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Default: Update and set volume of damage sounds

Use 'player damage' sound for both damage and falling damage.
Gains for damage sounds are set in the engine, however we cannot change
those gains as other subgames already use damage sounds based on those
gains.
Sound has been re-edited from source and normalised to 0 dB for
maximum volume, which is only just enough because gain is fixed at 0.5
in the engine.
This commit is contained in:
paramat 2016-10-25 03:42:08 +01:00
parent 3c9d71e6f7
commit 41a3345718
2 changed files with 0 additions and 0 deletions