From 0b157335d1d1357ad785ef33eda7d1a47e891bdf Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Thu, 29 Mar 2012 03:48:23 +0300 Subject: [PATCH] Generate clay --- mods/default/mapgen.lua | 34 ++++++++++++++++++++++++++++++++-- 1 file changed, 32 insertions(+), 2 deletions(-) diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index f38eef0f..7bf23427 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -40,7 +40,37 @@ end minetest.register_on_generated(function(minp, maxp, seed) generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -64, 64) generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, 3, 7) - generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 5, -16, 2) - generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/9/9/9, 5, -64, -17) + generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, 2) + generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -64, -17) + -- Generate clay + if maxp.y >= 2 and minp.y <= 0 then + -- Assume X and Z lengths are equal + local divlen = 4 + local divs = (maxp.x-minp.x)/divlen+1; + for divx=1,divs do + for divz=1,divs do + local cx = minp.x + math.floor((divx+0.5)*divlen) + local cz = minp.z + math.floor((divz+0.5)*divlen) + local is_shallow = true + if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" or + minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" or + minetest.env:get_node({x=cx,y=1,z=cz-divlen*2}).name == "default:water_source" or + minetest.env:get_node({x=cx,y=1,z=cz+divlen*2}).name == "default:water_source" then + is_shallow = false + end + if is_shallow and + minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and + minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then + for x1=-divlen,divlen do + for z1=-divlen,divlen do + if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then + minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) + end + end + end + end + end + end + end end)