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mirror of https://github.com/minetest/minetest_game.git synced 2025-06-30 22:00:22 +02:00

Version MFF.

This commit is contained in:
sys4-fr
2018-09-09 11:39:53 +02:00
parent 5e0c49345a
commit 226ccd07b7
928 changed files with 21567 additions and 23981 deletions

134
mods/bucket/init.lua Normal file → Executable file
View File

@ -1,17 +1,16 @@
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_acid", "bucket:bucket_acid")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'bucket:bucket_empty 1',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
{'group:ingot', '', 'group:ingot'},
{'', 'group:ingot', ''},
}
})
@ -32,12 +31,14 @@ local function check_protection(pos, name, text)
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- name = text description of the bucket item
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
bucket.liquids[source] = {
source = source,
flowing = flowing,
@ -51,13 +52,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
groups = {not_in_creative_inventory=1},
groups = groups,
on_place = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = minetest.get_node_or_nil(pointed_thing.under)
local ndef
if node then
@ -72,40 +73,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
itemstack) or itemstack
end
local place_liquid = function(pos, node, source, flowing, fullness)
local place_liquid = function(pos, node, source, flowing)
if check_protection(pos,
user and user:get_player_name() or "",
"place "..source) then
return
end
if math.floor(fullness/128) == 1 or
not minetest.setting_getbool("liquid_finite") then
minetest.add_node(pos, {name=source,
param2=fullness})
return
elseif node.name == flowing then
fullness = fullness + node.param2
elseif node.name == source then
fullness = LIQUID_MAX
end
if fullness >= LIQUID_MAX then
minetest.add_node(pos, {name=source,
param2=LIQUID_MAX})
else
minetest.add_node(pos, {name=flowing,
param2=fullness})
end
minetest.add_node(pos, {name=source})
end
-- Check if pointing to a buildable node
local fullness = tonumber(itemstack:get_metadata())
if not fullness then fullness = LIQUID_MAX end
if ndef and ndef.buildable_to then
-- buildable; replace the node
place_liquid(pointed_thing.under, node,
source, flowing, fullness)
source, flowing)
else
-- not buildable to; place the liquid above
-- check if the node above can be replaced
@ -113,7 +94,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
if node and minetest.registered_nodes[node.name].buildable_to then
place_liquid(pointed_thing.above,
node, source,
flowing, fullness)
flowing)
else
-- do not remove the bucket with the liquid
return
@ -125,10 +106,12 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end
end
-- Empty Bucket code by Casimir.
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
inventory_image = "bucket.png",
stack_max = 1,
stack_max = 99,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
@ -136,25 +119,43 @@ minetest.register_craftitem("bucket:bucket_empty", {
return
end
-- Check if pointing to a liquid source
node = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and
(node.name == liquiddef.source or
(node.name == liquiddef.flowing and
minetest.setting_getbool("liquid_finite"))) then
local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
return
end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
end
minetest.add_node(pointed_thing.under, {name="air"})
if node.name == liquiddef.source then
node.param2 = LIQUID_MAX
end
return ItemStack({name = liquiddef.itemname,
metadata = tostring(node.param2)})
return ItemStack(giving_back)
end
end,
})
@ -164,7 +165,17 @@ bucket.register_liquid(
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket"
"Water Bucket",
{water_bucket = 1, not_in_creative_inventory = 1}
)
bucket.register_liquid(
"default:river_water_source",
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
{water_bucket = 1, not_in_creative_inventory = 1}
)
bucket.register_liquid(
@ -175,9 +186,36 @@ bucket.register_liquid(
"Lava Bucket"
)
bucket.register_liquid(
"default:acid_source",
"default:acid_flowing",
"bucket:bucket_acid",
"bucket_acid.png",
"Acid Bucket",
{not_in_creative_inventory = 1}
)
bucket.register_liquid(
"default:sand_source",
"default:sand_flowing",
"bucket:bucket_sand",
"bucket_sand.png",
"Sand Bucket",
{not_in_creative_inventory = 1}
)
minetest.register_craft({
type = "fuel",
recipe = "bucket:bucket_lava",
burntime = 60,
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
})
minetest.register_craft({
output = "bucket:bucket_sand",
recipe = {
{"group:sand"},
{"group:sand"},
{"bucket:bucket_water"},
},
})