From 319f1359a382a75177ec15fad4cdcb789efe1f17 Mon Sep 17 00:00:00 2001 From: MistUnky Date: Sat, 6 Apr 2024 12:36:43 -0400 Subject: [PATCH] some renaming --- mods/default/tools.lua | 168 ++++++++++++++++++++--------------------- 1 file changed, 84 insertions(+), 84 deletions(-) diff --git a/mods/default/tools.lua b/mods/default/tools.lua index 89956dff..6a5b257e 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -32,10 +32,10 @@ local function register_pick(tool_def) description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."pick.png", tool_capabilities = { - full_punch_interval = tool_def.punch_interval, + full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, - groupcaps = {cracky = tool_def.caps}, - damage_groups = {fleshy = tool_def.damage}, + groupcaps = {cracky = tool_def.groupcap}, + damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups, @@ -53,10 +53,10 @@ end register_pick({ name = "wood", desc = S("Wooden Pickaxe"), - punch_interval = 1.2, + full_punch_interval = 1.2, max_drop_level = 0, - caps = {times = {[3]=1.60}, uses=10, maxlevel=1}, - damage = 2, + groupcap = {times = {[3]=1.60}, uses=10, maxlevel=1}, + damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) @@ -64,50 +64,50 @@ register_pick({ register_pick({ name = "stone", desc = S("Stone Pickaxe"), - punch_interval = 1.3, + full_punch_interval = 1.3, max_drop_level = 0, - caps = {times = {[2]=2.0, [3]=1.00}, uses=20, maxlevel = 1}, - damage = 3, + groupcap = {times = {[2]=2.0, [3]=1.00}, uses=20, maxlevel = 1}, + damage_fleshy = 3, material = "group:stone" }) register_pick({ name = "bronze", desc = S("Bronze Pickaxe"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 1, - caps = {times = {[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel = 2}, - damage = 4, + groupcap = {times = {[1]=4.50, [2]=1.80, [3]=0.90}, uses=20, maxlevel = 2}, + damage_fleshy = 4, material = "default:bronze_ingot" }) register_pick({ name = "steel", desc = S("Steel Pickaxe"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 1, - caps = {times = {[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel = 2}, - damage = 4, + groupcap = {times = {[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel = 2}, + damage_fleshy = 4, material = "default:steel_ingot" }) register_pick({ name = "mese", desc = S("Mese Pickaxe"), - punch_interval = 0.9, + full_punch_interval = 0.9, max_drop_level = 3, - caps = {times = {[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel = 3}, - damage = 5, + groupcap = {times = {[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel = 3}, + damage_fleshy = 5, material = "default:mese_crystal" }) register_pick({ name = "diamond", desc = S("Diamond Pickaxe"), - punch_interval = 0.9, + full_punch_interval = 0.9, max_drop_level = 3, - caps = {times = {[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel = 3}, - damage = 5, + groupcap = {times = {[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel = 3}, + damage_fleshy = 5, material = "default:diamond" }) @@ -125,10 +125,10 @@ local function register_shovel(tool_def) inventory_image = "default_tool_"..tool_def.name.."shovel.png", wield_image = "default_tool_"..tool_def.name.."shovel.png^[transformR90", tool_capabilities = { - full_punch_interval = tool_def.punch_interval, + full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, - groupcaps = {crumbly = tool_def.caps}, - damage_groups = {fleshy = tool_def.damage}, + groupcaps = {crumbly = tool_def.groupcap}, + damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups @@ -146,10 +146,10 @@ end register_shovel({ name = "wood", desc = S("Wooden Shovel"), - punch_interval = 1.2, + full_punch_interval = 1.2, max_drop_level = 0, - caps = {times = {[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, - damage = 2, + groupcap = {times = {[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1}, + damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) @@ -157,50 +157,50 @@ register_shovel({ register_shovel({ name = "stone", desc = S("Stone Shovel"), - punch_interval = 1.4, + full_punch_interval = 1.4, max_drop_level = 0, - caps = {times = {[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, - damage = 2, + groupcap = {times = {[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1}, + damage_fleshy = 2, material = "group:stone" }) register_shovel({ name = "bronze", desc = S("Bronze Shovel"), - punch_interval = 1.1, + full_punch_interval = 1.1, max_drop_level = 1, - caps = {times = {[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2}, - damage = 3, + groupcap = {times = {[1]=1.65, [2]=1.05, [3]=0.45}, uses=25, maxlevel=2}, + damage_fleshy = 3, material = "default:bronze_ingot" }) register_shovel({ name = "steel", desc = S("Steel Shovel"), - punch_interval = 1.1, + full_punch_interval = 1.1, max_drop_level = 1, - caps = {times = {[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, - damage = 3, + groupcap = {times = {[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2}, + damage_fleshy = 3, material = "default:steel_ingot" }) register_shovel({ name = "mese", desc = S("Mese Shovel"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 3, - caps = {times = {[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, - damage = 4, + groupcap = {times = {[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3}, + damage_fleshy = 4, material = "default:mese_crystal" }) register_shovel({ name = "diamond", desc = S("Diamond Shovel"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 1, - caps = {times = {[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, - damage = 4, + groupcap = {times = {[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3}, + damage_fleshy = 4, material = "default:diamond" }) @@ -217,10 +217,10 @@ local function register_axe(tool_def) description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."axe.png", tool_capabilities = { - full_punch_interval = tool_def.punch_interval, + full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, - groupcaps = {choppy = tool_def.caps}, - damage_groups = {fleshy = tool_def.damage}, + groupcaps = {choppy = tool_def.groupcap}, + damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups @@ -238,10 +238,10 @@ end register_axe({ name = "wood", desc = S("Wooden Axe"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 0, - caps = {times = {[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, - damage = 2, + groupcap = {times = {[2]=3.00, [3]=1.60}, uses=10, maxlevel=1}, + damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) @@ -249,50 +249,50 @@ register_axe({ register_axe({ name = "stone", desc = S("Stone Axe"), - punch_interval = 1.2, + full_punch_interval = 1.2, max_drop_level = 0, - caps = {times = {[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, - damage = 3, + groupcap = {times = {[1]=3.00, [2]=2.00, [3]=1.30}, uses=20, maxlevel=1}, + damage_fleshy = 3, material = "group:stone" }) register_axe({ name = "bronze", desc = S("Bronze Axe"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 1, - caps = {times = {[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2}, - damage = 4, + groupcap = {times = {[1]=2.75, [2]=1.70, [3]=1.15}, uses=20, maxlevel=2}, + damage_fleshy = 4, material = "default:bronze_ingot" }) register_axe({ name = "steel", desc = S("Steel Axe"), - punch_interval = 1.0, + full_punch_interval = 1.0, max_drop_level = 1, - caps = {times = {[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, - damage = 4, + groupcap = {times = {[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2}, + damage_fleshy = 4, material = "default:steel_ingot" }) register_axe({ name = "mese", desc = S("Mese Axe"), - punch_interval = 0.9, + full_punch_interval = 0.9, max_drop_level = 1, - caps = {times = {[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, - damage = 6, + groupcap = {times = {[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3}, + damage_fleshy = 6, material = "default:mese_crystal" }) register_axe({ name = "diamond", desc = S("Diamond Axe"), - punch_interval = 0.9, + full_punch_interval = 0.9, max_drop_level = 1, - caps = {times = {[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, - damage = 7, + groupcap = {times = {[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3}, + damage_fleshy = 7, material = "default:diamond" }) @@ -309,10 +309,10 @@ local function register_sword(tool_def) description = tool_def.desc, inventory_image = "default_tool_"..tool_def.name.."sword.png", tool_capabilities = { - full_punch_interval = tool_def.punch_interval, + full_punch_interval = tool_def.full_punch_interval, max_drop_level = tool_def.max_drop_level, - groupcaps = {snappy = tool_def.caps}, - damage_groups = {fleshy = tool_def.damage}, + groupcaps = {snappy = tool_def.groupcap}, + damage_groups = {fleshy = tool_def.damage_fleshy}, }, sound = {breaks = "default_tool_breaks"}, groups = tool_def.groups @@ -330,10 +330,10 @@ end register_sword({ name = "wood", desc = S("Wooden Sword"), - punch_interval = 1, + full_punch_interval = 1, max_drop_level = 0, - caps = {times = {[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, - damage = 2, + groupcap = {times = {[2]=1.6, [3]=0.40}, uses=10, maxlevel=1}, + damage_fleshy = 2, groups = {flammable = 2}, material = "group:wood" }) @@ -341,50 +341,50 @@ register_sword({ register_sword({ name = "stone", desc = S("Stone Sword"), - punch_interval = 1.2, + full_punch_interval = 1.2, max_drop_level = 0, - caps = {times = {[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, - damage = 4, + groupcap = {times = {[2]=1.4, [3]=0.40}, uses=20, maxlevel=1}, + damage_fleshy = 4, material = "group:stone" }) register_sword({ name = "bronze", desc = S("Bronze Sword"), - punch_interval = 0.8, + full_punch_interval = 0.8, max_drop_level = 1, - caps = {times = {[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2}, - damage = 6, + groupcap = {times = {[1]=2.75, [2]=1.30, [3]=0.375}, uses=25, maxlevel=2}, + damage_fleshy = 6, material = "default:bronze_ingot" }) register_sword({ name = "steel", desc = S("Steel Sword"), - punch_interval = 0.8, + full_punch_interval = 0.8, max_drop_level = 1, - caps = {times = {[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, - damage = 6, + groupcap = {times = {[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2}, + damage_fleshy = 6, material = "default:steel_ingot" }) register_sword({ name = "mese", desc = S("Mese Sword"), - punch_interval = 0.7, + full_punch_interval = 0.7, max_drop_level = 1, - caps = {times = {[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, - damage = 7, + groupcap = {times = {[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, + damage_fleshy = 7, material = "default:mese_crystal" }) register_sword({ name = "diamond", desc = S("Diamond Sword"), - punch_interval = 0.7, + full_punch_interval = 0.7, max_drop_level = 1, - caps = {times = {[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, - damage = 8, + groupcap = {times = {[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, + damage_fleshy = 8, material = "default:diamond" })