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Add icon overlay to shelf inventory slots
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@ -139,6 +139,9 @@ BlockMen (CC BY-SA 3.0):
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bubble.png
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gui_*.png
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Wuzzy (CC BY-SA 3.0):
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default_book_slot.png (based on default_book.png)
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sofar (CC BY-SA 3.0):
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default_book_written.png, based on default_book.png
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default_aspen_sapling
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@ -1800,6 +1800,18 @@ local bookshelf_formspec =
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,2.85)
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-- Inventory slots overlay
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local bx, by = 0, 0.3
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for i = 1, 16 do
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if i == 9 then
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bx = 0
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by = by + 1
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end
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bookshelf_formspec = bookshelf_formspec ..
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"image["..bx..","..by..";1,1;default_book_slot.png]"
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bx = bx + 1
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end
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minetest.register_node("default:bookshelf", {
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description = "Bookshelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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BIN
mods/default/textures/default_book_slot.png
Normal file
BIN
mods/default/textures/default_book_slot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 204 B |
@ -17,3 +17,6 @@ The following textures were modified by Thomas-S (CC BY-SA 3.0):
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vessels_drinking_glass_inv.png
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vessels_glass_bottle.png
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vessels_steel_bottle.png
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The following texture was created by Wuzzy (CC BY-SA 3.0):
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vessels_glass_bottle_slot.png (based on vessels_glass_bottle.png)
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@ -13,6 +13,18 @@ local vessels_shelf_formspec =
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0, 2.85)
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-- Inventory slots overlay
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local vx, vy = 0, 0.3
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for i = 1,16 do
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if i == 9 then
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vx = 0
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vy = vy + 1
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end
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vessels_shelf_formspec = vessels_shelf_formspec ..
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"image["..vx..","..vy..";1,1;vessels_glass_bottle_slot.png]"
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vx = vx + 1
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end
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minetest.register_node("vessels:shelf", {
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description = "Vessels Shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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BIN
mods/vessels/textures/vessels_glass_bottle_slot.png
Normal file
BIN
mods/vessels/textures/vessels_glass_bottle_slot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 196 B |
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