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Fix crash if bones punched by non-player (#3146)
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d89170c129
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@ -16,6 +16,27 @@ local function is_owner(pos, name)
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return false
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end
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local function drop(pos, itemstack)
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
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if obj then
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9,
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})
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end
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end
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local function drop_contents(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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for i = 1, inv:get_size("main") do
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local stk = inv:get_stack("main", i)
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drop(pos, stk)
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end
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minetest.remove_node(pos)
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end
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local bones_formspec =
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"size[8,9]" ..
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"list[current_name;main;0,0.3;8,4;]" ..
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@ -87,6 +108,11 @@ local bones_def = {
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return
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end
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if not player:is_player() then
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drop_contents(pos)
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return
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end
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if minetest.get_meta(pos):get_string("infotext") == "" then
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return
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end
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@ -171,17 +197,6 @@ local function may_replace(pos, player)
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return node_definition.buildable_to
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end
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local drop = function(pos, itemstack)
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local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
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if obj then
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 5,
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z = math.random(-10, 10) / 9,
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})
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end
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end
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local player_inventory_lists = { "main", "craft" }
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bones.player_inventory_lists = player_inventory_lists
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