From 3623398b78f30e4a29b6af5eefda2cb5be0ce37a Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Sat, 12 Mar 2016 22:48:52 -0800 Subject: [PATCH] TNT: Spacing / codestyle fixes - Fix spacing errors around = and .. - Indentation fixes - Break up long lines --- mods/tnt/init.lua | 64 ++++++++++++++++++++++++----------------------- 1 file changed, 33 insertions(+), 31 deletions(-) diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 7cdfe25c..f34ad13b 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -57,10 +57,10 @@ local function eject_drops(drops, pos, radius) local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take) if obj then obj:get_luaentity().collect = true - obj:setacceleration({x=0, y=-10, z=0}) - obj:setvelocity({x=math.random(-3, 3), - y=math.random(0, 10), - z=math.random(-3, 3)}) + obj:setacceleration({x = 0, y = -10, z = 0}) + obj:setvelocity({x = math.random(-3, 3), + y = math.random(0, 10), + z = math.random(-3, 3)}) end count = count - take end @@ -89,7 +89,7 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p end local def = cid_data[cid] if not ignore_on_blast and def and def.on_blast then - on_blast_queue[#on_blast_queue + 1] = {pos=vector.new(npos), on_blast=def.on_blast} + on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} return cid end if not def then @@ -144,8 +144,8 @@ local function add_effects(pos, radius) time = 1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), - minvel = {x=-20, y=-20, z=-20}, - maxvel = {x=20, y=20, z=20}, + minvel = {x = -20, y = -20, z = -20}, + maxvel = {x = 20, y = 20, z = 20}, minacc = vector.new(), maxacc = vector.new(), minexptime = 1, @@ -174,10 +174,10 @@ local function add_effects(pos, radius) time = 0.1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), - minvel = {x=-3, y=0, z=-3}, - maxvel = {x=3, y=5, z=3}, - minacc = {x=0, y=-10, z=0}, - maxacc = {x=0, y=-10, z=0}, + minvel = {x = -3, y = 0, z = -3}, + maxvel = {x = 3, y = 5, z = 3}, + minacc = {x = 0, y = -10, z = 0}, + maxacc = {x = 0, y = -10, z = 0}, minexptime = 0.8, maxexptime = 2.0, minsize = 2, @@ -191,12 +191,12 @@ function tnt.burn(pos) local name = minetest.get_node(pos).name local group = minetest.get_item_group(name, "tnt") if group > 0 then - minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.set_node(pos, {name=name.."_burning"}) + minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.set_node(pos, {name = name .. "_burning"}) minetest.get_node_timer(pos):start(1) elseif name == "tnt:gunpowder" then - minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) - minetest.set_node(pos, {name="tnt:gunpowder_burning"}) + minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2}) + minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) minetest.get_node_timer(pos):start(1) end end @@ -225,7 +225,9 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local cid = data[vi] local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} if cid ~= c_air then - data[vi] = destroy(drops, p, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) + data[vi] = destroy(drops, p, cid, c_air, c_fire, + on_blast_queue, ignore_protection, + ignore_on_blast) end end @@ -254,8 +256,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) end function tnt.boom(pos, def) - minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) - minetest.set_node(pos, {name="tnt:boom"}) + minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64}) + minetest.set_node(pos, {name = "tnt:boom"}) minetest.get_node_timer(pos):start(0.5) local drops = tnt_explode(pos, def.radius, def.ignore_protection, def.ignore_on_blast) @@ -272,7 +274,7 @@ minetest.register_node("tnt:boom", { light_source = default.LIGHT_MAX, walkable = false, drop = "", - groups = {dig_immediate=3}, + groups = {dig_immediate = 3}, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, @@ -294,7 +296,7 @@ minetest.register_node("tnt:gunpowder", { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, - groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")}, + groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, sounds = default.node_sound_leaves_defaults(), on_punch = function(pos, node, puncher) @@ -354,7 +356,7 @@ minetest.register_node("tnt:gunpowder_burning", { fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, drop = "", - groups = {dig_immediate=2,attached_node=1,connect_to_raillike=minetest.raillike_group("gunpowder")}, + groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) for dx = -1, 1 do @@ -402,28 +404,28 @@ minetest.register_craft({ function tnt.register_tnt(def) local name = "" if not def.name:find(':') then - name = "tnt:"..def.name + name = "tnt:" .. def.name else name = def.name def.name = def.name:match(":([%w_]+)") end if not def.tiles then def.tiles = {} end - local tnt_top = def.tiles.top or def.name.."_top.png" - local tnt_bottom = def.tiles.bottom or def.name.."_bottom.png" - local tnt_side = def.tiles.side or def.name.."_side.png" - local tnt_burning = def.tiles.burning or def.name.."_top_burning_animated.png" + local tnt_top = def.tiles.top or def.name .. "_top.png" + local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png" + local tnt_side = def.tiles.side or def.name .. "_side.png" + local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png" if not def.damage_radius then def.damage_radius = def.radius * 2 end - minetest.register_node(":"..name, { + minetest.register_node(":" .. name, { description = def.description, tiles = {tnt_top, tnt_bottom, tnt_side}, is_ground_content = false, - groups = {dig_immediate=2, mesecon=2, tnt=1}, + groups = {dig_immediate = 2, mesecon = 2, tnt = 1}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then - minetest.sound_play("tnt_ignite", {pos=pos}) - minetest.set_node(pos, {name=name.."_burning"}) + minetest.sound_play("tnt_ignite", {pos = pos}) + minetest.set_node(pos, {name = name .. "_burning"}) minetest.get_node_timer(pos):start(4) end end, @@ -439,7 +441,7 @@ function tnt.register_tnt(def) }, }) - minetest.register_node(":"..name.."_burning", { + minetest.register_node(":" .. name .. "_burning", { tiles = { { name = tnt_burning,