mirror of
https://github.com/minetest/minetest_game.git
synced 2025-06-30 22:00:22 +02:00
Version MFF.
This commit is contained in:
611
mods/default/functions.lua
Normal file → Executable file
611
mods/default/functions.lua
Normal file → Executable file
@ -7,20 +7,20 @@
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function default.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="", gain=1.0}
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{name = "", gain = 1.0}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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{name = "default_dug_node", gain = 0.25}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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{name = "default_place_node_hard", gain = 1.0}
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return table
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end
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function default.node_sound_stone_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name = "default_hard_footstep", gain = 0.5}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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{name = "default_hard_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -28,11 +28,11 @@ end
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function default.node_sound_dirt_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name = "default_dirt_footstep", gain = 1.0}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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{name = "default_dirt_footstep", gain = 1.5}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -40,11 +40,23 @@ end
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function default.node_sound_sand_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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{name = "default_sand_footstep", gain = 0.12}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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{name = "default_sand_footstep", gain = 0.24}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_gravel_footstep", gain = 0.5}
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table.dug = table.dug or
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{name = "default_gravel_footstep", gain = 1.0}
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table.place = table.place or
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -52,9 +64,9 @@ end
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function default.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name = "default_wood_footstep", gain = 0.5}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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{name = "default_wood_footstep", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -62,13 +74,13 @@ end
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function default.node_sound_leaves_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.35}
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{name = "default_grass_footstep", gain = 0.35}
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.85}
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{name = "default_grass_footstep", gain = 0.7}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=0.4}
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{name = "default_dig_crumbly", gain = 0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name = "default_place_node", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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@ -76,196 +88,145 @@ end
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function default.node_sound_glass_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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{name = "default_glass_footstep", gain = 0.5}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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{name = "default_break_glass", gain = 1.0}
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default.node_sound_defaults(table)
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return table
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end
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function default.node_sound_metal_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name = "default_metal_footstep", gain = 0.5}
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table.dig = table.dig or
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{name = "default_dig_metal", gain = 0.5}
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table.dug = table.dug or
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{name = "default_dug_metal", gain = 0.5}
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table.place = table.place or
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{name = "default_place_node_metal", gain = 0.5}
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default.node_sound_defaults(table)
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return table
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end
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--
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-- Legacy
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--
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function default.spawn_falling_node(p, nodename)
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spawn_falling_node(p, nodename)
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end
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-- Horrible crap to support old code
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-- Don't use this and never do what this does, it's completely wrong!
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-- (More specifically, the client and the C++ code doesn't get the group)
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function default.register_falling_node(nodename, texture)
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minetest.log("error", debug.traceback())
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minetest.log('error', "WARNING: default.register_falling_node is deprecated")
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if minetest.registered_nodes[nodename] then
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minetest.registered_nodes[nodename].groups.falling_node = 1
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end
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end
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--
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-- Global callbacks
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--
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-- Global environment step function
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function on_step(dtime)
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-- print("on_step")
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end
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minetest.register_globalstep(on_step)
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function on_placenode(p, node)
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--print("on_placenode")
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end
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minetest.register_on_placenode(on_placenode)
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function on_dignode(p, node)
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--print("on_dignode")
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end
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minetest.register_on_dignode(on_dignode)
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function on_punchnode(p, node)
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end
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minetest.register_on_punchnode(on_punchnode)
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--
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-- Grow trees
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--
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minetest.register_abm({
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nodenames = {"default:sapling"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local is_soil = minetest.get_item_group(nu, "soil")
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if is_soil == 0 then
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return
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end
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minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local data = vm:get_data()
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default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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})
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minetest.register_abm({
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nodenames = {"default:junglesapling"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local is_soil = minetest.get_item_group(nu, "soil")
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if is_soil == 0 then
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return
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end
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minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
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local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
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local data = vm:get_data()
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default.grow_jungletree(data, a, pos, math.random(1,100000))
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vm:set_data(data)
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vm:write_to_map(data)
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vm:update_map()
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end
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})
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--
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-- Lavacooling
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--
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default.cool_lava_source = function(pos)
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minetest.set_node(pos, {name="default:obsidian"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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end
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default.cool_lava_flowing = function(pos)
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minetest.set_node(pos, {name="default:stone"})
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minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
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default.cool_lava = function(pos, node)
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if node.name == "default:lava_source" then
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minetest.set_node(pos, {name = "default:obsidian"})
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else -- Lava flowing
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minetest.set_node(pos, {name = "default:stone"})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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minetest.register_abm({
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nodenames = {"default:lava_flowing"},
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label = "Lava cooling",
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nodenames = {"default:lava_source", "default:lava_flowing"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
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catch_up = false,
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action = function(...)
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default.cool_lava(...)
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end,
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})
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minetest.register_abm({
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nodenames = {"default:lava_source"},
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neighbors = {"group:water"},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
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end,
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})
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--
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-- optimized helper to put all items in an inventory into a drops list
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--
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function default.get_inventory_drops(pos, inventory, drops)
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local inv = minetest.get_meta(pos):get_inventory()
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local n = #drops
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for i = 1, inv:get_size(inventory) do
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local stack = inv:get_stack(inventory, i)
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if stack:get_count() > 0 then
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drops[n+1] = stack:to_table()
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n = n + 1
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end
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end
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end
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--
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-- Papyrus and cactus growing
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--
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-- wrapping the functions in abm action is necessary to make overriding them possible
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function default.grow_cactus(pos, node)
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if node.param2 >= 4 then
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return
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end
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name --MFF
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if minetest.get_item_group(name, "sand") == 0 and name ~= "default:dirt_with_dry_grass" then --MFF
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:cactus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name = "default:cactus"})
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return true
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end
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function default.grow_papyrus(pos, node)
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pos.y = pos.y - 1
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local name = minetest.get_node(pos).name
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if name ~= "default:dirt_with_grass" and name ~= "default:dirt" and name ~= "default:sand" and name ~= "default:desert_sand" then --MFF
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return
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end
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if not minetest.find_node_near(pos, 3, {"group:water"}) then
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return
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end
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pos.y = pos.y + 1
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local height = 0
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while node.name == "default:papyrus" and height < 4 do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 4 or node.name ~= "air" then
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return
|
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end
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minetest.set_node(pos, {name = "default:papyrus"})
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return true
|
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end
|
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minetest.register_abm({
|
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label = "Grow cactus",
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nodenames = {"default:cactus"},
|
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neighbors = {"group:sand"},
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interval = 50,
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chance = 20,
|
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action = function(pos, node)
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pos.y = pos.y-1
|
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local name = minetest.get_node(pos).name
|
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if minetest.get_item_group(name, "sand") ~= 0 then
|
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pos.y = pos.y+1
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local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
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height = height+1
|
||||
pos.y = pos.y+1
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end
|
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if height < 4 then
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="default:cactus"})
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end
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end
|
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end
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end,
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neighbors = {"group:sand", "default:dirt_with_dry_grass"}, --MFF
|
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interval = 12,
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chance = 83,
|
||||
action = function(...)
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default.grow_cactus(...)
|
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end
|
||||
})
|
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minetest.register_abm({
|
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label = "Grow papyrus",
|
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nodenames = {"default:papyrus"},
|
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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interval = 50,
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||||
chance = 20,
|
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action = function(pos, node)
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pos.y = pos.y-1
|
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local name = minetest.get_node(pos).name
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if name == "default:dirt" or name == "default:dirt_with_grass" then
|
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if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
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if minetest.get_node(pos).name == "air" then
|
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minetest.set_node(pos, {name="default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
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end,
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||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand", "default:desert_sand"}, --MFF
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
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||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
@ -279,102 +240,250 @@ function default.dig_up(pos, node, digger)
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end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
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||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if not def[k] then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
--
|
||||
-- The rating of the group determines how far from a node in the group "tree"
|
||||
-- the node can be without decaying.
|
||||
--
|
||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
-- the player places a node of that kind, you will want to set param2=1 or so.
|
||||
--
|
||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
||||
-- as an item
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
default.leafdecay_trunk_find_allow_accumulator = 0
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local finds_per_second = 5000
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
-- Leafdecay ABM
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Leaf decay",
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
neighbors = {"air"},
|
||||
interval = 2,
|
||||
chance = 5,
|
||||
chance = 10,
|
||||
catch_up = false,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
--print("not groups.leafdecay")
|
||||
action = function(pos, node, _, _)
|
||||
-- Check if leaf is placed
|
||||
if node.param2 ~= 0 then
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
--print("param2 ~= 0")
|
||||
|
||||
local rad = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
-- Assume ignore is a trunk, to make this
|
||||
-- work at the border of a loaded area
|
||||
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
if default.leafdecay_enable_cache then
|
||||
p0_hash = minetest.hash_node_position(p0)
|
||||
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
-- Drop stuff
|
||||
local itemstacks = minetest.get_node_drops(node.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if itemname ~= node.name or
|
||||
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
|
||||
local p_drop = {
|
||||
x = pos.x - 0.5 + math.random(),
|
||||
y = pos.y - 0.5 + math.random(),
|
||||
z = pos.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
||||
-- Remove node
|
||||
minetest.remove_node(pos)
|
||||
nodeupdate(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Convert dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass spread",
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_snow",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Check for darkness: night, shadow or under a light-blocking node
|
||||
-- Returns if ignore above
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
|
||||
-- Look for spreading dirt-type neighbours
|
||||
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
||||
if p2 then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
minetest.remove_node(p0)
|
||||
nodeupdate(p0)
|
||||
|
||||
-- Else, any seeding nodes on top?
|
||||
local name = minetest.get_node(above).name
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- Most likely case first
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Moss growth",
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
if node.name == "default:cobble" then
|
||||
minetest.set_node(pos, {name = "default:mossycobble"})
|
||||
elseif node.name == "stairs:slab_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
|
||||
elseif node.name == "stairs:stair_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Checks if specified volume intersects a protected volume
|
||||
--
|
||||
|
||||
function default.intersects_protection(minp, maxp, player_name, interval)
|
||||
-- 'interval' is the largest allowed interval for the 3D lattice of checks
|
||||
|
||||
-- Compute the optimal float step 'd' for each axis so that all corners and
|
||||
-- borders are checked. 'd' will be smaller or equal to 'interval'.
|
||||
-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
|
||||
-- for loop (which might otherwise not be the case due to rounding errors).
|
||||
local d = {}
|
||||
for _, c in pairs({"x", "y", "z"}) do
|
||||
if maxp[c] > minp[c] then
|
||||
d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
|
||||
elseif maxp[c] == minp[c] then
|
||||
d[c] = 1 -- Any value larger than 0 to avoid division by zero
|
||||
else -- maxp[c] < minp[c], print error and treat as protection intersected
|
||||
minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
for zf = minp.z, maxp.z, d.z do
|
||||
local z = math.floor(zf + 0.5)
|
||||
for yf = minp.y, maxp.y, d.y do
|
||||
local y = math.floor(yf + 0.5)
|
||||
for xf = minp.x, maxp.x, d.x do
|
||||
local x = math.floor(xf + 0.5)
|
||||
if minetest.is_protected({x = x, y = y, z = z}, player_name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
Reference in New Issue
Block a user