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Flowers: Add waterlily and add to mapgen
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@ -236,3 +236,39 @@ minetest.register_abm({
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end
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end
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})
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--
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-- Waterlily
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--
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minetest.register_node("flowers:waterlily", {
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description = "Waterlily",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"flowers_waterlily.png"},
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inventory_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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liquids_pointable = true,
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groups = {snappy = 3},
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sounds = default.node_sound_leaves_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
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},
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
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{x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
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if #find_water ~= 0 then
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minetest.set_node(pos, {name = "default:water_source"})
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pos.y = pos.y + 1
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end
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minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
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end
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})
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