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Add loot to dungeons (#1921)
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62
mods/dungeon_loot/loot.lua
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62
mods/dungeon_loot/loot.lua
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dungeon_loot.registered_loot = {
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-- buckets
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{name = "bucket:bucket_empty", chance = 0.55},
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-- water in deserts or above ground, lava otherwise
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{name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
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{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, types = {"normal"}},
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{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, types = {"normal"}},
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-- various items
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{name = "default:stick", chance = 0.6, count = {3, 6}},
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{name = "default:flint", chance = 0.4, count = {1, 3}},
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{name = "vessels:glass_fragments", chance = 0.35, count = {1, 4}},
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{name = "carts:rail", chance = 0.35, count = {1, 6}},
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-- farming / consumable
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{name = "farming:string", chance = 0.5, count = {1, 8}},
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{name = "farming:wheat", chance = 0.5, count = {2, 5}},
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{name = "default:apple", chance = 0.4, count = {1, 4}},
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{name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, types = {"normal"}},
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{name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}},
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-- minerals
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{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
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{name = "default:gold_ingot", chance = 0.5},
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{name = "default:steel_ingot", chance = 0.4, count = {1, 6}},
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{name = "default:mese_crystal", chance = 0.1, count = {2, 3}},
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-- tools
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{name = "default:sword_wood", chance = 0.6},
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{name = "default:pick_stone", chance = 0.3},
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{name = "default:axe_diamond", chance = 0.05},
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-- natural materials
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{name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"normal"}},
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{name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"sandstone"}},
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{name = "default:desert_cobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
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{name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}},
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{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
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{name = "default:mese", chance = 0.15, y = {-32768, -512}},
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}
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function dungeon_loot.register(t)
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if t.name ~= nil then
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t = {t} -- single entry
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end
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for _, loot in ipairs(t) do
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table.insert(dungeon_loot.registered_loot, loot)
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end
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end
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function dungeon_loot._internal_get_loot(pos_y, dungeontype)
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-- filter by y pos and type
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local ret = {}
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for _, l in ipairs(dungeon_loot.registered_loot) do
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if l.y == nil or (pos_y >= l.y[1] and pos_y <= l.y[2]) then
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if l.types == nil or table.indexof(l.types, dungeontype) ~= -1 then
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table.insert(ret, l)
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end
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end
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end
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return ret
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end
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