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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-22 23:10:17 +01:00

Carts: Increase performance overall

This commit is contained in:
SmallJoker 2016-11-26 09:48:24 +01:00 committed by paramat
parent 2effe40dc5
commit 1a6ad498d7
2 changed files with 34 additions and 31 deletions

View File

@ -158,13 +158,13 @@ local function rail_sound(self, dtime)
end
end
local function rail_on_step(self, dtime)
local pos = self.object:getpos()
local function get_railparams(pos)
local node = minetest.get_node(pos)
local railparams = carts.railparams[node.name] or {}
return carts.railparams[node.name] or {}
end
local function rail_on_step(self, dtime)
local vel = self.object:getvelocity()
local update = {}
if self.punched then
vel = vector.add(vel, self.velocity)
self.object:setvelocity(vel)
@ -173,17 +173,17 @@ local function rail_on_step(self, dtime)
return
end
local pos = self.object:getpos()
local update = {}
-- stop cart if velocity vector flips
if self.old_vel and (((self.old_vel.x * vel.x) < 0) or
((self.old_vel.z * vel.z) < 0)) and
(self.old_vel.y == 0) then
self.old_dir = {x = 0, y = 0, z = 0}
if self.old_vel and self.old_vel.y == 0 and
(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
self.old_vel = {x = 0, y = 0, z = 0}
self.velocity = {x = 0, y = 0, z = 0}
self.old_pos = pos
self.object:setvelocity(vector.new())
self.object:setacceleration(vector.new())
rail_on_step_event(railparams.on_step, self, dtime)
rail_on_step_event(get_railparams(pos).on_step, self, dtime)
return
end
self.old_vel = vector.new(vel)
@ -193,7 +193,6 @@ local function rail_on_step(self, dtime)
local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then
-- Do not check one node multiple times
rail_on_step_event(railparams.on_step, self, dtime)
return
end
end
@ -210,9 +209,8 @@ local function rail_on_step(self, dtime)
if self.old_pos then
-- Detection for "skipping" nodes
local expected_pos = vector.add(self.old_pos, self.old_dir)
local found_path = carts:pathfinder(
pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype
pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
)
if not found_path then
@ -223,6 +221,7 @@ local function rail_on_step(self, dtime)
end
local cart_dir = carts:velocity_to_dir(vel)
local railparams
-- dir: New moving direction of the cart
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
@ -232,34 +231,36 @@ local function rail_on_step(self, dtime)
local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
vel = {x = 0, y = 0, z = 0}
pos = vector.round(pos)
update.pos = true
update.vel = true
else
-- If the direction changed
if dir.x ~= 0 and self.old_dir.z ~= 0 then
vel.x = dir.x * math.abs(vel.z)
vel.z = 0
pos.z = math.floor(pos.z + 0.5)
update.pos = true
-- Direction change detected
if not vector.equals(dir, self.old_dir) then
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
update.vel = true
if dir.y ~= self.old_dir.y then
pos = vector.round(pos)
update.pos = true
end
end
if dir.z ~= 0 and self.old_dir.x ~= 0 then
vel.z = dir.z * math.abs(vel.x)
vel.x = 0
-- Center on the rail
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
pos.x = math.floor(pos.x + 0.5)
update.pos = true
end
-- Up, down?
if dir.y ~= self.old_dir.y then
vel.y = dir.y * math.abs(vel.x + vel.z)
pos = vector.round(pos)
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
pos.z = math.floor(pos.z + 0.5)
update.pos = true
end
-- Slow down or speed up..
local acc = dir.y * -4.0
-- Get rail for corrected position
railparams = get_railparams(pos)
-- no need to check for railparams == nil since we always make it exist.
local speed_mod = railparams.acceleration
if speed_mod and speed_mod ~= 0 then
@ -279,7 +280,7 @@ local function rail_on_step(self, dtime)
-- Limits
local max_vel = carts.speed_max
for _,v in ipairs({"x","y","z"}) do
for _, v in pairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = carts:get_sign(vel[v]) * max_vel
new_acc[v] = 0
@ -296,7 +297,7 @@ local function rail_on_step(self, dtime)
if self.punched then
-- Collect dropped items
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
not obj_:get_luaentity().physical_state and
@ -310,6 +311,8 @@ local function rail_on_step(self, dtime)
update.vel = true
end
railparams = railparams or get_railparams(pos)
if not (update.vel or update.pos) then
rail_on_step_event(railparams.on_step, self, dtime)
return

View File

@ -158,9 +158,9 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return {x=0, y=0, z=0}
end
function carts:pathfinder(pos_, expected_pos, old_dir, ctrl, pf_switch, railtype)
function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
local pos = vector.round(pos_)
local pf_pos = vector.round(expected_pos)
local pf_pos = vector.round(old_pos)
local pf_dir = vector.new(old_dir)
for i = 1, 3 do