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Furnace: Make furnaces work when unloaded
This is slightly modified after #1279 - the setting for furnace timer was removed and hardcoded to 1.0s, which is the old furnace timer interval.
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@ -113,62 +113,70 @@ local function furnace_node_timer(pos, elapsed)
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local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
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local inv = meta:get_inventory()
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local srclist = inv:get_list("src")
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local fuellist = inv:get_list("fuel")
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local srclist, fuellist
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--
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-- Cooking
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--
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local cookable, cooked
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-- Check if we have cookable content
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local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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local cookable = true
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local update = true
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while update do
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update = false
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if cooked.time == 0 then
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cookable = false
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end
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srclist = inv:get_list("src")
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fuellist = inv:get_list("fuel")
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + 1
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--
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-- Cooking
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--
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + 1
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if src_time >= cooked.time then
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-- Place result in dst list if possible
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if inv:room_for_item("dst", cooked.item) then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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src_time = 0
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-- Check if we have cookable content
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local aftercooked
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cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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cookable = cooked.time ~= 0
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-- Check if we have enough fuel to burn
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if fuel_time < fuel_totaltime then
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-- The furnace is currently active and has enough fuel
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fuel_time = fuel_time + elapsed
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-- If there is a cookable item then check if it is ready yet
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if cookable then
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src_time = src_time + elapsed
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if src_time >= cooked.time then
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-- Place result in dst list if possible
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if inv:room_for_item("dst", cooked.item) then
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inv:add_item("dst", cooked.item)
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inv:set_stack("src", 1, aftercooked.items[1])
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src_time = src_time - cooked.time
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update = true
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end
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end
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end
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end
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else
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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fuel_time = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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fuel_totaltime = fuel.time
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fuel_time = 0
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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-- Furnace ran out of fuel
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if cookable then
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-- We need to get new fuel
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local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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if fuel.time == 0 then
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-- No valid fuel in fuel list
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fuel_totaltime = 0
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src_time = 0
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else
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-- Take fuel from fuel list
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inv:set_stack("fuel", 1, afterfuel.items[1])
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update = true
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fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
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src_time = src_time + elapsed
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end
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else
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-- We don't need to get new fuel since there is no cookable item
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fuel_totaltime = 0
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src_time = 0
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end
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fuel_time = 0
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src_time = 0
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end
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elapsed = 0
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end
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--
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@ -196,7 +204,7 @@ local function furnace_node_timer(pos, elapsed)
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local active = "inactive "
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local result = false
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if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
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if fuel_totaltime ~= 0 then
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active = "active "
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local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
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fuel_state = fuel_percent .. "%"
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@ -210,8 +218,7 @@ local function furnace_node_timer(pos, elapsed)
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end
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swap_node(pos, "default:furnace")
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-- stop timer on the inactive furnace
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local timer = minetest.get_node_timer(pos)
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timer:stop()
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minetest.get_node_timer(pos):stop()
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end
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local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
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@ -259,13 +266,11 @@ minetest.register_node("default:furnace", {
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end,
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on_metadata_inventory_move = function(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1.0)
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minetest.get_node_timer(pos):start(1.0)
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end,
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on_metadata_inventory_put = function(pos)
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-- start timer function, it will sort out whether furnace can burn or not.
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local timer = minetest.get_node_timer(pos)
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timer:start(1.0)
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minetest.get_node_timer(pos):start(1.0)
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end,
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on_blast = function(pos)
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local drops = {}
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