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Fix door model UV for open and close (#2372)

Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
This commit is contained in:
An0n3m0us
2020-04-24 21:04:00 +02:00
committed by GitHub
parent 81c5b6b399
commit 189d2d9fb1
5 changed files with 155 additions and 37 deletions

View File

@ -115,10 +115,10 @@ local transform = {
{v = "_a", param2 = 2},
},
{
{v = "_b", param2 = 1},
{v = "_b", param2 = 2},
{v = "_b", param2 = 3},
{v = "_b", param2 = 0},
{v = "_c", param2 = 1},
{v = "_c", param2 = 2},
{v = "_c", param2 = 3},
{v = "_c", param2 = 0},
},
{
{v = "_b", param2 = 1},
@ -127,10 +127,10 @@ local transform = {
{v = "_b", param2 = 0},
},
{
{v = "_a", param2 = 3},
{v = "_a", param2 = 0},
{v = "_a", param2 = 1},
{v = "_a", param2 = 2},
{v = "_d", param2 = 3},
{v = "_d", param2 = 0},
{v = "_d", param2 = 1},
{v = "_d", param2 = 2},
},
}
@ -449,8 +449,16 @@ function doors.register(name, def)
def.mesh = "door_b.obj"
minetest.register_node(":" .. name .. "_b", def)
def.mesh = "door_a2.obj"
minetest.register_node(":" .. name .. "_c", def)
def.mesh = "door_b2.obj"
minetest.register_node(":" .. name .. "_d", def)
doors.registered_doors[name .. "_a"] = true
doors.registered_doors[name .. "_b"] = true
doors.registered_doors[name .. "_c"] = true
doors.registered_doors[name .. "_d"] = true
end
doors.register("door_wood", {