Bones: Return bones when taking the last ItemStack

This commit is contained in:
SmallJoker 2017-10-02 11:01:01 +02:00
parent 809e5933c4
commit 3611af1dda
1 changed files with 6 additions and 0 deletions

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@ -68,6 +68,12 @@ minetest.register_node("bones:bones", {
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then if meta:get_inventory():is_empty("main") then
local inv = player:get_inventory()
if inv:room_for_item("main", {name = "bones:bones"}) then
inv:add_item("main", {name = "bones:bones"})
else
minetest.add_item(pos, "bones:bones")
end
minetest.remove_node(pos) minetest.remove_node(pos)
end end
end, end,