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Add missing not_in_creative_inventory group where appropriate (#2764)
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@ -155,7 +155,8 @@ function beds.register_bed(name, def)
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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is_ground_content = false,
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is_ground_content = false,
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pointable = false,
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pointable = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
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not_in_creative_inventory = 1},
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sounds = def.sounds or default.node_sound_wood_defaults(),
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sounds = def.sounds or default.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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drop = name .. "_bottom",
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node_box = {
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node_box = {
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@ -4,9 +4,8 @@
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local S = default.get_translator
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local S = default.get_translator
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-- The hand
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-- The hand
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minetest.register_item(":", {
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-- Override the hand item registered in the engine in builtin/game/register.lua
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type = "none",
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minetest.override_item("", {
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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tool_capabilities = {
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full_punch_interval = 0.9,
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full_punch_interval = 0.9,
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@ -434,7 +434,7 @@ minetest.register_node("tnt:boom", {
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light_source = default.LIGHT_MAX,
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light_source = default.LIGHT_MAX,
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walkable = false,
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walkable = false,
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drop = "",
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drop = "",
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groups = {dig_immediate = 3},
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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-- unaffected by explosions
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-- unaffected by explosions
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on_blast = function() end,
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on_blast = function() end,
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})
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})
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@ -531,7 +531,8 @@ minetest.register_node("tnt:gunpowder_burning", {
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groups = {
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groups = {
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dig_immediate = 2,
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dig_immediate = 2,
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attached_node = 1,
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attached_node = 1,
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connect_to_raillike = minetest.raillike_group("gunpowder")
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connect_to_raillike = minetest.raillike_group("gunpowder"),
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not_in_creative_inventory = 1
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},
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},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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@ -678,7 +679,7 @@ function tnt.register_tnt(def)
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light_source = 5,
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light_source = 5,
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drop = "",
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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groups = {falling_node = 1},
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groups = {falling_node = 1, not_in_creative_inventory = 1},
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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tnt.boom(pos, def)
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tnt.boom(pos, def)
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end,
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end,
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