From 3c9d0893ee82cf1d68fa7366e14435ea5009fa51 Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 21 Dec 2016 07:38:27 +0000 Subject: [PATCH] Boats: Avoid crash if boat pos over limit If the boat pos is over limit, 'add entity' will not add an entity, causing 'boat' to be nil. --- mods/boats/init.lua | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/mods/boats/init.lua b/mods/boats/init.lua index 9f1264b1..0591ef24 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -233,9 +233,11 @@ minetest.register_craftitem("boats:boat", { end pointed_thing.under.y = pointed_thing.under.y + 0.5 boat = minetest.add_entity(pointed_thing.under, "boats:boat") - boat:setyaw(placer:get_look_horizontal()) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() + if boat then + boat:setyaw(placer:get_look_horizontal()) + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end end return itemstack end,