diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index 2816efce..bec2a238 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -35,7 +35,6 @@ minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") -minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") -- diff --git a/mods/dungeon_loot/mapgen.lua b/mods/dungeon_loot/mapgen.lua index 366d4ce4..12946d4c 100644 --- a/mods/dungeon_loot/mapgen.lua +++ b/mods/dungeon_loot/mapgen.lua @@ -15,12 +15,8 @@ local function random_sample(rand, list, count) end local function find_walls(cpos) - local wall = minetest.registered_aliases["mapgen_cobble"] - local wall_alt = minetest.registered_aliases["mapgen_mossycobble"] - local wall_ss = minetest.registered_aliases["mapgen_sandstonebrick"] - local wall_ds = minetest.registered_aliases["mapgen_desert_stone"] local is_wall = function(node) - return table.indexof({wall, wall_alt, wall_ss, wall_ds}, node.name) ~= -1 + return node.name ~= "air" and node.name ~= "ignore" end local dirs = {{x=1, z=0}, {x=-1, z=0}, {x=0, z=1}, {x=0, z=-1}} @@ -29,7 +25,6 @@ local function find_walls(cpos) local ret = {} local mindist = {x=0, z=0} local min = function(a, b) return a ~= 0 and math.min(a, b) or b end - local wallnode for _, dir in ipairs(dirs) do for i = 1, 9 do -- 9 = max room size / 2 local pos = vector.add(cpos, {x=dir.x*i, y=0, z=dir.z*i}) @@ -50,7 +45,6 @@ local function find_walls(cpos) else mindist.z = min(mindist.z, i-1) end - wallnode = node.name end -- abort even if it wasn't a wall cause something is in the way break @@ -58,14 +52,19 @@ local function find_walls(cpos) end end - local mapping = { - [wall_ss] = "sandstone", - [wall_ds] = "desert" - } + local biome = minetest.get_biome_data(cpos) + local biome = biome and minetest.get_biome_name(biome.biome) or "" + local type = "normal" + if biome:find("desert") == 1 then + type = "desert" + elseif biome:find("sandstone_desert") == 1 then + type = "sandstone" + end + return { walls = ret, size = {x=mindist.x*2, z=mindist.z*2}, - type = mapping[wallnode] or "normal" + type = type, } end