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Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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committed by
Perttu Ahola
parent
dfa0f096ce
commit
0057a87b99
28
mods/default/player.lua
Normal file
28
mods/default/player.lua
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-- Minetest 0.4 mod: player
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-- See README.txt for licensing and other information.
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-- The API documentation in here was moved into doc/lua_api.txt
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-- Set mesh for all players
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function switch_player_visual()
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prop = {
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mesh="player.b3d",
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textures = {"player.png", },
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visual="mesh",
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visual_size={x=1, y=1},
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}
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for _, obj in pairs(minetest.get_connected_players()) do
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obj:set_properties(prop)
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end
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minetest.after(1.0, switch_player_visual)
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end
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minetest.after(1.0, switch_player_visual)
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- Load other files
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dofile(minetest.get_modpath("default").."/mapgen.lua")
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dofile(minetest.get_modpath("default").."/leafdecay.lua")
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-- END
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