diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index c90c8dc4..f9e1c120 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -569,7 +569,7 @@ minetest.register_node("default:ice", { -- minetest.register_node("default:tree", { - description = "Tree", + description = "Apple Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, @@ -580,7 +580,7 @@ minetest.register_node("default:tree", { }) minetest.register_node("default:wood", { - description = "Wooden Planks", + description = "Apple Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_wood.png"}, @@ -590,7 +590,7 @@ minetest.register_node("default:wood", { }) minetest.register_node("default:sapling", { - description = "Tree Sapling", + description = "Apple Tree Sapling", drawtype = "plantlike", tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", @@ -626,7 +626,7 @@ minetest.register_node("default:sapling", { }) minetest.register_node("default:leaves", { - description = "Tree Leaves", + description = "Apple Tree Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_leaves.png"}, @@ -2252,7 +2252,7 @@ minetest.register_node("default:ladder_steel", { }) default.register_fence("default:fence_wood", { - description = "Wooden Fence", + description = "Apple Wood Fence", texture = "default_fence_wood.png", inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126", diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 3fffc84f..0eed5b84 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -667,7 +667,7 @@ function doors.register_trapdoor(name, def) end doors.register_trapdoor("doors:trapdoor", { - description = "Trapdoor", + description = "Wooden Trapdoor", inventory_image = "doors_trapdoor.png", wield_image = "doors_trapdoor.png", tile_front = "doors_trapdoor.png", @@ -783,7 +783,7 @@ function doors.register_fencegate(name, def) end doors.register_fencegate("doors:gate_wood", { - description = "Wooden Fence Gate", + description = "Apple Wood Fence Gate", texture = "default_wood.png", material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index 5821b50b..826c52ad 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -59,7 +59,7 @@ end flowers.datas = { { "rose", - "Rose", + "Red Rose", {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}, {color_red = 1, flammable = 1} }, diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua index 688413f2..43d80922 100644 --- a/mods/vessels/init.lua +++ b/mods/vessels/init.lua @@ -94,7 +94,7 @@ minetest.register_craft({ }) minetest.register_node("vessels:glass_bottle", { - description = "Glass Bottle (empty)", + description = "Empty Glass Bottle", drawtype = "plantlike", tiles = {"vessels_glass_bottle.png"}, inventory_image = "vessels_glass_bottle.png", @@ -120,7 +120,7 @@ minetest.register_craft( { }) minetest.register_node("vessels:drinking_glass", { - description = "Drinking Glass (empty)", + description = "Empty Drinking Glass", drawtype = "plantlike", tiles = {"vessels_drinking_glass.png"}, inventory_image = "vessels_drinking_glass_inv.png", @@ -146,7 +146,7 @@ minetest.register_craft( { }) minetest.register_node("vessels:steel_bottle", { - description = "Heavy Steel Bottle (empty)", + description = "Empty Heavy Steel Bottle", drawtype = "plantlike", tiles = {"vessels_steel_bottle.png"}, inventory_image = "vessels_steel_bottle.png", @@ -175,7 +175,7 @@ minetest.register_craft( { -- Glass and steel recycling minetest.register_craftitem("vessels:glass_fragments", { - description = "Pile of Glass Fragments", + description = "Glass Fragments", inventory_image = "vessels_glass_fragments.png", })