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Rename functions, update API
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@ -1,6 +1,6 @@
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minetest_game API
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minetest_game API
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======================
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======================
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GitHub Repo: https://github.com/BlockMen/minetest_game
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GitHub Repo: https://github.com/minetest/minetest_game
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Introduction
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Introduction
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------------
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------------
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@ -28,8 +28,7 @@ Doors API
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---------
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---------
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The doors mod allows modders to register custom doors.
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The doors mod allows modders to register custom doors.
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doors:register_door(name, def)
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doors.register_door(name, def)
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^ Notice the ":" instaed of "."!
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^ name: "Door name"
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^ name: "Door name"
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^ def: See [#Door definition]
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^ def: See [#Door definition]
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@ -42,7 +42,7 @@ local boat = {
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last_v = 0,
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last_v = 0,
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}
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}
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function boat:on_rightclick(clicker)
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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if not clicker or not clicker:is_player() then
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return
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return
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end
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end
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@ -63,7 +63,7 @@ function boat:on_rightclick(clicker)
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end
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end
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end
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end
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function boat:on_activate(staticdata, dtime_s)
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function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal=1})
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self.object:set_armor_groups({immortal=1})
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if staticdata then
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if staticdata then
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self.v = tonumber(staticdata)
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self.v = tonumber(staticdata)
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@ -71,11 +71,11 @@ function boat:on_activate(staticdata, dtime_s)
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self.last_v = self.v
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self.last_v = self.v
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end
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end
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function boat:get_staticdata()
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function boat.get_staticdata()
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return tostring(v)
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return tostring(v)
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end
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end
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function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, direction)
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puncher:set_detach()
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puncher:set_detach()
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self.object:remove()
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self.object:remove()
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if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
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if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then
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@ -83,7 +83,7 @@ function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, directi
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end
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end
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end
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end
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function boat:on_step(dtime)
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function boat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity())*get_sign(self.v)
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self.v = get_v(self.object:getvelocity())*get_sign(self.v)
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if self.driver then
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if self.driver then
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local ctrl = self.driver:get_player_control()
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local ctrl = self.driver:get_player_control()
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@ -28,7 +28,7 @@ local function is_right(pos)
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end
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end
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end
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end
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function doors:register_door(name, def)
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function doors.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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@ -291,7 +291,7 @@ function doors:register_door(name, def)
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end
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end
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doors:register_door("doors:door_wood", {
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doors.register_door("doors:door_wood", {
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description = "Wooden Door",
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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@ -310,7 +310,7 @@ minetest.register_craft({
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}
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}
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})
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})
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doors:register_door("doors:door_steel", {
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doors.register_door("doors:door_steel", {
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description = "Steel Door",
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description = "Steel Door",
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inventory_image = "door_steel.png",
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inventory_image = "door_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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@ -330,7 +330,7 @@ minetest.register_craft({
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}
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}
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})
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})
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doors:register_door("doors:door_glass", {
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doors.register_door("doors:door_glass", {
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description = "Glass Door",
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description = "Glass Door",
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inventory_image = "door_glass.png",
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inventory_image = "door_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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@ -349,7 +349,7 @@ minetest.register_craft({
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}
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}
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})
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})
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doors:register_door("doors:door_obsidian_glass", {
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doors.register_door("doors:door_obsidian_glass", {
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description = "Obsidian Glass Door",
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description = "Obsidian Glass Door",
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inventory_image = "door_obsidian_glass.png",
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inventory_image = "door_obsidian_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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