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Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or their code. Separating it into a separate mod makes it easier for subgames to remove them. It also makes it easier for a mod to depend on nyancats, as lots of subgames don't have them. Default/mapgen.lua: Register biomes, ores and decorations in singlenode mapgen. These were never disabled anyway because singlenode was removed from the world creation menu.
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@ -888,18 +888,6 @@ minetest.register_craft({
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burntime = 30,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:nyancat",
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burntime = 1,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:nyancat_rainbow",
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burntime = 1,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:sapling",
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@ -935,4 +923,3 @@ minetest.register_craft({
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recipe = "default:dry_grass_1",
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burntime = 2,
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})
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