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peilaus alkaen https://github.com/minetest/minetest_game.git synced 2025-07-13 11:20:20 +02:00

Move nyancats into a separate mod

Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
This commit is contained in:
rubenwardy
2016-07-11 17:55:17 +01:00
committed by paramat
vanhempi 0bd13d11cf
commit 3661cb61e3
13 muutettua tiedostoa jossa 129 lisäystä ja 105 poistoa

Näytä tiedosto

@ -250,6 +250,18 @@ Give Initial Stuff API
^ str is a comma separated list of initial stuff
^ Adds items to the list of items to be given
Nyancat API
-----------
`nyancat.place(pos, facedir, length)`
^ Place a cat at `pos` facing `facedir` with tail length `length`
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
`nyancat.generate(minp, maxp, seed)`
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
you can redefine nyancat.generate() to be an empty function
TNT API
----------