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Fix flammable item entities crashing (#2659)

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sfan5 2020-04-24 21:12:40 +02:00 committed by GitHub
parent 189d2d9fb1
commit 33eb7cee2a
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@ -15,8 +15,8 @@ local item = {
burn_up = function(self) burn_up = function(self)
-- disappear in a smoke puff -- disappear in a smoke puff
self.object:remove()
local p = self.object:get_pos() local p = self.object:get_pos()
self.object:remove()
minetest.sound_play("default_item_smoke", { minetest.sound_play("default_item_smoke", {
pos = p, pos = p,
max_hear_distance = 8, max_hear_distance = 8,
@ -43,12 +43,16 @@ local item = {
builtin_item.on_step(self, dtime, ...) builtin_item.on_step(self, dtime, ...)
if self.flammable then if self.flammable then
-- flammable, check for igniters -- flammable, check for igniters every 10 s
self.ignite_timer = (self.ignite_timer or 0) + dtime self.ignite_timer = (self.ignite_timer or 0) + dtime
if self.ignite_timer > 10 then if self.ignite_timer > 10 then
self.ignite_timer = 0 self.ignite_timer = 0
local node = minetest.get_node_or_nil(self.object:get_pos()) local pos = self.object:get_pos()
if pos == nil then
return -- object already deleted
end
local node = minetest.get_node_or_nil(pos)
if not node then if not node then
return return
end end