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Remove Mapgen V7 floatland biome code

In preparation for a new Mapgen V7 floatland implementation.
This commit is contained in:
Paramat 2019-12-18 23:59:45 +00:00 committed by GitHub
parent d04b709181
commit 150122bfe7
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3 changed files with 25 additions and 104 deletions

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@ -102,7 +102,7 @@ minetest.register_decoration({
place_offset_y = 2, place_offset_y = 2,
sidelen = 80, sidelen = 80,
fill_ratio = 0.005, fill_ratio = 0.005,
biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, biomes = {"grassland", "deciduous_forest"},
y_max = 31000, y_max = 31000,
y_min = 1, y_min = 1,
decoration = { decoration = {

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@ -576,7 +576,7 @@ function default.register_ores()
-- Only where default:dirt is present as surface material -- Only where default:dirt is present as surface material
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "rainforest", "deciduous_forest", "deciduous_forest_shore", "rainforest",
"rainforest_swamp", "floatland_coniferous_forest"} "rainforest_swamp"}
}) })
-- Gravel -- Gravel
@ -890,7 +890,7 @@ end
-- All mapgens except mgv6 -- All mapgens except mgv6
function default.register_biomes(upper_limit) function default.register_biomes()
-- Icesheet -- Icesheet
@ -909,7 +909,7 @@ function default.register_biomes(upper_limit)
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:ice", node_dungeon = "default:ice",
node_dungeon_stair = "stairs:stair_ice", node_dungeon_stair = "stairs:stair_ice",
y_max = upper_limit, y_max = 31000,
y_min = -8, y_min = -8,
heat_point = 0, heat_point = 0,
humidity_point = 73, humidity_point = 73,
@ -956,7 +956,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 47, y_min = 47,
heat_point = 0, heat_point = 0,
humidity_point = 40, humidity_point = 40,
@ -1043,7 +1043,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 4, y_min = 4,
heat_point = 25, heat_point = 25,
humidity_point = 70, humidity_point = 70,
@ -1095,7 +1095,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 4, y_min = 4,
heat_point = 20, heat_point = 20,
humidity_point = 35, humidity_point = 35,
@ -1146,7 +1146,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 6, y_min = 6,
heat_point = 50, heat_point = 50,
humidity_point = 35, humidity_point = 35,
@ -1213,7 +1213,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 6, y_min = 6,
heat_point = 45, heat_point = 45,
humidity_point = 70, humidity_point = 70,
@ -1280,7 +1280,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 1, y_min = 1,
heat_point = 60, heat_point = 60,
humidity_point = 68, humidity_point = 68,
@ -1347,7 +1347,7 @@ function default.register_biomes(upper_limit)
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:desert_stone", node_dungeon = "default:desert_stone",
node_dungeon_stair = "stairs:stair_desert_stone", node_dungeon_stair = "stairs:stair_desert_stone",
y_max = upper_limit, y_max = 31000,
y_min = 4, y_min = 4,
heat_point = 92, heat_point = 92,
humidity_point = 16, humidity_point = 16,
@ -1397,7 +1397,7 @@ function default.register_biomes(upper_limit)
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:sandstonebrick", node_dungeon = "default:sandstonebrick",
node_dungeon_stair = "stairs:stair_sandstone_block", node_dungeon_stair = "stairs:stair_sandstone_block",
y_max = upper_limit, y_max = 31000,
y_min = 4, y_min = 4,
heat_point = 60, heat_point = 60,
humidity_point = 0, humidity_point = 0,
@ -1446,7 +1446,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 4, y_min = 4,
heat_point = 40, heat_point = 40,
humidity_point = 0, humidity_point = 0,
@ -1496,7 +1496,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 1, y_min = 1,
heat_point = 89, heat_point = 89,
humidity_point = 42, humidity_point = 42,
@ -1563,7 +1563,7 @@ function default.register_biomes(upper_limit)
node_dungeon = "default:cobble", node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble", node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble", node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = 31000,
y_min = 1, y_min = 1,
heat_point = 86, heat_point = 86,
humidity_point = 65, humidity_point = 65,
@ -1619,59 +1619,6 @@ function default.register_biomes(upper_limit)
end end
-- Biomes for floatlands
-- TODO Temporary simple biomes to be replaced by special floatland biomes later.
function default.register_floatland_biomes(floatland_level, shadow_limit)
minetest.register_biome({
name = "floatland_grassland",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = floatland_level + 2,
heat_point = 50,
humidity_point = 25,
})
minetest.register_biome({
name = "floatland_coniferous_forest",
node_top = "default:dirt_with_coniferous_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = floatland_level + 2,
heat_point = 50,
humidity_point = 75,
})
minetest.register_biome({
name = "floatland_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = floatland_level + 1,
y_min = shadow_limit,
heat_point = 50,
humidity_point = 50,
})
end
-- --
-- Register decorations -- Register decorations
-- --
@ -1787,7 +1734,7 @@ local function register_grass_decoration(offset, scale, length)
octaves = 3, octaves = 3,
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, biomes = {"grassland", "deciduous_forest"},
y_max = 31000, y_max = 31000,
y_min = 1, y_min = 1,
decoration = "default:grass_" .. length, decoration = "default:grass_" .. length,
@ -1829,7 +1776,7 @@ local function register_fern_decoration(seed, length)
octaves = 3, octaves = 3,
persist = 0.7 persist = 0.7
}, },
biomes = {"coniferous_forest", "floatland_coniferous_forest"}, biomes = {"coniferous_forest"},
y_max = 31000, y_max = 31000,
y_min = 6, y_min = 6,
decoration = "default:fern_" .. length, decoration = "default:fern_" .. length,
@ -2011,7 +1958,7 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, biomes = {"taiga", "coniferous_forest"},
y_max = 31000, y_max = 31000,
y_min = 4, y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
@ -2031,7 +1978,7 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, biomes = {"taiga", "coniferous_forest"},
y_max = 31000, y_max = 31000,
y_min = 4, y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts", schematic = minetest.get_modpath("default") .. "/schematics/small_pine_tree.mts",
@ -2045,7 +1992,7 @@ function default.register_decorations()
place_offset_y = 1, place_offset_y = 1,
sidelen = 80, sidelen = 80,
fill_ratio = 0.0018, fill_ratio = 0.0018,
biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, biomes = {"taiga", "coniferous_forest"},
y_max = 31000, y_max = 31000,
y_min = 4, y_min = 4,
schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts", schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
@ -2230,8 +2177,7 @@ function default.register_decorations()
octaves = 3, octaves = 3,
persist = 0.7, persist = 0.7,
}, },
biomes = {"grassland", "deciduous_forest", biomes = {"grassland", "deciduous_forest"},
"floatland_grassland"},
y_max = 31000, y_max = 31000,
y_min = 1, y_min = 1,
schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
@ -2503,22 +2449,9 @@ end
-- --
-- Detect mapgen, flags and parameters to select functions -- Detect mapgen to select functions
-- --
-- Get setting or default
local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
"mountains, ridges, nofloatlands, caverns"
local captures_float = string.match(mgv7_spflags, "floatlands")
local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
-- Get setting or default
-- Make global for mods to use to register floatland biomes
default.mgv7_floatland_level =
minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
default.mgv7_shadow_limit =
minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
minetest.clear_registered_biomes() minetest.clear_registered_biomes()
minetest.clear_registered_ores() minetest.clear_registered_ores()
minetest.clear_registered_decorations() minetest.clear_registered_decorations()
@ -2528,19 +2461,8 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then if mg_name == "v6" then
default.register_mgv6_ores() default.register_mgv6_ores()
default.register_mgv6_decorations() default.register_mgv6_decorations()
-- Need to check for 'nofloatlands' because that contains
-- 'floatlands' which makes the second condition true.
elseif mg_name == "v7" and
captures_float == "floatlands" and
captures_nofloat ~= "nofloatlands" then
-- Mgv7 with floatlands and floatland biomes
default.register_biomes(default.mgv7_shadow_limit - 1)
default.register_floatland_biomes(
default.mgv7_floatland_level, default.mgv7_shadow_limit)
default.register_ores()
default.register_decorations()
else else
default.register_biomes(31000) default.register_biomes()
default.register_ores() default.register_ores()
default.register_decorations() default.register_decorations()
end end

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@ -100,7 +100,7 @@ local function register_flower(seed, flower_name)
octaves = 3, octaves = 3,
persist = 0.6 persist = 0.6
}, },
biomes = {"grassland", "deciduous_forest", "floatland_grassland"}, biomes = {"grassland", "deciduous_forest"},
y_max = 31000, y_max = 31000,
y_min = 1, y_min = 1,
decoration = "flowers:"..flower_name, decoration = "flowers:"..flower_name,
@ -121,8 +121,7 @@ local function register_mushroom(mushroom_name)
octaves = 3, octaves = 3,
persist = 0.66 persist = 0.66
}, },
biomes = {"deciduous_forest", "coniferous_forest", biomes = {"deciduous_forest", "coniferous_forest"},
"floatland_coniferous_forest"},
y_max = 31000, y_max = 31000,
y_min = 1, y_min = 1,
decoration = "flowers:"..mushroom_name, decoration = "flowers:"..mushroom_name,