Add TNT mod
45
mods/tnt/README.txt
Normal file
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=== TNT-MOD for MINETEST-C55 ===
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by PilzAdam
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Introduction:
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area. The
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gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
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surround gunpowder with 4 wood in a + shape.
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There are different ways to blow up TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuze that leads to a TNT block with a torch.
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3. Activate it with mesecons (fastest way)
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Be aware of the damage radius of 7 blocks!
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License:
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WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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2
mods/tnt/depends.txt
Normal file
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default
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fire
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285
mods/tnt/init.lua
Normal file
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local destroy = function(pos)
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if math.random(1,5) <= 4 then
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minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke")
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end
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local nodename = minetest.env:get_node(pos).name
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if nodename ~= "air" then
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minetest.env:remove_node(pos)
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if minetest.registered_nodes[nodename].groups.flammable ~= nil then
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minetest.env:set_node(pos, {name="fire:basic_flame"})
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return
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end
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local drop
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if not minetest.get_modpath("item_drop") then
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drop = minetest.get_node_drops(nodename, "")
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else
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drop = minetest.get_drops(nodename, "")
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end
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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local obj = minetest.env:add_item(pos, item)
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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else
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for i=1,item:get_count() do
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local obj = minetest.env:add_item(pos, item:get_name())
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if obj == nil then
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return
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end
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obj:get_luaentity().collect = true
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obj:setacceleration({x=0, y=-10, z=0})
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obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
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end
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end
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end
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end
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end
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boom = function(pos, time)
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minetest.after(time, function(pos)
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if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then
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return
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end
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minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
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minetest.env:set_node(pos, {name="tnt:boom"})
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minetest.after(0.5, function(pos)
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minetest.env:remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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local objects = minetest.env:get_objects_inside_radius(pos, 7)
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for _,obj in ipairs(objects) do
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if obj:is_player() or obj:get_luaentity().name ~= "__builtin:item" then
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local obj_p = obj:getpos()
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = (80*0.5^dist)*2
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obj:set_hp(obj:get_hp()-damage)
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--[[obj:punch(obj, 1.0, { FIXME
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
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snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
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}
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}, nil)]]
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end
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end
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for dx=-2,2 do
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for dz=-2,2 do
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for dy=-2,2 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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local node = minetest.env:get_node(pos)
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if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom({x=pos.x, y=pos.y, z=pos.z}, 0)
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elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
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else
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if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
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destroy(pos)
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else
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if math.random(1,5) <= 4 then
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destroy(pos)
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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minetest.register_node("tnt:tnt", {
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description = "TNT",
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tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
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groups = {dig_immediate=2, mesecon=2},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 4)
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end
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end,
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})
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minetest.register_node("tnt:tnt_burning", {
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--tiles = {"tnt_top_burning.png", "tnt_bottom.png", "tnt_side.png"},
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tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("tnt:boom", {
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drawtype = "plantlike",
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tiles = {"tnt_boom.png"},
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light_source = LIGHT_MAX,
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walkable = false,
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})
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burn = function(pos)
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if minetest.env:get_node(pos).name == "tnt:tnt" then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom(pos, 1)
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return
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end
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if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then
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return
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end
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minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
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minetest.env:set_node(pos, {name="tnt:gunpowder_burning"})
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minetest.after(1, function(pos)
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if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then
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return
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end
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minetest.after(0.5, function(pos)
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minetest.env:remove_node(pos)
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end, {x=pos.x, y=pos.y, z=pos.z})
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for dx=-1,1 do
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for dz=-1,1 do
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for dy=-1,1 do
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pos.x = pos.x+dx
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pos.y = pos.y+dy
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pos.z = pos.z+dz
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if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
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if dy == 0 then
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burn({x=pos.x, y=pos.y, z=pos.z})
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else
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if math.abs(dx) == 1 or math.abs(dz) == 1 then
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burn({x=pos.x, y=pos.y, z=pos.z})
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end
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end
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end
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pos.x = pos.x-dx
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pos.y = pos.y-dy
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pos.z = pos.z-dz
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end
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end
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end
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end, pos)
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end
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minetest.register_node("tnt:gunpowder", {
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description = "Gun Powder",
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drawtype = "raillike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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tiles = {"tnt_gunpowder.png",},
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inventory_image = "tnt_gunpowder_inventory.png",
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wield_image = "tnt_gunpowder_inventory.png",
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate=2},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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burn(pos)
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end
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end,
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})
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minetest.register_node("tnt:gunpowder_burning", {
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drawtype = "raillike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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light_source = 5,
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--tiles = {"tnt_gunpowder_burning.png"},
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tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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drop = "",
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groups = {dig_immediate=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_abm({
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nodenames = {"tnt:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame"},
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interval = 2,
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chance = 10,
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action = function(pos, node)
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if node.name == "tnt:tnt" then
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minetest.env:set_node(pos, {name="tnt:tnt_burning"})
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boom({x=pos.x, y=pos.y, z=pos.z}, 0)
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else
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burn(pos)
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end
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end
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})
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minetest.register_craft({
|
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output = "tnt:gunpowder",
|
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type = "shapeless",
|
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recipe = {"default:coal_lump", "default:gravel"}
|
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})
|
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|
||||
minetest.register_craft({
|
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output = "tnt:tnt",
|
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recipe = {
|
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{"", "default:wood", ""},
|
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{"default:wood", "tnt:gunpowder", "default:wood"},
|
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{"", "default:wood", ""}
|
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}
|
||||
})
|
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|
||||
minetest.register_entity("tnt:smoke", {
|
||||
physical = true,
|
||||
visual = "sprite",
|
||||
textures = {"tnt_smoke.png"},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
timer = 0,
|
||||
time = 5,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5})
|
||||
self.time = math.random(1, 10)/10
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer+dtime
|
||||
if self.timer > self.time then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("mesecons") ~= nil then
|
||||
minetest.after(0, function()
|
||||
|
||||
--mesecon:add_rules("tnt_above", {{x=0,y=1,z=0}}) FIXME
|
||||
mesecon:register_effector("tnt:tnt", "tnt:tnt") --, mesecon:get_rules("tnt_above"))
|
||||
|
||||
mesecon:register_on_signal_on(function(pos, node)
|
||||
if node.name == "tnt:tnt" then
|
||||
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 0)
|
||||
end
|
||||
end)
|
||||
|
||||
end)
|
||||
end
|
BIN
mods/tnt/sounds/tnt_explode.ogg
Normal file
BIN
mods/tnt/sounds/tnt_gunpowder_burning.ogg
Normal file
BIN
mods/tnt/sounds/tnt_ignite.ogg
Normal file
BIN
mods/tnt/textures/tnt_boom.png
Normal file
After Width: | Height: | Size: 330 B |
BIN
mods/tnt/textures/tnt_bottom.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
mods/tnt/textures/tnt_gunpowder.png
Normal file
After Width: | Height: | Size: 516 B |
BIN
mods/tnt/textures/tnt_gunpowder_burning.png
Normal file
After Width: | Height: | Size: 536 B |
BIN
mods/tnt/textures/tnt_gunpowder_burning_animated.png
Normal file
After Width: | Height: | Size: 455 B |
BIN
mods/tnt/textures/tnt_gunpowder_inventory.png
Normal file
After Width: | Height: | Size: 455 B |
BIN
mods/tnt/textures/tnt_side.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
mods/tnt/textures/tnt_smoke.png
Normal file
After Width: | Height: | Size: 323 B |
BIN
mods/tnt/textures/tnt_top.png
Normal file
After Width: | Height: | Size: 243 B |
BIN
mods/tnt/textures/tnt_top_burning.png
Normal file
After Width: | Height: | Size: 275 B |
BIN
mods/tnt/textures/tnt_top_burning_animated.png
Normal file
After Width: | Height: | Size: 458 B |