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TNT: Add on_blast to all nodes with an inventory

Adds a minor helper function that allows efficient retrieval of
several inventories from a node inventory. We use this helper to
quickly retrieve the items in chests, vessel shelves, book shelves
and furnaces, and return these with the nodes itself to the TNT caller.

The TNT caller then performs the entity physics, and we don't need
to do anything else.

We disable TNT doing anything with bones.

We expose a bug in the code that drops the items - metadata was lost
entirely. This patch corrects that by properly copying the metadata
and creating the drops list inclusive metadata.
This commit is contained in:
Auke Kok 2016-04-15 19:21:45 -07:00 committed by paramat
parent f32a3ff57c
commit 54b87e955d
7 changed files with 67 additions and 1 deletions

View File

@ -241,6 +241,23 @@ tnt.register_tnt(definition)
^ Ignite TNT at position ^ Ignite TNT at position
To make dropping items from node inventories easier, you can use the
following helper function from 'default':
default.get_inventory_drops(pos, inventory, drops)
^ Return drops from node inventory "inventory" in drops.
* `pos` - the node position
* `inventory` - the name of the inventory (string)
* `drops` - an initialized list
The function returns no values. The drops are returned in the `drops`
parameter, and drops is not reinitialized so you can call it several
times in a row to add more inventory items to it.
Screwdriver API Screwdriver API
--------------- ---------------

View File

@ -123,6 +123,8 @@ minetest.register_node("bones:bones", {
return true return true
end end
end, end,
on_blast = function(pos)
end,
}) })
local function may_replace(pos, player) local function may_replace(pos, player)

View File

@ -110,6 +110,21 @@ minetest.register_abm({
}) })
--
-- optimized helper to put all items in an inventory into a drops list
--
function default.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
for i = 1, inv:get_size(inventory) do
local stack = inv:get_stack(inventory, i)
if stack:get_count() > 0 then
drops[n+1] = stack:to_table()
n = n + 1
end
end
end
-- --
-- Papyrus and cactus growing -- Papyrus and cactus growing
-- --

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@ -260,6 +260,15 @@ minetest.register_node("default:furnace", {
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
timer:start(1.0) timer:start(1.0)
end, end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "src", drops)
default.get_inventory_drops(pos, "fuel", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "default:furnace"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_move = allow_metadata_inventory_move,

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@ -1474,6 +1474,13 @@ minetest.register_node("default:chest", {
" takes " .. stack:get_name() .. " takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos)) " from chest at " .. minetest.pos_to_string(pos))
end, end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "main", drops)
drops[#drops+1] = "default:chest"
minetest.remove_node(pos)
return drops
end,
}) })
minetest.register_node("default:chest_locked", { minetest.register_node("default:chest_locked", {
@ -1597,6 +1604,13 @@ minetest.register_node("default:bookshelf", {
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
end, end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "default:bookshelf"
minetest.remove_node(pos)
return drops
end,
}) })
local function register_sign(material, desc, def) local function register_sign(material, desc, def)

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@ -55,7 +55,9 @@ local function eject_drops(drops, pos, radius)
item:get_count(), item:get_count(),
item:get_stack_max())) item:get_stack_max()))
rand_pos(pos, drop_pos, radius) rand_pos(pos, drop_pos, radius)
local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take) local dropitem = ItemStack(item)
dropitem:set_count(take)
local obj = minetest.add_item(drop_pos, dropitem)
if obj then if obj then
obj:get_luaentity().collect = true obj:get_luaentity().collect = true
obj:setacceleration({x = 0, y = -10, z = 0}) obj:setacceleration({x = 0, y = -10, z = 0})

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@ -48,6 +48,13 @@ minetest.register_node("vessels:shelf", {
minetest.log("action", player:get_player_name() .. minetest.log("action", player:get_player_name() ..
" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos)) " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
end, end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "vessels", drops)
drops[#drops+1] = "vessels:shelf"
minetest.remove_node(pos)
return drops
end,
}) })
minetest.register_craft({ minetest.register_craft({