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https://github.com/minetest/minetest_game.git
synced 2025-06-28 12:46:02 +02:00
Remove unused and clean up missused variable-value assignments.
* Unused variables * Unused values (assigned to variables, but overwritten before use) * Defining already defined variables instead of reassigning to them.
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@ -156,7 +156,6 @@ function _doors.door_toggle(pos, node, clicker)
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end
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end
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local old = state
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-- until Lua-5.2 we have no bitwise operators :(
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if state % 2 == 1 then
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state = state - 1
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@ -186,7 +185,6 @@ end
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local function on_place_node(place_to, newnode,
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placer, oldnode, itemstack, pointed_thing)
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-- Run script hook
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local _, callback
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
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@ -250,7 +248,7 @@ function doors.register(name, def)
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = nil
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local pos
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if not pointed_thing.type == "node" then
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return itemstack
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@ -314,7 +312,6 @@ function doors.register(name, def)
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meta:set_int("state", state)
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if def.protected then
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local pn = placer:get_player_name()
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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@ -347,7 +344,7 @@ function doors.register(name, def)
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return true
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end
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local meta = minetest.get_meta(pos)
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local name = ""
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local name
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if digger then
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name = digger:get_player_name()
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end
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