diff --git a/mods/default/init.lua b/mods/default/init.lua index 763a0397..8a92a512 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -1603,95 +1603,9 @@ minetest.register_craftitem("default:scorched_stuff", { inventory_image = "default_scorched_stuff.png", }) --- --- Falling stuff --- - -minetest.register_entity("default:falling_node", { - initial_properties = { - physical = true, - collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, - visual = "wielditem", - textures = {}, - visual_size = {x=0.667, y=0.667}, - }, - - nodename = "", - - set_node = function(self, nodename) - self.nodename = nodename - local stack = ItemStack(nodename) - local itemtable = stack:to_table() - local itemname = nil - if itemtable then - itemname = stack:to_table().name - end - local item_texture = nil - local item_type = "" - if minetest.registered_items[itemname] then - item_texture = minetest.registered_items[itemname].inventory_image - item_type = minetest.registered_items[itemname].type - end - prop = { - is_visible = true, - textures = {nodename}, - } - self.object:set_properties(prop) - end, - - get_staticdata = function(self) - return self.nodename - end, - - on_activate = function(self, staticdata) - self.nodename = staticdata - self.object:set_armor_groups({immortal=1}) - --self.object:setacceleration({x=0, y=-10, z=0}) - self:set_node(self.nodename) - end, - - on_step = function(self, dtime) - -- Set gravity - self.object:setacceleration({x=0, y=-10, z=0}) - -- Turn to actual sand when collides to ground or just move - local pos = self.object:getpos() - local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point - local bcn = minetest.env:get_node(bcp) - -- Note: walkable is in the node definition, not in item groups - if minetest.registered_nodes[bcn.name] and - minetest.registered_nodes[bcn.name].walkable then - local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} - -- Check what's here - local n2 = minetest.env:get_node(np) - -- If it's not air or liquid, remove node and replace it with - -- it's drops - if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or - minetest.registered_nodes[n2.name].liquidtype == "none") then - local drops = minetest.get_node_drops(n2.name, "") - minetest.env:remove_node(np) - -- Add dropped items - local _, dropped_item - for _, dropped_item in ipairs(drops) do - minetest.env:add_item(np, dropped_item) - end - -- Run script hook - local _, callback - for _, callback in ipairs(minetest.registered_on_dignodes) do - callback(np, n2, nil) - end - end - -- Create node and remove entity - minetest.env:add_node(np, {name=self.nodename}) - self.object:remove() - else - -- Do nothing - end - end -}) - +-- Support old code function default.spawn_falling_node(p, nodename) - obj = minetest.env:add_entity(p, "default:falling_node") - obj:get_luaentity():set_node(nodename) + spawn_falling_node(p, nodename) end -- Horrible crap to support old code @@ -1705,36 +1619,6 @@ function default.register_falling_node(nodename, texture) end end --- --- Some common functions --- - -function nodeupdate_single(p) - n = minetest.env:get_node(p) - if minetest.get_node_group(n.name, "falling_node") ~= 0 then - p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = minetest.env:get_node(p_bottom) - -- Note: walkable is in the node definition, not in item groups - if minetest.registered_nodes[n_bottom.name] and - not minetest.registered_nodes[n_bottom.name].walkable then - minetest.env:remove_node(p) - default.spawn_falling_node(p, n.name) - nodeupdate(p) - end - end -end - -function nodeupdate(p) - for x = -1,1 do - for y = -1,1 do - for z = -1,1 do - p2 = {x=p.x+x, y=p.y+y, z=p.z+z} - nodeupdate_single(p2) - end - end - end -end - -- -- Global callbacks -- @@ -1747,13 +1631,11 @@ minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") - nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") - nodeupdate(p) end minetest.register_on_dignode(on_dignode)