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Fix farming unloaded node crash
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@ -241,6 +241,9 @@ farming.register_plant = function(name, def)
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if minetest.get_item_group(node.name, "seed") and node_def.fertility then
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if minetest.get_item_group(node.name, "seed") and node_def.fertility then
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local can_grow = false
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local can_grow = false
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local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not soil_node then
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return
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end
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for _, v in pairs(node_def.fertility) do
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for _, v in pairs(node_def.fertility) do
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if minetest.get_item_group(soil_node.name, v) ~= 0 then
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if minetest.get_item_group(soil_node.name, v) ~= 0 then
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can_grow = true
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can_grow = true
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