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Add boats
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16
mods/boats/README.txt
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16
mods/boats/README.txt
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Minetest 0.4 mod: boats
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=======================
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by PilzAdam, slightly modified for NeXt
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License of source code:
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-----------------------
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WTFPL
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License of media (textures and sounds):
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---------------------------------------
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WTFPL
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Authors of media files:
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-----------------------
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textures: Zeg9
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model: thetoon and Zeg9, modified by PavelS(SokolovPavel)
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1
mods/boats/depends.txt
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1
mods/boats/depends.txt
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default
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184
mods/boats/init.lua
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184
mods/boats/init.lua
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--
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-- Helper functions
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--
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local function is_water(pos)
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local nn = minetest.env:get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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local function get_sign(i)
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if i == 0 then
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return 0
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else
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return i/math.abs(i)
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end
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end
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw)*v
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local z = math.cos(yaw)*v
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return {x=x, y=y, z=z}
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end
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local function get_v(v)
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return math.sqrt(v.x^2+v.z^2)
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end
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--
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-- Boat entity
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--
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local boat = {
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physical = true,
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collisionbox = {-0.6,-0.4,-0.6, 0.6,0.3,0.6},
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visual = "mesh",
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mesh = "boat.x",
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textures = {"default_wood.png"},
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driver = nil,
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v = 0,
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}
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function boat:on_rightclick(clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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self.driver = nil
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clicker:set_detach()
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand" , 30)
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elseif not self.driver then
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self.driver = clicker
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clicker:set_attach(self.object, "", {x=0,y=11,z=-3}, {x=0,y=0,z=0})
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default.player_attached[name] = true
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minetest.after(0.2, function()
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default.player_set_animation(clicker, "sit" , 30)
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end)
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self.object:setyaw(clicker:get_look_yaw()-math.pi/2)
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end
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end
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function boat:on_activate(staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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if staticdata then
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self.v = tonumber(staticdata)
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end
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end
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function boat:get_staticdata()
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return tostring(v)
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end
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function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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self.object:remove()
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if puncher and puncher:is_player() then
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puncher:get_inventory():add_item("main", "boats:boat")
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end
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end
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function boat:on_step(dtime)
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self.v = get_v(self.object:getvelocity())*get_sign(self.v)
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if self.driver then
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local ctrl = self.driver:get_player_control()
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if ctrl.up then
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self.v = self.v+0.1
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end
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if ctrl.down then
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self.v = self.v-0.08
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end
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if ctrl.left then
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if ctrl.down then
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self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120)
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else
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self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120)
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end
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end
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if ctrl.right then
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if ctrl.down then
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self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120)
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else
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self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120)
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end
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end
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end
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local s = get_sign(self.v)
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self.v = self.v - 0.02*s
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if s ~= get_sign(self.v) then
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self.object:setvelocity({x=0, y=0, z=0})
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self.v = 0
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return
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end
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if math.abs(self.v) > 4.5 then
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self.v = 4.5*get_sign(self.v)
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end
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local p = self.object:getpos()
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p.y = p.y-0.5
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if not is_water(p) then
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if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then
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self.v = 0
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end
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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else
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p.y = p.y+1
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if is_water(p) then
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self.object:setacceleration({x=0, y=3, z=0})
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local y = self.object:getvelocity().y
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if y > 2 then
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y = 2
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end
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if y < 0 then
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self.object:setacceleration({x=0, y=10, z=0})
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end
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y))
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else
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self.object:setacceleration({x=0, y=0, z=0})
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if math.abs(self.object:getvelocity().y) < 1 then
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)+0.5
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self.object:setpos(pos)
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0))
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else
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self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y))
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end
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end
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end
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end
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minetest.register_entity("boats:boat", boat)
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minetest.register_craftitem("boats:boat", {
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description = "Boat",
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inventory_image = "boat_inventory.png",
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wield_image = "boat_wield.png",
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wield_scale = {x=2, y=2, z=1},
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liquids_pointable = true,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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if not is_water(pointed_thing.under) then
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return
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end
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pointed_thing.under.y = pointed_thing.under.y+0.5
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minetest.env:add_entity(pointed_thing.under, "boats:boat")
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itemstack:take_item()
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "boats:boat",
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recipe = {
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{"", "", ""},
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood", "group:wood"},
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},
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})
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11110
mods/boats/models/boat.x
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11110
mods/boats/models/boat.x
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File diff suppressed because it is too large
Load Diff
BIN
mods/boats/textures/boat_inventory.png
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BIN
mods/boats/textures/boat_inventory.png
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Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
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mods/boats/textures/boat_wield.png
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BIN
mods/boats/textures/boat_wield.png
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Binary file not shown.
After Width: | Height: | Size: 985 B |
@ -84,6 +84,7 @@ local player_model = {}
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local player_textures = {}
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local player_textures = {}
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local player_anim = {}
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local player_anim = {}
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local player_sneak = {}
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local player_sneak = {}
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default.player_attached = {}
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function default.player_get_animation(player)
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function default.player_get_animation(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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-- Update appearance when the player joins
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-- Update appearance when the player joins
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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default.player_attached[player:get_player_name()] = false
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default.player_set_model(player, "character.x")
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default.player_set_model(player, "character.x")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local model_name = player_model[name]
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local model_name = player_model[name]
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local model = model_name and models[model_name]
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local model = model_name and models[model_name]
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if model then
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if model and not default.player_attached[name] then
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local controls = player:get_player_control()
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local controls = player:get_player_control()
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local walking = false
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local walking = false
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local animation_speed_mod = model.animation_speed or 30
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local animation_speed_mod = model.animation_speed or 30
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