mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-18 07:40:22 +01:00
189 lines
4.9 KiB
Lua
189 lines
4.9 KiB
Lua
|
-- minetest/fire/init.lua
|
||
|
|
||
|
minetest.register_node("fire:basic_flame", {
|
||
|
description = "Fire",
|
||
|
drawtype = "glasslike",
|
||
|
tile_images = {"fire_basic_flame.png"},
|
||
|
light_source = 14,
|
||
|
groups = {igniter=3,dig_immediate=3},
|
||
|
drop = '',
|
||
|
walkable = false,
|
||
|
})
|
||
|
|
||
|
local fire = {}
|
||
|
fire.D = 6
|
||
|
-- key: position hash of low corner of area
|
||
|
-- value: {handle=sound handle, name=sound name}
|
||
|
fire.sounds = {}
|
||
|
|
||
|
function fire.get_area_p0p1(pos)
|
||
|
local p0 = {
|
||
|
x=math.floor(pos.x/fire.D)*fire.D,
|
||
|
y=math.floor(pos.y/fire.D)*fire.D,
|
||
|
z=math.floor(pos.z/fire.D)*fire.D,
|
||
|
}
|
||
|
local p1 = {
|
||
|
x=p0.x+fire.D-1,
|
||
|
y=p0.y+fire.D-1,
|
||
|
z=p0.z+fire.D-1
|
||
|
}
|
||
|
return p0, p1
|
||
|
end
|
||
|
|
||
|
function fire.update_sounds_around(pos)
|
||
|
local p0, p1 = fire.get_area_p0p1(pos)
|
||
|
local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
|
||
|
local flames_p = minetest.env:find_nodes_in_area(p0, p1, {"fire:basic_flame"})
|
||
|
--print("number of flames at "..minetest.pos_to_string(p0).."/"
|
||
|
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
|
||
|
local should_have_sound = (#flames_p > 0)
|
||
|
local wanted_sound = nil
|
||
|
if #flames_p >= 9 then
|
||
|
wanted_sound = {name="fire_large", gain=1.5}
|
||
|
elseif #flames_p > 0 then
|
||
|
wanted_sound = {name="fire_small", gain=1.5}
|
||
|
end
|
||
|
local p0_hash = minetest.hash_node_position(p0)
|
||
|
local sound = fire.sounds[p0_hash]
|
||
|
if not sound then
|
||
|
if should_have_sound then
|
||
|
fire.sounds[p0_hash] = {
|
||
|
handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
|
||
|
name = wanted_sound.name,
|
||
|
}
|
||
|
end
|
||
|
else
|
||
|
if not wanted_sound then
|
||
|
minetest.sound_stop(sound.handle)
|
||
|
fire.sounds[p0_hash] = nil
|
||
|
elseif sound.name ~= wanted_sound.name then
|
||
|
minetest.sound_stop(sound.handle)
|
||
|
fire.sounds[p0_hash] = {
|
||
|
handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
|
||
|
name = wanted_sound.name,
|
||
|
}
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function fire.on_flame_add_at(pos)
|
||
|
--print("flame added at "..minetest.pos_to_string(pos))
|
||
|
fire.update_sounds_around(pos)
|
||
|
end
|
||
|
|
||
|
function fire.on_flame_remove_at(pos)
|
||
|
--print("flame removed at "..minetest.pos_to_string(pos))
|
||
|
fire.update_sounds_around(pos)
|
||
|
end
|
||
|
|
||
|
function fire.find_pos_for_flame_around(pos)
|
||
|
return minetest.env:find_node_near(pos, 1, {"air"})
|
||
|
end
|
||
|
|
||
|
function fire.flame_should_extinguish(pos)
|
||
|
--return minetest.env:find_node_near(pos, 1, {"group:puts_out_fire"})
|
||
|
local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
|
||
|
local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
|
||
|
local ps = minetest.env:find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
|
||
|
return (#ps ~= 0)
|
||
|
end
|
||
|
|
||
|
minetest.register_on_placenode(function(pos, newnode, placer)
|
||
|
if newnode.name == "fire:basic_flame" then
|
||
|
fire.on_flame_add_at(pos)
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||
|
if oldnode.name == "fire:basic_flame" then
|
||
|
fire.on_flame_remove_at(pos)
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
-- Ignite neighboring nodes
|
||
|
minetest.register_abm({
|
||
|
nodenames = {"group:flammable"},
|
||
|
neighbors = {"group:igniter"},
|
||
|
interval = 1,
|
||
|
chance = 2,
|
||
|
action = function(p0, node, _, _)
|
||
|
-- If there is water or stuff like that around flame, don't ignite
|
||
|
if fire.flame_should_extinguish(p0) then
|
||
|
return
|
||
|
end
|
||
|
local p = fire.find_pos_for_flame_around(p0)
|
||
|
if p then
|
||
|
minetest.env:set_node(p, {name="fire:basic_flame"})
|
||
|
fire.on_flame_add_at(p)
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
-- Rarely ignite things from far
|
||
|
minetest.register_abm({
|
||
|
nodenames = {"group:igniter"},
|
||
|
neighbors = {"air"},
|
||
|
interval = 2,
|
||
|
chance = 10,
|
||
|
action = function(p0, node, _, _)
|
||
|
local reg = minetest.registered_nodes[node.name]
|
||
|
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
|
||
|
return
|
||
|
end
|
||
|
local d = reg.groups.igniter
|
||
|
local p = minetest.env:find_node_near(p0, d, {"group:flammable"})
|
||
|
if p then
|
||
|
-- If there is water or stuff like that around flame, don't ignite
|
||
|
if fire.flame_should_extinguish(p) then
|
||
|
return
|
||
|
end
|
||
|
local p2 = fire.find_pos_for_flame_around(p)
|
||
|
if p2 then
|
||
|
minetest.env:set_node(p2, {name="fire:basic_flame"})
|
||
|
fire.on_flame_add_at(p2)
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
-- Remove flammable nodes and flame
|
||
|
minetest.register_abm({
|
||
|
nodenames = {"fire:basic_flame"},
|
||
|
interval = 1,
|
||
|
chance = 2,
|
||
|
action = function(p0, node, _, _)
|
||
|
-- If there is water or stuff like that around flame, remove flame
|
||
|
if fire.flame_should_extinguish(p0) then
|
||
|
minetest.env:remove_node(p0)
|
||
|
fire.on_flame_remove_at(p0)
|
||
|
return
|
||
|
end
|
||
|
-- Make the following things rarer
|
||
|
if math.random(1,3) == 1 then
|
||
|
return
|
||
|
end
|
||
|
-- If there are no flammable nodes around flame, remove flame
|
||
|
if not minetest.env:find_node_near(p0, 1, {"group:flammable"}) then
|
||
|
minetest.env:remove_node(p0)
|
||
|
fire.on_flame_remove_at(p0)
|
||
|
return
|
||
|
end
|
||
|
if math.random(1,4) == 1 then
|
||
|
-- remove a flammable node around flame
|
||
|
local p = minetest.env:find_node_near(p0, 1, {"group:flammable"})
|
||
|
if p then
|
||
|
-- If there is water or stuff like that around flame, don't remove
|
||
|
if fire.flame_should_extinguish(p0) then
|
||
|
return
|
||
|
end
|
||
|
minetest.env:remove_node(p)
|
||
|
end
|
||
|
else
|
||
|
-- remove flame
|
||
|
minetest.env:remove_node(p0)
|
||
|
fire.on_flame_remove_at(p0)
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|