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minetest_game/mods/doors/init.lua

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-- Minetest 0.4 mod: doors
-- See README.txt for licensing and other information.
--------------------------------------------------------------------------------
local WALLMX = 3
local WALLMZ = 5
local WALLPX = 2
local WALLPZ = 4
--------------------------------------------------------------------------------
minetest.register_alias('door', 'doors:door_wood')
minetest.register_alias('door_wood', 'doors:door_wood')
minetest.register_node( 'doors:door_wood', {
description = 'Wooden Door',
drawtype = 'signlike',
tile_images = { 'door_wood.png' },
inventory_image = 'door_wood.png',
wield_image = 'door_wood.png',
paramtype2 = 'wallmounted',
selection_box = { type = 'wallmounted' },
groups = { choppy=2, dig_immediate=2 },
})
minetest.register_craft( {
output = 'doors:door_wood',
recipe = {
{ 'default:wood', 'default:wood' },
{ 'default:wood', 'default:wood' },
{ 'default:wood', 'default:wood' },
},
})
minetest.register_craft({
type = 'fuel',
recipe = 'doors:door_wood',
burntime = 30,
})
minetest.register_node( 'doors:door_wood_a_c', {
Description = 'Top Closed Door',
drawtype = 'signlike',
tile_images = { 'door_wood_a.png' },
inventory_image = 'door_wood_a.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = true,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_b_c', {
Description = 'Bottom Closed Door',
drawtype = 'signlike',
tile_images = { 'door_wood_b.png' },
inventory_image = 'door_wood_b.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = true,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_a_o', {
Description = 'Top Open Door',
drawtype = 'signlike',
tile_images = { 'door_wood_a_r.png' },
inventory_image = 'door_wood_a_r.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
minetest.register_node( 'doors:door_wood_b_o', {
Description = 'Bottom Open Door',
drawtype = 'signlike',
tile_images = { 'door_wood_b_r.png' },
inventory_image = 'door_wood_b_r.png',
paramtype = 'light',
paramtype2 = 'wallmounted',
walkable = false,
selection_box = { type = "wallmounted", },
groups = { choppy=2, dig_immediate=2 },
legacy_wallmounted = true,
drop = 'doors:door_wood',
})
--------------------------------------------------------------------------------
local round = function( n )
if n >= 0 then
return math.floor( n + 0.5 )
else
return math.ceil( n - 0.5 )
end
end
local on_door_placed = function( pos, node, placer )
if node.name ~= 'doors:door_wood' then return end
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local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
local und = minetest.env:get_node( upos )
local abv = minetest.env:get_node( apos )
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local dir = placer:get_look_dir()
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if round( dir.x ) == 1 then
newparam = WALLMX
elseif round( dir.x ) == -1 then
newparam = WALLPX
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elseif round( dir.z ) == 1 then
newparam = WALLMZ
elseif round( dir.z ) == -1 then
newparam = WALLPZ
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end
if und.name == 'air' then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
elseif abv.name == 'air' then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
else
minetest.env:remove_node( pos )
placer:get_inventory():add_item( "main", 'doors:door_wood' )
minetest.chat_send_player( placer:get_player_name(), 'not enough space' )
end
end
local on_door_punched = function( pos, node, puncher )
if string.find( node.name, 'doors:door_wood' ) == nil then return end
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local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
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if string.find( node.name, '_c', -2 ) ~= nil then
if node.param2 == WALLPX then
newparam = WALLMZ
elseif node.param2 == WALLMZ then
newparam = WALLMX
elseif node.param2 == WALLMX then
newparam = WALLPZ
elseif node.param2 == WALLPZ then
newparam = WALLPX
end
elseif string.find( node.name, '_o', -2 ) ~= nil then
if node.param2 == WALLMZ then
newparam = WALLPX
elseif node.param2 == WALLMX then
newparam = WALLMZ
elseif node.param2 == WALLPZ then
newparam = WALLMX
elseif node.param2 == WALLPX then
newparam = WALLPZ
end
end
if ( node.name == 'doors:door_wood_a_c' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_o', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_o', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_b_c' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_o', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_o', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_a_o' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_a_c', param2 = newparam } )
minetest.env:add_node( upos, { name = 'doors:door_wood_b_c', param2 = newparam } )
elseif ( node.name == 'doors:door_wood_b_o' ) then
minetest.env:add_node( pos, { name = 'doors:door_wood_b_c', param2 = newparam } )
minetest.env:add_node( apos, { name = 'doors:door_wood_a_c', param2 = newparam } )
end
end
local on_door_digged = function( pos, node, digger )
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local upos = { x = pos.x, y = pos.y - 1, z = pos.z }
local apos = { x = pos.x, y = pos.y + 1, z = pos.z }
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if ( node.name == 'doors:door_wood_a_c' ) or ( node.name == 'doors:door_wood_a_o' ) then
minetest.env:remove_node( upos )
elseif ( node.name == 'doors:door_wood_b_c' ) or ( node.name == 'doors:door_wood_b_o' ) then
minetest.env:remove_node( apos )
end
end
--------------------------------------------------------------------------------
minetest.register_on_placenode( on_door_placed )
minetest.register_on_punchnode( on_door_punched )
minetest.register_on_dignode( on_door_digged )
--------------------------------------------------------------------------------