New textures for vessels mod, wield images are different from inventory images

to allow for faked alpha blending in inventory.
This commit is contained in:
Vanessa Ezekowitz 2012-11-22 07:59:20 -05:00
parent 3a4ec342cc
commit 070b33df5b
4 changed files with 59 additions and 35 deletions

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45
mods/vessels/README.txt Normal file
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@ -0,0 +1,45 @@
Minetest 0.4 mod: vessels
==========================
Crafts
-------
Glass bottle (yields 10)
G - G
G - G
- G -
Drinking Glass (yields 14)
G - G
G - G
G G G
Heavy Steel Bottle (yields 5)
S - S
S - S
- S -
License of source code:
-----------------------
Copyright (C) 2012 Vanessa Ezekowitz
Version 2012-09-02
Modifications by Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
--------------------------------------
WTFPL
Authors of media files
-----------------------
Unless specifically noted,
Copyright (C) 2012 Vanessa Ezekowitz

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@ -1,5 +1,6 @@
Changelog
---------
2012-11-22: Minor tweaks to formatting of init.lua, worked in new textures.
2012-07-26: Added a smelting step for recycling crafted items back into raw
materials. 2 Glass bottles/cups -> 1 "glass fragments" -> smelt into normal

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@ -1,34 +1,11 @@
-- Vessels Mod by Vanessa Ezekowitz ~~ 2012-07-26
--
-- License: LGPL
--
--========================================
-- Crafts
--
-- Glass bottle (yields 10)
--
-- G - G
-- G - G
-- - G -
--
-- Drinking Glass (yields 14)
--
-- G - G
-- G - G
-- G G G
--
-- Heavy Steel Bottle (yields 5)
--
-- S - S
-- S - S
-- - S -
-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
minetest.register_craftitem("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
inventory_image = "vessels_glass_bottle_inv.png",
description = "Glass Bottle (empty)",
inventory_image = "vessels_glass_bottle_inv.png",
wield_image = "vessels_glass_bottle.png"
groups = {vessel=1},
})
minetest.register_craft( {
@ -41,9 +18,10 @@ minetest.register_craft( {
})
minetest.register_craftitem("vessels:drinking_glass", {
description = "Drinking Glass (empty)",
inventory_image = "vessels_drinking_glass_inv.png",
description = "Drinking Glass (empty)",
inventory_image = "vessels_drinking_glass_inv.png",
wield_image = "vessels_drinking_glass.png"
groups = {vessel=1},
})
minetest.register_craft( {
@ -56,9 +34,10 @@ minetest.register_craft( {
})
minetest.register_craftitem("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
inventory_image = "vessels_steel_bottle_inv.png",
description = "Heavy Steel Bottle (empty)",
inventory_image = "vessels_steel_bottle_inv.png",
wield_image = "vessels_steel_bottle.png"
groups = {vessel=1},
})
minetest.register_craft( {
@ -74,8 +53,8 @@ minetest.register_craft( {
-- Make sure we can recycle them
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
description = "Pile of Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
})
minetest.register_craft( {
@ -108,4 +87,3 @@ minetest.register_craft( {
recipe = "vessels:steel_bottle",
})
print("[Vessels] Loaded!")