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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-22 15:00:18 +01:00

Stairs: Add straw and metal blocks

Make replace ABM optional, disabled by default
This commit is contained in:
paramat 2015-08-14 03:00:32 +01:00
parent b7a1426b42
commit 450543f782
3 changed files with 111 additions and 38 deletions

View File

@ -22,3 +22,7 @@
# The radius of a TNT explosion
#tnt_radius = 3
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
#enable_stairs_replace_abm = false

View File

@ -1 +1,2 @@
default
farming

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@ -1,9 +1,20 @@
-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Get setting for replace ABM
local replace = minetest.setting_getbool("enable_stairs_replace_abm")
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
@ -62,10 +73,12 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:stair_" .. subname .. "upside_down", {
replace_name = "stairs:stair_" .. subname,
groups = {slabs_replace = 1},
})
end
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 6',
@ -87,7 +100,10 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
})
end
-- Register slabs.
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
@ -120,7 +136,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
n0.param2 >= 20)
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
p0.y + 1 == p1.y then
slabpos = p0
slabnode = n0
elseif n1.name == "stairs:slab_" .. subname then
@ -136,7 +153,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
pointed_thing.above = slabpos
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
fakestack, success = minetest.item_place(fakestack, placer,
pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
@ -159,7 +177,8 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
pointed_thing.above = p0
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
fakestack, success = minetest.item_place(fakestack, placer,
pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
@ -184,10 +203,12 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
})
-- for replace ABM
if replace then
minetest.register_node(":stairs:slab_" .. subname .. "upside_down", {
replace_name = "stairs:slab_".. subname,
groups = {slabs_replace = 1},
})
end
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
@ -197,7 +218,11 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
})
end
-- Replace old "upside_down" nodes with new param2 versions
-- Optionally replace old "upside_down" nodes with new param2 versions.
-- Disabled by default.
if replace then
minetest.register_abm({
nodenames = {"group:slabs_replace"},
interval = 8,
@ -213,13 +238,21 @@ minetest.register_abm({
minetest.set_node(pos, node)
end,
})
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
-- Register default stairs and slabs
stairs.register_stair_and_slab("wood", "default:wood",
{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
{"default_wood.png"},
@ -290,13 +323,6 @@ stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstone", "default:sandstone",
{crumbly = 2, cracky = 2},
{"default_sandstone.png"},
@ -324,3 +350,45 @@ stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
"Obsidian Brick Stair",
"Obsidian Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick", "default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("straw", "farming:straw",
{snappy = 3, flammable = 4},
{"farming_straw.png"},
"Straw Stair",
"Straw Slab",
default.node_sound_leaves_defaults())
stairs.register_stair_and_slab("steelblock", "default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("copperblock", "default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("bronzeblock", "default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("goldblock", "default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
default.node_sound_stone_defaults())