diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua index 1e12a7d4..933a6e88 100644 --- a/mods/beds/functions.lua +++ b/mods/beds/functions.lua @@ -75,7 +75,7 @@ local function lay_down(player, pos, bed_pos, state, skip) player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) player:set_look_horizontal(math.random(1, 180) / 100) player_api.player_attached[name] = false - player:set_physics_override(1, 1, 1) + player:set_physics_override({speed = 1, jump = 1, gravity = 1}) hud_flags.wielditem = true player_api.set_animation(player, "stand" , 30) @@ -91,7 +91,7 @@ local function lay_down(player, pos, bed_pos, state, skip) end -- Check if player is moving - if vector.length(player:get_player_velocity()) > 0.001 then + if vector.length(player:get_velocity()) > 0.001 then minetest.chat_send_player(name, S("You have to stop moving before going to bed!")) return false end @@ -112,7 +112,7 @@ local function lay_down(player, pos, bed_pos, state, skip) y = bed_pos.y + 0.07, z = bed_pos.z + dir.z / 2 } - player:set_physics_override(0, 0, 0) + player:set_physics_override({speed = 0, jump = 0, gravity = 0}) player:set_pos(p) player_api.player_attached[name] = true hud_flags.wielditem = false @@ -284,4 +284,3 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end end) - diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index cc71b9f9..991aaf62 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -165,7 +165,7 @@ local function entity_physics(pos, radius, drops) if obj:is_player() then local dir = vector.normalize(vector.subtract(obj_pos, pos)) local moveoff = vector.multiply(dir, 2 / dist * radius) - obj:add_player_velocity(moveoff) + obj:add_velocity(moveoff) obj:set_hp(obj:get_hp() - damage) else