From 3e05870706c688ce3d162e80eb78a6a404f9f128 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 22 Sep 2016 13:46:12 +0100 Subject: [PATCH] Doors: Trim open fencegate collison box again The collision box still extended into a neighbouring empty node, causing falling node objects to collide but not transform back into normal nodes. Completes the fix started in a previous similar commit. --- mods/doors/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/doors/init.lua b/mods/doors/init.lua index ed7fbb34..73a73a13 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -696,7 +696,7 @@ function doors.register_fencegate(name, def) fence_open.collision_box = { type = "fixed", fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, - {-5/8, -3/8, -1/2, -3/8, 3/8, 0}}, + {-1/2, -3/8, -1/2, -3/8, 3/8, 0}}, } minetest.register_node(":" .. name .. "_closed", fence_closed)