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minetest_game/mods/xpanes/init.lua

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xpanes = {}
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local function rshift(x, by)
return math.floor(x / 2 ^ by)
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end
local directions = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
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}
local function update_pane(pos, name)
if not minetest.get_node(pos).name:find("^xpanes:"..name) then
return
end
local sum = 0
for i, dir in pairs(directions) do
local node = minetest.get_node({
x = pos.x + dir.x,
y = pos.y + dir.y,
z = pos.z + dir.z
})
local def = minetest.registered_nodes[node.name]
local pane_num = def and def.groups.pane or 0
if pane_num > 0 or not def or (def.walkable ~= false and
def.drawtype ~= "nodebox") then
sum = sum + 2 ^ (i - 1)
end
end
if sum == 0 then
sum = 15
end
minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum})
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end
local function update_nearby(pos, node)
node = node or minetest.get_node(pos)
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local name = node.name
if not name or node.name:sub(1, 7) ~= "xpanes:" then
return
end
local underscore_pos = string.find(name, "_[^_]*$") or 0
local len = name:len()
local num = tonumber(name:sub(underscore_pos+1, len))
if not num or num < 1 or num > 15 then
name = name:sub(8)
else
name = name:sub(8, underscore_pos - 1)
end
for i, dir in pairs(directions) do
update_pane({
x = pos.x + dir.x,
y = pos.y + dir.y,
z = pos.z + dir.z
}, name)
end
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end
local half_boxes = {
{0, -0.5, -1/32, 0.5, 0.5, 1/32},
{-1/32, -0.5, 0, 1/32, 0.5, 0.5},
{-0.5, -0.5, -1/32, 0, 0.5, 1/32},
{-1/32, -0.5, -0.5, 1/32, 0.5, 0}
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}
local full_boxes = {
{-0.5, -0.5, -1/32, 0.5, 0.5, 1/32},
{-1/32, -0.5, -0.5, 1/32, 0.5, 0.5}
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}
local sb_half_boxes = {
{0, -0.5, -0.06, 0.5, 0.5, 0.06},
{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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}
local sb_full_boxes = {
{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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}
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function xpanes.register_pane(name, def)
for i = 1, 15 do
local need = {}
local cnt = 0
for j = 1, 4 do
if rshift(i, j - 1) % 2 == 1 then
need[j] = true
cnt = cnt + 1
end
end
local take = {}
local take2 = {}
if need[1] == true and need[3] == true then
need[1] = nil
need[3] = nil
table.insert(take, full_boxes[1])
table.insert(take2, sb_full_boxes[1])
end
if need[2] == true and need[4] == true then
need[2] = nil
need[4] = nil
table.insert(take, full_boxes[2])
table.insert(take2, sb_full_boxes[2])
end
for k in pairs(need) do
table.insert(take, half_boxes[k])
table.insert(take2, sb_half_boxes[k])
end
local texture = def.textures[1]
if cnt == 1 then
texture = def.textures[1].."^"..def.textures[2]
end
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minetest.register_node(":xpanes:"..name.."_"..i, {
drawtype = "nodebox",
tiles = {def.textures[3], def.textures[3], texture},
paramtype = "light",
groups = def.groups,
drop = "xpanes:"..name,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = take
},
selection_box = {
type = "fixed",
fixed = take2
}
})
end
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def.on_construct = function(pos)
update_pane(pos, name)
end
minetest.register_node(":xpanes:"..name, def)
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minetest.register_craft({
output = "xpanes:"..name.." 16",
recipe = def.recipe
})
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end
minetest.register_on_placenode(update_nearby)
minetest.register_on_dignode(update_nearby)
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xpanes.register_pane("pane", {
description = "Glass Pane",
tiles = {"xpanes_space.png"},
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"},
inventory_image = "default_glass.png",
wield_image = "default_glass.png",
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
recipe = {
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{'default:glass', 'default:glass', 'default:glass'},
{'default:glass', 'default:glass', 'default:glass'}
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}
})
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xpanes.register_pane("bar", {
description = "Iron bar",
tiles = {"xpanes_space.png"},
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
inventory_image = "xpanes_bar.png",
wield_image = "xpanes_bar.png",
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
sounds = default.node_sound_stone_defaults(),
recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}
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}
})