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Add sound to doors, add glass door and trapdoor

This commit is contained in:
BlockMen
2013-03-18 11:55:37 +01:00
parent 35de89c091
commit 458d45a2b3
6 changed files with 159 additions and 3 deletions

View File

@ -15,6 +15,17 @@ doors = {}
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos, clicker)
local r1 = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
return false
else
return true
end
end
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
@ -156,6 +167,11 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -186,6 +202,11 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -216,6 +237,11 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -246,6 +272,11 @@ function doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
@ -289,7 +320,118 @@ minetest.register_craft({
}
})
doors:register_door("doors:door_glass", {
description = "Glass Door",
inventory_image = "door_glass.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"default_glass.png", "door_grey.png"},
tiles_top = {"default_glass.png", "door_grey.png"},
})
minetest.register_craft({
output = "doors:door_glass",
recipe = {
{"default:glass", "default:glass"},
{"default:glass", "default:glass"},
{"default:glass", "default:glass"}
}
})
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
----trapdoor----
local me
local meta
local state = 0
local function update_door(pos, node)
minetest.env:set_node(pos, node)
end
local function punch(pos)
meta = minetest.env:get_meta(pos)
state = meta:get_int("state")
me = minetest.env:get_node(pos)
local tmp_node
local tmp_node2
oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {to_player = puncher, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {to_player = puncher, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:trapdoor", {
description = "Trapdoor",
inventory_image = "door_trapdoor.png",
drawtype = "nodebox",
tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
on_creation = function(pos)
state = 0
end,
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
minetest.register_node("doors:trapdoor_open", {
drawtype = "nodebox",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})