mirror of
https://github.com/minetest/minetest_game.git
synced 2024-11-16 06:50:18 +01:00
Merge branch 'master' into patch-2
This commit is contained in:
commit
59b17c1325
16
.github/workflows/build.yml
vendored
Normal file
16
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,16 @@
|
|||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
11
.travis.yml
11
.travis.yml
|
@ -1,11 +0,0 @@
|
|||
language: generic
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
26
README.md
26
README.md
|
@ -1,31 +1,29 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check
|
||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||
for more information.
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in .. `minetest/games/`
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||
`master` `HEAD` of the Minetest engine.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = Minetest Game
|
||||
author = Minetest
|
||||
description = A basic exploration, mining, crafting and building sandbox game with no NPCs, monsters or animals. Minetest Game is usually used with mods added and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
title = Minetest Game
|
||||
author = Minetest
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
|
|
101
game_api.txt
101
game_api.txt
|
@ -218,6 +218,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {choppy = 2},
|
||||
model = "mod_door", -- (optional)
|
||||
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
||||
tiles = {"mod_door.png"}, -- UV map.
|
||||
-- The front and back of the door must be identical in appearence as they swap on
|
||||
-- open/close.
|
||||
|
@ -225,14 +227,20 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
gain_open = 0.3, -- optional, defaults to 0.3
|
||||
gain_close = 0.3, -- optional, defaults to 0.3
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||
use_texture_alpha = "clip",
|
||||
|
||||
### Trapdoor definition
|
||||
|
||||
description = "Trapdoor description",
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
nodebox_closed = {} -- Nodebox for closed model
|
||||
nodebox_opened = {} -- Nodebox for opened model
|
||||
-- (optional) both nodeboxes must be used, not one only
|
||||
groups = {choppy = 2},
|
||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
|
@ -244,11 +252,12 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
gain_open = 0.3, -- optional, defaults to 0.3
|
||||
gain_close = 0.3, -- optional, defaults to 0.3
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
||||
-- function containing the on_rightclick callback
|
||||
use_texture_alpha = "clip",
|
||||
|
||||
### Fence gate definition
|
||||
|
||||
|
@ -258,7 +267,7 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
|
||||
|
||||
|
@ -431,11 +440,16 @@ Player API
|
|||
|
||||
The player API can register player models and update the player's appearance.
|
||||
|
||||
* `player_api.globalstep(dtime, ...)`
|
||||
* The function called by the globalstep that controls player animations.
|
||||
You can override this to replace the globalstep with your own implementation.
|
||||
* Receives all args that minetest.register_globalstep() passes
|
||||
|
||||
* `player_api.register_model(name, def)`
|
||||
* Register a new model to be used by players
|
||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||
* `def`: see [#Model definition]
|
||||
* Saved to player_api.registered_models
|
||||
* Saved to player_api.registered_models
|
||||
|
||||
* `player_api.registered_models[name]`
|
||||
* Get a model's definition
|
||||
|
@ -445,19 +459,25 @@ The player API can register player models and update the player's appearance.
|
|||
* `player_api.set_model(player, model_name)`
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_api.register_model()
|
||||
* `model_name`: model registered with `player_api.register_model`
|
||||
|
||||
* `player_api.set_animation(player, anim_name, speed)`
|
||||
* Applies an animation to a player
|
||||
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
||||
* `player`: PlayerRef
|
||||
* `anim_name`: name of the animation
|
||||
* `speed`: frames per second. If nil, the default from the model def is used
|
||||
* `speed`: keyframes per second. If nil, the default from the model def is used
|
||||
|
||||
* `player_api.set_textures(player, textures)`
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures. If nil, the default from the model def is used
|
||||
|
||||
* `player_api.set_textures(player, index, texture)`
|
||||
* Sets one of the player textures
|
||||
* `player`: PlayerRef
|
||||
* `index`: Index into array of all textures
|
||||
* `texture`: the texture string
|
||||
|
||||
* `player_api.get_animation(player)`
|
||||
* Returns a table containing fields `model`, `textures` and `animation`
|
||||
* Any of the fields of the returned table may be nil
|
||||
|
@ -473,18 +493,25 @@ The player API can register player models and update the player's appearance.
|
|||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS
|
||||
textures = {"character.png", }, -- Default array of textures
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
||||
animation_speed = 30, -- Default animation speed, in keyframes per second
|
||||
textures = {"character.png"}, -- Default array of textures
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
-- [anim_name] = {
|
||||
-- x = <start_frame>,
|
||||
-- y = <end_frame>,
|
||||
-- collisionbox = <model collisionbox>, -- (optional)
|
||||
-- eye_height = <model eye height>, -- (optional)
|
||||
-- -- suspend client side animations while this one is active (optional)
|
||||
-- override_local = <true/false>
|
||||
-- },
|
||||
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
||||
sit = ... -- used by boats and other MTG mods
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||
stepheight = 0.6, -- In nodes
|
||||
eye_height = 1.47, -- In nodes above feet position
|
||||
-- Default object properties, see lua_api.txt
|
||||
visual_size = {x = 1, y = 1},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
stepheight = 0.6,
|
||||
eye_height = 1.47
|
||||
}
|
||||
|
||||
|
||||
|
@ -719,6 +746,12 @@ Stairs API
|
|||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
The following node attributes are sourced from the recipeitem:
|
||||
* use_texture_alpha
|
||||
* sunlight_propagates
|
||||
* light_source
|
||||
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
||||
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers a stair
|
||||
|
@ -1082,3 +1115,33 @@ This function registers a shapeless recipe that takes `ingredient`
|
|||
and `result` as input and outputs `result`.
|
||||
|
||||
The metadata of the input `result` is copied to the output `result`.
|
||||
|
||||
|
||||
Log API
|
||||
-------
|
||||
|
||||
Logs action of the player with a node at a certain position.
|
||||
By default only actions of real players are logged.
|
||||
Actions of non-players (usually machines) are logged only when
|
||||
setting `log_non_player_actions` is enabled.
|
||||
A player is considered non-player if `player:is_player()` returns
|
||||
`false` or `player.is_fake_player` is truthy. The use of
|
||||
`is_fake_player` is an unofficial standard between mods.
|
||||
These non-players are marked by the content of `is_fake_player`
|
||||
(if it is a string) or a "*" in brackets after the player name in
|
||||
the log.
|
||||
|
||||
`default.log_player_action(player, ...)`
|
||||
|
||||
* `player` The player who performed the action
|
||||
* `message_parts` Any mumber of message parts describing the action
|
||||
in 3rd person singular present tense. It can also
|
||||
contain a `pos` which is logged as "(X,Y,Z)"
|
||||
|
||||
`default.set_inventory_action_loggers(def, name)`
|
||||
|
||||
* sets the callbacks `on_metadata_inventory_move`,
|
||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||
that log corresponding actions
|
||||
* `def` See [Node definition]
|
||||
* `name` Description of the node in the log message
|
||||
|
|
|
@ -72,6 +72,9 @@ default:torch 99,default:cobble 99
|
|||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
||||
# If enabled, non-player actions are logged
|
||||
#log_non_player_actions = false
|
||||
|
|
|
@ -116,8 +116,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
# textdomain: beds
|
||||
Leave Bed=Ellitiĝu
|
||||
Good morning.=Bonan matenon.
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito.
|
||||
Force night skip=Devigu nokta salton
|
||||
You can only sleep at night.=Vi povas nur dormi en la nokto.
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||
Force night skip=Devigi noktan salton
|
||||
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||
Leave Bed=Ellitiĝi
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Ce lit est déjà occupé !
|
||||
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
|
|
10
mods/beds/locale/beds.ja.tr
Normal file
10
mods/beds/locale/beds.ja.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=ファンシーなベッド
|
||||
Simple Bed=シンプルなベッド
|
||||
This bed is already occupied!=ベッドはすでに使われています!
|
||||
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||
Good morning.=おはようございます。
|
||||
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||
Force night skip=強制的に夜をスキップします
|
||||
You can only sleep at night.=夜しか寝れません。
|
||||
Leave Bed=ベッドから出ます
|
10
mods/beds/locale/beds.pl.tr
Normal file
10
mods/beds/locale/beds.pl.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fantazyjne łóżko
|
||||
Simple Bed=Proste łóżko
|
||||
This bed is already occupied!=To łóżko jest już zajęte!
|
||||
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||
Good morning.=Dzień dobry.
|
||||
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||
Force night skip=Wymuś pominięcie nocy
|
||||
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||
Leave Bed=Opuść łóżko
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel Säng
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.= God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||
Force night skip=Tvinga över natten
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna Säng
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Pekná posteľ
|
||||
Simple Bed=Jednoduchá posteľ
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Táto posteľ je už obsadená
|
||||
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||
Good morning.=Dobré ráno.
|
||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||
Force night skip=Nútene preskočiť noc
|
||||
|
|
10
mods/beds/locale/beds.sv.tr
Normal file
10
mods/beds/locale/beds.sv.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel säng
|
||||
This bed is already occupied!=Den här sängen används redan!
|
||||
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||
Good morning.=God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||
Force night skip=Tvinga att hoppa över natt
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna säng
|
10
mods/beds/locale/beds.uk.tr
Normal file
10
mods/beds/locale/beds.uk.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
Leave Bed=Встати з ліжка
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=床上已有人!
|
||||
You have to stop moving before going to bed!=上床前要停止移动!
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binokolo
|
||||
Use with 'Zoom' key=Uzu per 'Zomo' klavo
|
||||
Binoculars=Binoklo
|
||||
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
||||
|
|
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=双眼鏡
|
||||
Use with 'Zoom' key=ズームキーで使います
|
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Lornetka
|
||||
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
4
mods/boats/locale/boats.ja.tr
Normal file
4
mods/boats/locale/boats.ja.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=クルージングモード・オン
|
||||
Boat cruise mode off=クルージングモード・オフ
|
||||
Boat=ボート
|
4
mods/boats/locale/boats.pl.tr
Normal file
4
mods/boats/locale/boats.pl.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Tryb rejsu łodką włączony
|
||||
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
||||
Boat=Łódka
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Cestovný režim loďky zapnutý
|
||||
Boat cruise mode off=Cestovný režim loďky vypnutý
|
||||
Boat cruise mode on=Cestovný režim loďky je zapnutý
|
||||
Boat cruise mode off=Cestovný režim loďky je vypnutý
|
||||
Boat=Loďka
|
||||
|
|
4
mods/boats/locale/boats.uk.tr
Normal file
4
mods/boats/locale/boats.uk.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Режим мандрування на човні увімкнено
|
||||
Boat cruise mode off=Режим мандрування на човні вимкнено
|
||||
Boat=Човен
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ostoj
|
||||
@1's old bones=La malnova ostoj de @1
|
||||
@1's old bones=La malfreŝaj ostoj de @1
|
||||
@1 died at @2.=@1 mortis ĉe @2
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis.
|
||||
@1's fresh bones=La nova ostoj de @1
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||
@1's fresh bones=La freŝaj ostoj de @1
|
||||
@1's bones=La ostoj de @1
|
||||
|
|
8
mods/bones/locale/bones.ja.tr
Normal file
8
mods/bones/locale/bones.ja.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨
|
||||
@1's old bones=@1の古い骨
|
||||
@1 died at @2.=@1は@2で死亡しました。
|
||||
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
|
||||
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
|
||||
@1's fresh bones=@1の新鮮な骨
|
||||
@1's bones=@1の骨
|
8
mods/bones/locale/bones.pl.tr
Normal file
8
mods/bones/locale/bones.pl.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Kości
|
||||
@1's old bones=Stare kości @1
|
||||
@1 died at @2.=@1 umarł w @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||
@1's fresh bones=Świeże kości @1
|
||||
@1's bones=Kości @1
|
8
mods/bones/locale/bones.uk.tr
Normal file
8
mods/bones/locale/bones.uk.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
|
@ -2,7 +2,7 @@
|
|||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
||||
|
|
5
mods/bucket/locale/bucket.ja.tr
Normal file
5
mods/bucket/locale/bucket.ja.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
5
mods/bucket/locale/bucket.pl.tr
Normal file
5
mods/bucket/locale/bucket.pl.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Puste wiadro
|
||||
Water Bucket=Wiadro z wodą
|
||||
River Water Bucket=Wiadro z rzeczną wodą
|
||||
Lava Bucket=Wiadro z lawą
|
|
@ -1,5 +0,0 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vatten hink
|
||||
River Water Bucket=Flodvatten hink
|
||||
Lava Bucket=Lava hink
|
5
mods/bucket/locale/bucket.sv.tr
Normal file
5
mods/bucket/locale/bucket.sv.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vattenhink
|
||||
River Water Bucket=Flodvattenshink
|
||||
Lava Bucket=Lavahink
|
5
mods/bucket/locale/bucket.uk.tr
Normal file
5
mods/bucket/locale/bucket.uk.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Viola Papilio
|
||||
Violet Butterfly=Violkolora Papilio
|
||||
|
|
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=白色の蝶
|
||||
Red Butterfly=赤色の蝶
|
||||
Violet Butterfly=紫色の蝶
|
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Biały motyl
|
||||
Red Butterfly=Czerwony motyl
|
||||
Violet Butterfly=Fioletowy motyl
|
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
|
@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
|
|||
return
|
||||
end
|
||||
self.railtype = data.railtype
|
||||
if data.old_dir then
|
||||
self.old_dir = data.old_dir
|
||||
end
|
||||
self.old_dir = data.old_dir or self.old_dir
|
||||
end
|
||||
|
||||
function cart_entity:get_staticdata()
|
||||
|
@ -192,11 +190,11 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local cart_dir = carts:velocity_to_dir(vel)
|
||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
||||
local dir = carts:velocity_to_dir(vel)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
local update = {}
|
||||
|
||||
if self.old_pos and not self.punched and same_dir then
|
||||
if self.old_pos and not self.punched and not dir_changed then
|
||||
local flo_pos = vector.round(pos)
|
||||
local flo_old = vector.round(self.old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
|
@ -216,7 +214,7 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local stop_wiggle = false
|
||||
if self.old_pos and same_dir then
|
||||
if self.old_pos and not dir_changed then
|
||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||
-- It's sophisticated enough to take the acceleration in account
|
||||
local acc = self.object:get_acceleration()
|
||||
|
@ -231,7 +229,7 @@ local function rail_on_step(self, dtime)
|
|||
-- No rail found: set to the expected position
|
||||
pos = new_pos
|
||||
update.pos = true
|
||||
cart_dir = new_dir
|
||||
dir = new_dir
|
||||
end
|
||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||
-- Stop wiggle
|
||||
|
@ -241,21 +239,27 @@ local function rail_on_step(self, dtime)
|
|||
local railparams
|
||||
|
||||
-- dir: New moving direction of the cart
|
||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
||||
local dir, switch_keys = carts:get_rail_direction(
|
||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||||
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||
-- used to ignore the key on the next rail node
|
||||
local switch_keys
|
||||
dir, switch_keys = carts:get_rail_direction(
|
||||
pos, dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
dir_changed = not vector.equals(dir, self.old_dir)
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
local acc = 0
|
||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
dir = vector.new(self.old_dir)
|
||||
vel = {x = 0, y = 0, z = 0}
|
||||
local pos_r = vector.round(pos)
|
||||
if not carts:is_rail(pos_r, self.railtype)
|
||||
and self.old_pos then
|
||||
pos = self.old_pos
|
||||
elseif not stop_wiggle then
|
||||
-- End of rail: Smooth out.
|
||||
pos = pos_r
|
||||
dir_changed = false
|
||||
dir.y = 0
|
||||
else
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
end
|
||||
|
@ -282,7 +286,7 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
-- Slow down or speed up..
|
||||
local acc = dir.y * -4.0
|
||||
acc = dir.y * -4.0
|
||||
|
||||
-- Get rail for corrected position
|
||||
railparams = get_railparams(pos)
|
||||
|
@ -300,25 +304,22 @@ local function rail_on_step(self, dtime)
|
|||
acc = acc - 0.4
|
||||
end
|
||||
end
|
||||
|
||||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
-- Limits
|
||||
local max_vel = carts.speed_max
|
||||
for _, v in pairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > max_vel then
|
||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
-- Limit cart speed
|
||||
local vel_len = vector.length(vel)
|
||||
if vel_len > carts.speed_max then
|
||||
vel = vector.multiply(vel, carts.speed_max / vel_len)
|
||||
update.vel = true
|
||||
end
|
||||
if vel_len >= carts.speed_max and acc > 0 then
|
||||
acc = 0
|
||||
end
|
||||
|
||||
self.object:set_acceleration(new_acc)
|
||||
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||
|
||||
self.old_pos = vector.round(pos)
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
||||
self.old_dir = vector.new(dir)
|
||||
end
|
||||
self.old_dir = vector.new(dir)
|
||||
self.old_switch = switch_keys
|
||||
|
||||
if self.punched then
|
||||
|
@ -344,11 +345,11 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local yaw = 0
|
||||
if self.old_dir.x < 0 then
|
||||
if dir.x < 0 then
|
||||
yaw = 0.5
|
||||
elseif self.old_dir.x > 0 then
|
||||
elseif dir.x > 0 then
|
||||
yaw = 1.5
|
||||
elseif self.old_dir.z < 0 then
|
||||
elseif dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:set_yaw(yaw * math.pi)
|
||||
|
@ -398,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
|
|||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if carts:is_rail(pointed_thing.under) then
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
||||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini)
|
||||
|
|
6
mods/carts/locale/carts.ja.tr
Normal file
6
mods/carts/locale/carts.ja.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=トロッコ
|
||||
(Sneak+Click to pick up)=(スニークキーとクリックで乗ります)
|
||||
Rail=レール
|
||||
Powered Rail=パワードレール
|
||||
Brake Rail=ブレーキレール
|
6
mods/carts/locale/carts.pl.tr
Normal file
6
mods/carts/locale/carts.pl.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Wagonik
|
||||
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
|
||||
Rail=Tory
|
||||
Powered Rail=Napędzane tory
|
||||
Brake Rail=Hamujące tory
|
|
@ -3,4 +3,4 @@ Cart=Vagn
|
|||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||
Rail=Räls
|
||||
Powered Rail=Aktiverad räls
|
||||
Brake Rail=Broms räls
|
||||
Brake Rail=Bromsräls
|
6
mods/carts/locale/carts.uk.tr
Normal file
6
mods/carts/locale/carts.uk.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
|
@ -125,7 +125,7 @@ function creative.update_creative_inventory(player_name, tab_content)
|
|||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
|
@ -157,7 +157,7 @@ function creative.register_tab(name, title, items)
|
|||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[detached:creative_trash;main;4.02,4.1;1,1;]
|
||||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: creative
|
||||
Search=Serĉu
|
||||
Reset=Rekomencigu
|
||||
Previous page=Pasinta paĝo
|
||||
Next page=Sekvinta paĝo
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
Next page=Sekva paĝo
|
||||
All=Ĉio
|
||||
Nodes=Nodoj
|
||||
Tools=Iloj
|
||||
Items=Objektoj
|
||||
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
|
||||
|
|
10
mods/creative/locale/creative.ja.tr
Normal file
10
mods/creative/locale/creative.ja.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
Next page=次のページ
|
||||
All=すべて
|
||||
Nodes=ブロック
|
||||
Tools=道具
|
||||
Items=アイテム
|
10
mods/creative/locale/creative.pl.tr
Normal file
10
mods/creative/locale/creative.pl.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
Next page=Następna strona
|
||||
All=Wszystko
|
||||
Nodes=Bloki
|
||||
Tools=Narzędzia
|
||||
Items=Przedmioty
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sidan
|
||||
Next page=Nästa sidan
|
||||
All=Alla
|
||||
Nodes=Noder
|
||||
Tools=Verktyg
|
||||
Items=Saker
|
10
mods/creative/locale/creative.sv.tr
Normal file
10
mods/creative/locale/creative.sv.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
Next page=Nästa sida
|
||||
All=Alla
|
||||
Nodes=Noder
|
||||
Tools=Verktyg
|
||||
Items=Saker
|
10
mods/creative/locale/creative.uk.tr
Normal file
10
mods/creative/locale/creative.uk.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
Next page=Наступна сторінка
|
||||
All=Все
|
||||
Nodes=Ноди
|
||||
Tools=Інструменти
|
||||
Items=Предмети
|
|
@ -178,7 +178,7 @@ Gambit (CC BY-SA 3.0):
|
|||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_coal_lump.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
|
@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
|
|||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_snowball.png
|
||||
default_key.png
|
||||
default_key_skeleton.png
|
||||
default_book.png
|
||||
|
||||
asl97 (CC BY-SA 3.0):
|
||||
|
@ -299,7 +297,6 @@ https://www.freesound.org/people/AGFX/packs/1253/
|
|||
default_water_footstep.1.ogg
|
||||
default_water_footstep.2.ogg
|
||||
default_water_footstep.3.ogg
|
||||
(default_water_footstep.4.ogg is silent)
|
||||
|
||||
blukotek (CC0 1.0):
|
||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
|
|
|
@ -222,21 +222,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
end
|
||||
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
default.set_inventory_action_loggers(def, "chest")
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
|
|
@ -3,6 +3,52 @@
|
|||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
local esc = minetest.formspec_escape
|
||||
local formspec_size = "size[8,8]"
|
||||
|
||||
local function formspec_core(tab)
|
||||
if tab == nil then tab = 1 else tab = tostring(tab) end
|
||||
return "tabheader[0,0;book_header;" ..
|
||||
esc(S("Write")) .. "," ..
|
||||
esc(S("Read")) .. ";" ..
|
||||
tab .. ";false;false]"
|
||||
end
|
||||
|
||||
local function formspec_write(title, text)
|
||||
return "field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||
esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||
esc(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||
end
|
||||
|
||||
local function formspec_read(owner, title, string, text, page, page_max)
|
||||
return "label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
esc(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
local function formspec_string(lpp, page, lines, string)
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
return string
|
||||
end
|
||||
|
||||
local book_writers = {}
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
book_writers[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local tab_number
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
local player_name = user:get_player_name()
|
||||
|
@ -19,8 +65,8 @@ local function book_on_use(itemstack, user)
|
|||
local data = meta:to_table().fields
|
||||
|
||||
if data.owner then
|
||||
title = data.title
|
||||
text = data.text
|
||||
title = data.title or ""
|
||||
text = data.text or ""
|
||||
owner = data.owner
|
||||
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
|
@ -30,37 +76,28 @@ local function book_on_use(itemstack, user)
|
|||
if data.page then
|
||||
page = data.page
|
||||
page_max = data.page_max
|
||||
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
string = formspec_string(lpp, page, lines, string)
|
||||
end
|
||||
end
|
||||
|
||||
local formspec
|
||||
local esc = minetest.formspec_escape
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" ..
|
||||
"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||
esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||
esc(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||
if title == "" and text == "" then
|
||||
formspec = formspec_write(title, text)
|
||||
elseif owner == player_name then
|
||||
local tab = tab_number or 1
|
||||
if tab == 2 then
|
||||
formspec = formspec_core(tab) ..
|
||||
formspec_read(owner, title, string, text, page, page_max)
|
||||
else
|
||||
formspec = formspec_core(tab) .. formspec_write(title, text)
|
||||
end
|
||||
else
|
||||
formspec = "size[8,8]" ..
|
||||
"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
formspec = formspec_read(owner, title, string, text, page, page_max)
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
minetest.show_formspec(player_name, "default:book", formspec_size .. formspec)
|
||||
-- Store the wield index in case the user accidentally switches before the formspec is shown
|
||||
book_writers[player_name] = {wield_index = user:get_wield_index()}
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -68,14 +105,56 @@ local max_text_size = 10000
|
|||
local max_title_size = 80
|
||||
local short_title_size = 35
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
if formname ~= "default:book" then
|
||||
return
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
if not book_writers[player_name] then
|
||||
return
|
||||
end
|
||||
local wield_index = book_writers[player_name].wield_index
|
||||
local wield_list = player:get_wield_list()
|
||||
local stack = inv:get_stack(wield_list, wield_index)
|
||||
local written = stack:get_name() == "default:book_written"
|
||||
if stack:get_name() ~= "default:book" and not written then
|
||||
-- No book in the wield slot, abort & inform the player
|
||||
minetest.chat_send_player(player_name, S("The book you were writing to mysteriously disappeared."))
|
||||
return
|
||||
end
|
||||
local data = stack:get_meta():to_table().fields
|
||||
|
||||
if fields.save and fields.title and fields.text
|
||||
and fields.title ~= "" and fields.text ~= "" then
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local title = data.title or ""
|
||||
local text = data.text or ""
|
||||
|
||||
if fields.book_header ~= nil and data.owner == player_name then
|
||||
local contents
|
||||
local tab = tonumber(fields.book_header)
|
||||
if tab == 1 then
|
||||
contents = formspec_core(tab) ..
|
||||
formspec_write(title, text)
|
||||
elseif tab == 2 then
|
||||
local lines, string = {}, ""
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
lines[#lines+1] = str
|
||||
end
|
||||
string = formspec_string(lpp, data.page, lines, string)
|
||||
contents = formspec_read(player_name, title, string,
|
||||
text, data.page, data.page_max)
|
||||
end
|
||||
tab_number = tab
|
||||
local formspec = formspec_size .. formspec_core(tab) .. contents
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
return
|
||||
end
|
||||
|
||||
if fields.close then
|
||||
book_writers[player_name] = nil
|
||||
end
|
||||
|
||||
if fields.save and fields.title and fields.text then
|
||||
local new_stack
|
||||
if not written then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
|
@ -83,11 +162,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = stack:get_meta():to_table().fields
|
||||
end
|
||||
|
||||
if data and data.owner and data.owner ~= player:get_player_name() then
|
||||
if data.owner ~= player_name and title ~= "" and text ~= "" then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -117,8 +194,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
|
||||
elseif fields.book_next or fields.book_prev then
|
||||
local data = stack:get_meta():to_table().fields
|
||||
if not data or not data.page then
|
||||
if not data.page then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -142,64 +218,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
|
||||
-- Update stack
|
||||
player:set_wielded_item(stack)
|
||||
inv:set_stack(wield_list, wield_index, stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:skeleton_key", {
|
||||
description = S("Skeleton Key"),
|
||||
inventory_image = "default_key_skeleton.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if not node then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_reg = minetest.registered_nodes[node.name]
|
||||
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
|
||||
if not on_skeleton_key_use then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make a new key secret in case the node callback needs it
|
||||
local random = math.random
|
||||
local newsecret = string.format(
|
||||
"%04x%04x%04x%04x",
|
||||
random(2^16) - 1, random(2^16) - 1,
|
||||
random(2^16) - 1, random(2^16) - 1)
|
||||
|
||||
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
|
||||
|
||||
if secret then
|
||||
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
|
||||
|
||||
-- update original itemstack
|
||||
itemstack:take_item()
|
||||
|
||||
-- finish and return the new key
|
||||
local new_stack = ItemStack("default:key")
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("secret", secret)
|
||||
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
|
||||
minetest.registered_nodes[node.name].description))
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
itemstack = new_stack
|
||||
else
|
||||
if inv:add_item("main", new_stack):get_count() > 0 then
|
||||
minetest.add_item(user:get_pos(), new_stack)
|
||||
end -- else: added to inventory successfully
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Craftitem registry
|
||||
|
@ -428,13 +449,6 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:skeleton_key",
|
||||
recipe = {
|
||||
{"default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:steel_ingot 9",
|
||||
recipe = {
|
||||
|
@ -478,19 +492,6 @@ minetest.register_craft({
|
|||
recipe = "default:gold_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:skeleton_key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
|
|
|
@ -16,7 +16,7 @@ end
|
|||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.3}
|
||||
{name = "default_hard_footstep", gain = 0.2}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
|
@ -26,7 +26,9 @@ end
|
|||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.4}
|
||||
{name = "default_dirt_footstep", gain = 0.25}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
|
@ -50,7 +52,7 @@ end
|
|||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.1}
|
||||
{name = "default_gravel_footstep", gain = 0.25}
|
||||
table.dig = table.dig or
|
||||
{name = "default_gravel_dig", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
|
@ -64,7 +66,9 @@ end
|
|||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.3}
|
||||
{name = "default_wood_footstep", gain = 0.15}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_choppy", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
|
@ -98,7 +102,7 @@ end
|
|||
function default.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_ice_footstep", gain = 0.3}
|
||||
{name = "default_ice_footstep", gain = 0.15}
|
||||
table.dig = table.dig or
|
||||
{name = "default_ice_dig", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
|
@ -110,7 +114,7 @@ end
|
|||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.4}
|
||||
{name = "default_metal_footstep", gain = 0.2}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
|
@ -155,7 +159,7 @@ default.cool_lava = function(pos, node)
|
|||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.2}, true)
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("enable_lavacooling") ~= false then
|
||||
|
@ -711,6 +715,47 @@ function default.register_craft_metadata_copy(ingredient, result)
|
|||
end)
|
||||
end
|
||||
|
||||
--
|
||||
-- Log API / helpers
|
||||
--
|
||||
|
||||
local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
|
||||
|
||||
local is_pos = function(v)
|
||||
return type(v) == "table" and
|
||||
type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number"
|
||||
end
|
||||
|
||||
function default.log_player_action(player, ...)
|
||||
local msg = player:get_player_name()
|
||||
if player.is_fake_player or not player:is_player() then
|
||||
if not log_non_player_actions then
|
||||
return
|
||||
end
|
||||
msg = msg .. "(" .. (type(player.is_fake_player) == "string"
|
||||
and player.is_fake_player or "*") .. ")"
|
||||
end
|
||||
for _, v in ipairs({...}) do
|
||||
-- translate pos
|
||||
local part = is_pos(v) and minetest.pos_to_string(v) or v
|
||||
-- no leading spaces before punctuation marks
|
||||
msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part
|
||||
end
|
||||
minetest.log("action", msg)
|
||||
end
|
||||
|
||||
function default.set_inventory_action_loggers(def, name)
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
default.log_player_action(player, "moves stuff in", name, "at", pos)
|
||||
end
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
|
||||
end
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- NOTICE: This method is not an official part of the API yet.
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
-- List of sound handles for active furnace
|
||||
local furnace_fire_sounds = {}
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
@ -91,6 +94,17 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
|
|||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function stop_furnace_sound(pos, fadeout_step)
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
local sound_ids = furnace_fire_sounds[hash]
|
||||
if sound_ids then
|
||||
for _, sound_id in ipairs(sound_ids) do
|
||||
minetest.sound_fade(sound_id, -1, 0)
|
||||
end
|
||||
furnace_fire_sounds[hash] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
|
@ -159,7 +173,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
end
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
update = true
|
||||
|
@ -177,8 +191,15 @@ local function furnace_node_timer(pos, elapsed)
|
|||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
-- prevent blocking of fuel inventory (for automatization mods)
|
||||
local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
|
||||
if is_fuel.time == 0 then
|
||||
table.insert(fuel.replacements, afterfuel.items[1])
|
||||
inv:set_stack("fuel", 1, "")
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
end
|
||||
-- Put replacements in dst list or drop them on the furnace.
|
||||
local replacements = fuel.replacements
|
||||
if replacements[1] then
|
||||
|
@ -245,9 +266,30 @@ local function furnace_node_timer(pos, elapsed)
|
|||
result = true
|
||||
|
||||
-- Play sound every 5 seconds while the furnace is active
|
||||
if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
|
||||
minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
|
||||
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
|
||||
local sound_id = minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
local hash = minetest.hash_node_position(pos)
|
||||
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
|
||||
table.insert(furnace_fire_sounds[hash], sound_id)
|
||||
-- Only remember the 3 last sound handles
|
||||
if #furnace_fire_sounds[hash] > 3 then
|
||||
table.remove(furnace_fire_sounds[hash], 1)
|
||||
end
|
||||
-- Remove the sound ID automatically from table after 11 seconds
|
||||
minetest.after(11, function()
|
||||
if not furnace_fire_sounds[hash] then
|
||||
return
|
||||
end
|
||||
for f=#furnace_fire_sounds[hash], 1, -1 do
|
||||
if furnace_fire_sounds[hash][f] == sound_id then
|
||||
table.remove(furnace_fire_sounds[hash], f)
|
||||
end
|
||||
end
|
||||
if #furnace_fire_sounds[hash] == 0 then
|
||||
furnace_fire_sounds[hash] = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
else
|
||||
if fuellist and not fuellist[1]:is_empty() then
|
||||
|
@ -258,6 +300,8 @@ local function furnace_node_timer(pos, elapsed)
|
|||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
meta:set_int("timer_elapsed", 0)
|
||||
|
||||
stop_furnace_sound(pos)
|
||||
end
|
||||
|
||||
|
||||
|
@ -362,6 +406,9 @@ minetest.register_node("default:furnace_active", {
|
|||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
on_destruct = function(pos)
|
||||
stop_furnace_sound(pos)
|
||||
end,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
|
|
|
@ -17,10 +17,7 @@ default.get_translator = S
|
|||
-- and avoids obscure, hard to debug runtime errors.
|
||||
-- This section should be updated before release and older checks can be dropped
|
||||
-- when newer ones are introduced.
|
||||
if not minetest.is_creative_enabled or not minetest.has_feature({
|
||||
direct_velocity_on_players = true,
|
||||
use_texture_alpha_string_modes = true,
|
||||
}) then
|
||||
if ItemStack("").add_wear_by_uses == nil then
|
||||
error("\nThis version of Minetest Game is incompatible with your engine version "..
|
||||
"(which is too old). You should download a version of Minetest Game that "..
|
||||
"matches the installed engine version.\n")
|
||||
|
|
|
@ -19,6 +19,7 @@ local item = {
|
|||
self.object:remove()
|
||||
minetest.sound_play("default_item_smoke", {
|
||||
pos = p,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
minetest.add_particlespawner({
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
|||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||
a locked chest=eine abgeschlossene Truhe
|
||||
Chest=Truhe
|
||||
Write=Schreiben
|
||||
Read=Lesen
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
The book you were writing to mysteriously disappeared.=Das Buch, an dem Sie geschrieben haben, ist auf mysteriöse Weise verschwunden.
|
||||
"@1" by @2=„@1“ von @2
|
||||
Skeleton Key=Skelettschlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Blueberries=Blaubeeren
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=Bronzeschwert
|
|||
Steel Sword=Stahlschwert
|
||||
Mese Sword=Meseschwert
|
||||
Diamond Sword=Diamantschwert
|
||||
Key=Schlüssel
|
||||
Torch=Fackel
|
||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||
|
||||
|
|
|
@ -1,32 +1,77 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Ŝlosita Kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiun keston.
|
||||
a locked chest=ŝlosita kesto
|
||||
Chest=Kesto
|
||||
Write=Skribi
|
||||
Read=Legi
|
||||
Title:=Titolo:
|
||||
Contents:=Enhavo:
|
||||
Save=Konservi
|
||||
by @1=per @1
|
||||
Page @1 of @2=Paĝo @1 el @2
|
||||
The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis, mistere malaperis.
|
||||
"@1" by @2="@1" per @2
|
||||
Blueberries=Mirteloj
|
||||
Book=Libro
|
||||
Book with Text=Libro kun Teksto
|
||||
Bronze Ingot=Bronza Ingoto
|
||||
Clay Brick=Argila Briko
|
||||
Clay Lump=Argila Bulo
|
||||
Coal Lump=Karba Bulo
|
||||
Copper Ingot=Kupra Ingoto
|
||||
Copper Lump=Kupra Bulo
|
||||
Diamond=Diamanto
|
||||
Flint=Siliko
|
||||
Gold Ingot=Ora Ingoto
|
||||
Gold Lump=Ora Bulo
|
||||
Iron Lump=Fera Bulo
|
||||
Mese Crystal=Mesea Kristalo
|
||||
Mese Crystal Fragment=Mesea Kristala Ero
|
||||
Obsidian Shard=Obsidiana Peceto
|
||||
Paper=Papero
|
||||
Steel Ingot=Ŝtala Ingoto
|
||||
Stick=Bastono
|
||||
Tin Ingot=Stana Ingoto
|
||||
Tin Lump=Stana Bulo
|
||||
Furnace is empty=Forno estas malplena
|
||||
100% (output full)=100% (plena eligo)
|
||||
@1%=@1%
|
||||
Not cookable=Nekuirebla
|
||||
Empty=Malplena
|
||||
Furnace active=Forno laboras
|
||||
Furnace inactive=Forno ne laboras
|
||||
(Item: @1; Fuel: @2)=(Objekto: @1; Brulaĵo: @2)
|
||||
Furnace=Forno
|
||||
Stone=Ŝtono
|
||||
Cobblestone=Pavimŝtono
|
||||
Stone Brick=Ŝtona Briko
|
||||
Stone Block=Ŝtona Ŝtipo
|
||||
Stone Block=Ŝtona Bloko
|
||||
Mossy Cobblestone=Muska Pavimŝtono
|
||||
Desert Stone=Dezerta Ŝtono
|
||||
Desert Cobblestone=Dezerta Pavimŝtono
|
||||
Desert Stone Brick=Dezerta Ŝtona Briko
|
||||
Desert Stone Block=Dezerta Ŝtona Ŝtipo
|
||||
Desert Stone Block=Dezerta Ŝtona Bloko
|
||||
Sandstone=Sablaŝtono
|
||||
Sandstone Brick=Sablaŝtono Briko
|
||||
Sandstone Block=Sablaŝtono Ŝtipo
|
||||
Sandstone Block=Sablaŝtono Bloko
|
||||
Desert Sandstone=Dezerta Sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
|
||||
Desert Sandstone Block=Dezerta Sablaŝtono Ŝtipo
|
||||
Desert Sandstone Block=Dezerta Sablaŝtono Bloko
|
||||
Silver Sandstone=Arĝenta Sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
|
||||
Silver Sandstone Block=Arĝenta Sablaŝtono Ŝtipo
|
||||
Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
|
||||
Obsidian=Obsidiano
|
||||
Obsidian Brick=Obsidiana Briko
|
||||
Obsidian Block=Obsidiana Ŝtipo
|
||||
Obsidian Block=Obsidiana Bloko
|
||||
Dirt=Tero
|
||||
Dirt with Grass=Tero kun Herbo
|
||||
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun Savana Herbo
|
||||
Dirt with Snow=Tero kun Neĝo
|
||||
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
|
||||
Dirt with Coniferous Litter=Tero kun Konifera Folioj
|
||||
Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
|
||||
Savanna Dirt=Savana Tero
|
||||
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
|
||||
Permafrost=Ĉiamfrosto
|
||||
|
@ -38,47 +83,47 @@ Silver Sand=Arĝenta Sablo
|
|||
Gravel=Gruzo
|
||||
Clay=Argilo
|
||||
Snow=Neĝo
|
||||
Snow Block=Neĝa Ŝtipo
|
||||
Snow Block=Neĝa Bloko
|
||||
Ice=Glacio
|
||||
Cave Ice=Kaverna Glacio
|
||||
Apple Tree=Poma Arbo
|
||||
Apple Wood Planks=Poma Ligna Tabuloj
|
||||
Apple Tree Sapling=Poma Arba Arbido
|
||||
Apple Tree Leaves=Poma Arba Folioj
|
||||
Apple Tree=Pomarbo
|
||||
Apple Wood Planks=Pomarbaj Lignaj Tabuloj
|
||||
Apple Tree Sapling=Pomarba Arbido
|
||||
Apple Tree Leaves=Pomarbaj Folioj
|
||||
Apple=Pomo
|
||||
Apple Marker=Poma Marko
|
||||
Jungle Tree=Ĝangala Arbo
|
||||
Jungle Wood Planks=Ĝangala Ligna Tabuloj
|
||||
Jungle Tree Leaves=Ĝangala Arba Folioj
|
||||
Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
|
||||
Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
|
||||
Jungle Tree Sapling=Ĝangala Arba Arbido
|
||||
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
|
||||
Pine Tree=Pina Arbo
|
||||
Pine Wood Planks=Pina Ligna Tabuloj
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Pinaj Lignaj Tabuloj
|
||||
Pine Needles=Pinpingloj
|
||||
Pine Tree Sapling=Pina Arba Arbido
|
||||
Acacia Tree=Akacia Arbo
|
||||
Acacia Wood Planks=Akacia Ligna Tabuloj
|
||||
Acacia Tree Leaves=Akacia Arba Folioj
|
||||
Acacia Tree Sapling=Akacia Arba Arbido
|
||||
Aspen Tree=Tremola Arba
|
||||
Aspen Wood Planks=Tremola Ligna Tabuloj
|
||||
Aspen Tree Leaves=Tremola Arbo Folioj
|
||||
Aspen Tree Sapling=Tremola Arba Arbido
|
||||
Pine Tree Sapling=Pina Arbido
|
||||
Acacia Tree=Akacio
|
||||
Acacia Wood Planks=Akaciaj Lignaj Tabuloj
|
||||
Acacia Tree Leaves=Akaciaj Folioj
|
||||
Acacia Tree Sapling=Akacia Arbido
|
||||
Aspen Tree=Tremolo
|
||||
Aspen Wood Planks=Tremolaj Lignaj Tabuloj
|
||||
Aspen Tree Leaves=Tremolaj Folioj
|
||||
Aspen Tree Sapling=Tremola Arbido
|
||||
Coal Ore=Karba Minaĵo
|
||||
Coal Block=Karba Ŝtipo
|
||||
Coal Block=Karba Bloko
|
||||
Iron Ore=Fera Minaĵo
|
||||
Steel Block=Ŝtala Ŝtipo
|
||||
Steel Block=Ŝtala Bloko
|
||||
Copper Ore=Kupra Minaĵo
|
||||
Copper Block=Kupra Ŝtipo
|
||||
Copper Block=Kupra Bloko
|
||||
Tin Ore=Stana Minaĵo
|
||||
Tin Block=Stana Ŝtipo
|
||||
Bronze Block=Bronza Ŝtipo
|
||||
Tin Block=Stana Bloko
|
||||
Bronze Block=Bronza Bloko
|
||||
Mese Ore=Mesea Minaĵo
|
||||
Mese Block=Mesea Ŝtipo
|
||||
Mese Block=Mesea Bloko
|
||||
Gold Ore=Ora Minaĵo
|
||||
Gold Block=Ora Ŝtipo
|
||||
Gold Block=Ora Bloko
|
||||
Diamond Ore=Diamanta Minaĵo
|
||||
Diamond Block=Diamanta Ŝtipo
|
||||
Diamond Block=Diamanta Bloko
|
||||
Cactus=Kakto
|
||||
Large Cactus Seedling=Granda Kakta Kreskaĵo
|
||||
Papyrus=Papiruso
|
||||
|
@ -89,23 +134,23 @@ Savanna Grass=Savana Herbo
|
|||
Fern=Filiko
|
||||
Marram Grass=Amofilo
|
||||
Bush Stem=Arbateĵa Tubo
|
||||
Bush Leaves=Arbateĵa Folioj
|
||||
Bush Leaves=Arbateĵaj Folioj
|
||||
Bush Sapling=Arbateĵa Arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtela Arbateĵa Folioj kaj Beroj
|
||||
Blueberry Bush Leaves=Mirtela Arbateĵa Folioj
|
||||
Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
|
||||
Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
|
||||
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
|
||||
Acacia Bush Stem=Akacia Arbateĵa Tubo
|
||||
Acacia Bush Leaves=Akacia Arbateĵa Folioj
|
||||
Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
|
||||
Acacia Bush Sapling=Akacia Arbateĵa Arbido
|
||||
Pine Bush Stem=Pina Arbateĵa Tubo
|
||||
Pine Bush Needles=Pina Arbateĵa Pingloj
|
||||
Pine Bush Needles=Pinaj Arbateĵaj Pingloj
|
||||
Pine Bush Sapling=Pina Arbateĵa Arbido
|
||||
Kelp=Fuko
|
||||
Green Coral=Verda Koralo
|
||||
Pink Coral=Rozkolora Koralo
|
||||
Cyan Coral=Bluverda Koralo
|
||||
Brown Coral=Bruna Koralo
|
||||
Orange Coral=Oranĝa Koralo
|
||||
Orange Coral=Oranĝkolora Koralo
|
||||
Coral Skeleton=Korala Framo
|
||||
Water Source=Akva Fonto
|
||||
Flowing Water=Flua Akvo
|
||||
|
@ -114,9 +159,9 @@ Flowing River Water=Flua Rivera Akvo
|
|||
Lava Source=Lafa Fonto
|
||||
Flowing Lava=Flua Lafa
|
||||
Empty Bookshelf=Malplena Librobreto
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba, @2 malplena libroj)
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
|
||||
Bookshelf=Librobreto
|
||||
Text too long=Teksto estas ekscesa longo
|
||||
Text too long=Tro longa teksto
|
||||
Wooden Sign=Ligna Signo
|
||||
Steel Sign=Ŝtala Signo
|
||||
Wooden Ladder=Ligna Ŝtupetaro
|
||||
|
@ -133,12 +178,14 @@ Pine Wood Fence Rail=Pina Ligna Barila Relo
|
|||
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
|
||||
Glass=Vitro
|
||||
Obsidian Glass=Obsidiana Vitro
|
||||
Brick Block=Brika Ŝtipo
|
||||
Brick Block=Brika Bloko
|
||||
Mese Lamp=Mesea Lampo
|
||||
Mese Post Light=Mesea Fosta Lampo
|
||||
Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
|
||||
Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
|
||||
Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
|
||||
Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
|
||||
Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
|
||||
Cloud=Nubo
|
||||
@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto.
|
||||
Torch=Torĉo
|
||||
Wooden Pickaxe=Ligna Pioĉo
|
||||
Stone Pickaxe=Ŝtona Pioĉo
|
||||
Bronze Pickaxe=Bronza Pioĉo
|
||||
|
@ -163,49 +210,11 @@ Bronze Sword=Bronza Glavo
|
|||
Steel Sword=Ŝtala Glavo
|
||||
Mese Sword=Mesea Glavo
|
||||
Diamond Sword=Diamanta Glavo
|
||||
Key=Ŝlosilo
|
||||
Furnace is empty=Forno estas malplena
|
||||
100% (output full)=100% (eligo estas plena)
|
||||
@1%=@1%
|
||||
Not cookable=Ne povas kuiri
|
||||
Empty=Malplena
|
||||
Furnace active=Forno laboras
|
||||
Furnace inactive=Forno ne laboras
|
||||
(Item: @1; Fuel: @2)=(Objekto: @1; Brulaĵo: @2)
|
||||
Furnace=Forno
|
||||
Title:=Titolo
|
||||
Contents:=Entenaĵo
|
||||
Save=Konservu
|
||||
by @1=per @1
|
||||
Page @1 of @2=Paĝo @1 el @2
|
||||
"@1"="@1"
|
||||
"@1" by @2="@1" per @2
|
||||
Skeleton Key=Skeleta Ŝlosilo
|
||||
Key to @1's @2=Ŝlosilo por la @2 de @1
|
||||
Blueberries=Mirteloj
|
||||
Book=Libro
|
||||
Book with Text=Libro kun Teksto
|
||||
Bronze Ingot=Bronza Ingoto
|
||||
Clay Brick=Argila Briko
|
||||
Clay Lump=Argila Bulo
|
||||
Coal Lump=Karba Bulo
|
||||
Copper Ingot=Kupra Ingoto
|
||||
Copper Lump=Kupra Bulo
|
||||
Diamond=Diamanto
|
||||
Flint=Siliko
|
||||
Gold Ingot=Ora Ingoto
|
||||
Gold Lump=Ora Bulo
|
||||
Iron Lump=Fera Bulo
|
||||
Mese Crystal=Mesea Kristalo
|
||||
Mese Crystal Fragment=Mesea Kristala Ero
|
||||
Obsidian Shard=Obsidiana Peceto
|
||||
Paper=Papero
|
||||
Steel Ingot=Ŝtala Ingoto
|
||||
Stick=Bastono
|
||||
Tin Ingot=Stana Ingoto
|
||||
Tin Lump=Stana Bulo
|
||||
Locked Chest=Ŝlosita Kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiu keston.
|
||||
a locked chest=ŝlosita kesto
|
||||
Chest=Kesto
|
||||
Torch=Torĉo
|
||||
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesea Fosta Lampo
|
||||
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
# textdomain: default
|
||||
|
||||
Locked Chest=Cofre cerrado
|
||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||
You do not own this chest.=Este cofre no te pertenece.
|
||||
a locked chest=un cofre cerrado
|
||||
Chest=Cofre
|
||||
Write=
|
||||
Read=
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Llave esqueleto
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Blueberries=Arándanos
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
|
@ -211,7 +211,6 @@ Bronze Sword=Espada de bronce
|
|||
Steel Sword=Espada de acero
|
||||
Mese Sword=Espada de mese
|
||||
Diamond Sword=Espada de diamante
|
||||
Key=Llave
|
||||
Torch=Antorcha
|
||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
|||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||
a locked chest=un coffre verrouillé
|
||||
Chest=Coffre
|
||||
Write=Écrire
|
||||
Read=Lire
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=« @1 » de @2
|
||||
Skeleton Key=Squelette
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Blueberries=Myrtille
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
|
@ -63,16 +64,16 @@ Silver Sandstone Brick=Brique de grès argenté
|
|||
Silver Sandstone Block=Bloc de grès argenté
|
||||
Obsidian=Obsidienne
|
||||
Obsidian Brick=Brique d'obsidienne
|
||||
Obsidian Block=Block d'obsidienne
|
||||
Obsidian Block=Bloc d'obsidienne
|
||||
Dirt=Terre
|
||||
Dirt with Grass=Terre avec de l'herbe
|
||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Savanna Grass=Terre avec de l'herbe de savane
|
||||
Dirt with Snow=Terre avec de la neige
|
||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Savanna Dirt=Terre de la savane
|
||||
Savanna Dirt with Savanna Grass=Terre de la savane avec son herbe
|
||||
Permafrost=Pergélisol
|
||||
Permafrost with Stones=Pergélisol avec de la pierre
|
||||
Permafrost with Moss=Pergélisol avec de la mousse
|
||||
|
@ -129,7 +130,7 @@ Papyrus=Papyrus
|
|||
Dry Shrub=Arbuste sec
|
||||
Jungle Grass=Herbe de la jungle
|
||||
Grass=Herbe
|
||||
Savanna Grass=
|
||||
Savanna Grass=Herbe de la savane
|
||||
Fern=Fougère
|
||||
Marram Grass=Ammophile
|
||||
Bush Stem=Tige de buisson
|
||||
|
@ -152,11 +153,11 @@ Brown Coral=Corail marron
|
|||
Orange Coral=Corail orange
|
||||
Coral Skeleton=Squelette de corail
|
||||
Water Source=Source d'eau
|
||||
Flowing Water=Ecoulement d'eau
|
||||
Flowing Water=Écoulement d'eau
|
||||
River Water Source=Source d'eau de rivière
|
||||
Flowing River Water=Ecoulement d'eau de rivière
|
||||
Flowing River Water=Écoulement d'eau de rivière
|
||||
Lava Source=Source de lave
|
||||
Flowing Lava=Ecoulement de lave
|
||||
Flowing Lava=Écoulement de lave
|
||||
Empty Bookshelf=Bibliothèque vide
|
||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||
Bookshelf=Bibliothèque
|
||||
|
@ -164,8 +165,8 @@ Text too long=Texte trop longue
|
|||
"@1"=« @1 »
|
||||
Wooden Sign=Panneau en bois
|
||||
Steel Sign=Panneau en acier
|
||||
Wooden Ladder=Echelle en bois
|
||||
Steel Ladder=Echelle en acier
|
||||
Wooden Ladder=Échelle en bois
|
||||
Steel Ladder=Échelle en acier
|
||||
Apple Wood Fence=Barrière de bois de pommier
|
||||
Acacia Wood Fence=Barrière de bois d'acacia
|
||||
Jungle Wood Fence=Barrière de bois de la jungle
|
||||
|
@ -180,11 +181,11 @@ Glass=Verre
|
|||
Obsidian Glass=Verre d'obsidienne
|
||||
Brick Block=Bloc de brique
|
||||
Mese Lamp=Lampe de Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Réverbère de Mese en bois de pommier
|
||||
Acacia Wood Mese Post Light=Réverbère de Mese en bois d'acacia
|
||||
Jungle Wood Mese Post Light=Réverbère de Mese en bois de la jungle
|
||||
Pine Wood Mese Post Light=Réverbère de Mese en bois de pin
|
||||
Aspen Wood Mese Post Light=Réverbère de Mese en bois de tremble
|
||||
Cloud=Nuage
|
||||
Wooden Pickaxe=Pioche en bois
|
||||
Stone Pickaxe=Pioche en pierre
|
||||
|
@ -205,12 +206,11 @@ Steel Axe=Hache en acier
|
|||
Mese Axe=Hache en Mese
|
||||
Diamond Axe=Hache en diamant
|
||||
Wooden Sword=Epée en bois
|
||||
Stone Sword=Epée en pierre
|
||||
Bronze Sword=Epée en bronze
|
||||
Steel Sword=Epée en acier
|
||||
Mese Sword=Epée en Mese
|
||||
Diamond Sword=Epée en diamant
|
||||
Key=Clé
|
||||
Stone Sword=Épée en pierre
|
||||
Bronze Sword=Épée en bronze
|
||||
Steel Sword=Épée en acier
|
||||
Mese Sword=Épée en Mese
|
||||
Diamond Sword=Épée en diamant
|
||||
Torch=Torche
|
||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
|||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=peti terkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Blueberry
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=Pedang Perunggu
|
|||
Steel Sword=Pedang Baja
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Berlian
|
||||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
|||
You do not own this chest.=Questo baule non ti appartiene.
|
||||
a locked chest=un baule chiuso a chiave
|
||||
Chest=Baule
|
||||
Write=
|
||||
Read=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" di @2
|
||||
Skeleton Key=Chiave dello Scheletro
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Blueberries=Mirtilli
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=Spada di bronzo
|
|||
Steel Sword=Spada d'acciaio
|
||||
Mese Sword=Spada di mese
|
||||
Diamond Sword=Spada di diamante
|
||||
Key=Chiave
|
||||
Torch=Torcia
|
||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
||||
|
||||
|
|
215
mods/default/locale/default.ja.tr
Normal file
215
mods/default/locale/default.ja.tr
Normal file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=鍵のかかったチェスト
|
||||
Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
|
||||
You do not own this chest.=あなたはこのチェストの所有者ではありません。
|
||||
a locked chest=ロックされたチェスト
|
||||
Chest=チェスト
|
||||
Write=
|
||||
Read=
|
||||
Title:=題名
|
||||
Contents:=内容
|
||||
Save=保存
|
||||
by @1=@1著
|
||||
Page @1 of @2=@1 / @2 ページ
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=@2著「@1」
|
||||
Blueberries=ブルーベリー
|
||||
Book=本
|
||||
Book with Text=テキストが書かれた本
|
||||
Bronze Ingot=青銅インゴット
|
||||
Clay Brick=粘土レンガ
|
||||
Clay Lump=粘土の塊
|
||||
Coal Lump=石炭
|
||||
Copper Ingot=銅インゴット
|
||||
Copper Lump=銅の塊
|
||||
Diamond=ダイヤモンド
|
||||
Flint=火打ち石
|
||||
Gold Ingot=金インゴット
|
||||
Gold Lump=金の塊
|
||||
Iron Lump=鉄の塊
|
||||
Mese Crystal=メセクリスタル
|
||||
Mese Crystal Fragment=メセクリスタルの破片
|
||||
Obsidian Shard=黒曜石の破片
|
||||
Paper=紙
|
||||
Steel Ingot=鉄インゴット
|
||||
Stick=棒
|
||||
Tin Ingot=スズインゴット
|
||||
Tin Lump=スズの塊
|
||||
Furnace is empty=かまどは空です
|
||||
100% (output full)=100%(フル出力)
|
||||
@1%=@1%
|
||||
Not cookable=調理できません
|
||||
Empty=空
|
||||
Furnace active=かまどは燃えてます
|
||||
Furnace inactive=かまどは消えています
|
||||
(Item: @1; Fuel: @2)=(アイテム: @1; 燃料: @2)
|
||||
Furnace=かまど
|
||||
Stone=石
|
||||
Cobblestone=丸石
|
||||
Stone Brick=石レンガ
|
||||
Stone Block=石ブロック
|
||||
Mossy Cobblestone=苔むした丸石
|
||||
Desert Stone=砂漠の石
|
||||
Desert Cobblestone=砂漠の丸石
|
||||
Desert Stone Brick=砂漠の石レンガ
|
||||
Desert Stone Block=砂漠の石ブロック
|
||||
Sandstone=砂岩
|
||||
Sandstone Brick=砂岩レンガ
|
||||
Sandstone Block=砂岩ブロック
|
||||
Desert Sandstone=砂漠の砂岩
|
||||
Desert Sandstone Brick=砂漠の砂岩レンガ
|
||||
Desert Sandstone Block=砂漠の砂岩ブロック
|
||||
Silver Sandstone=銀の砂岩
|
||||
Silver Sandstone Brick=銀の砂岩レンガ
|
||||
Silver Sandstone Block=銀の砂岩ブロック
|
||||
Obsidian=黒曜石
|
||||
Obsidian Brick=黒曜石レンガ
|
||||
Obsidian Block=黒曜石ブロック
|
||||
Dirt=土
|
||||
Dirt with Grass=草のついた土
|
||||
Dirt with Grass and Footsteps=足あとと草のついた土
|
||||
Dirt with Savanna Grass=サバンナの草のついた土
|
||||
Dirt with Snow=雪のついた土
|
||||
Dirt with Rainforest Litter=熱帯雨林のよごれた土
|
||||
Dirt with Coniferous Litter=針葉樹のよごれた土
|
||||
Savanna Dirt=サバンナの土
|
||||
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土
|
||||
Permafrost=永久凍土
|
||||
Permafrost with Stones=石のついた永久凍土
|
||||
Permafrost with Moss=苔のついた永久凍土
|
||||
Sand=砂
|
||||
Desert Sand=砂漠の砂
|
||||
Silver Sand=銀の砂
|
||||
Gravel=砂利
|
||||
Clay=粘土
|
||||
Snow=雪
|
||||
Snow Block=雪ブロック
|
||||
Ice=氷
|
||||
Cave Ice=洞窟の氷
|
||||
Apple Tree=リンゴの木
|
||||
Apple Wood Planks=リンゴの板材
|
||||
Apple Tree Sapling=リンゴの苗木
|
||||
Apple Tree Leaves=リンゴの葉
|
||||
Apple=リンゴ
|
||||
Apple Marker=リンゴのマーカー
|
||||
Jungle Tree=ジャングルの木
|
||||
Jungle Wood Planks=ジャングルの板材
|
||||
Jungle Tree Leaves=ジャングルの木の葉
|
||||
Jungle Tree Sapling=ジャングルの木の苗木
|
||||
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木
|
||||
Pine Tree=マツの木
|
||||
Pine Wood Planks=マツの板材
|
||||
Pine Needles=マツの葉
|
||||
Pine Tree Sapling=マツの苗木
|
||||
Acacia Tree=アカシアの木
|
||||
Acacia Wood Planks=アカシアの板材
|
||||
Acacia Tree Leaves=アカシアの葉
|
||||
Acacia Tree Sapling=アカシアの苗木
|
||||
Aspen Tree=ポプラの木
|
||||
Aspen Wood Planks=ポプラの板材
|
||||
Aspen Tree Leaves=ポプラの葉
|
||||
Aspen Tree Sapling=ポプラの苗木
|
||||
Coal Ore=石炭鉱石
|
||||
Coal Block=石炭ブロック
|
||||
Iron Ore=鉄の鉱石
|
||||
Steel Block=鉄ブロック
|
||||
Copper Ore=銅の鉱石
|
||||
Copper Block=銅ブロック
|
||||
Tin Ore=スズの鉱石
|
||||
Tin Block=スズブロック
|
||||
Bronze Block=青銅ブロック
|
||||
Mese Ore=メセ鉱石
|
||||
Mese Block=メセブロック
|
||||
Gold Ore=金の鉱石
|
||||
Gold Block=金ブロック
|
||||
Diamond Ore=ダイヤモンドの鉱石
|
||||
Diamond Block=ダイヤモンドブロック
|
||||
Cactus=サボテン
|
||||
Large Cactus Seedling=大きなサボテンの苗
|
||||
Papyrus=パピルス
|
||||
Dry Shrub=枯れた低木
|
||||
Jungle Grass=ジャングルの草
|
||||
Grass=草
|
||||
Savanna Grass=サバンナの草
|
||||
Fern=シダ
|
||||
Marram Grass=マラムの草
|
||||
Bush Stem=低木の幹
|
||||
Bush Leaves=低木の葉
|
||||
Bush Sapling=低木の苗木
|
||||
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実
|
||||
Blueberry Bush Leaves=ブルーベリーの低木の葉
|
||||
Blueberry Bush Sapling=ブルーベリーの低木の苗木
|
||||
Acacia Bush Stem=アカシアの低木の幹
|
||||
Acacia Bush Leaves=アカシアの低木の葉
|
||||
Acacia Bush Sapling=アカシアの低木の苗木
|
||||
Pine Bush Stem=マツの低木の幹
|
||||
Pine Bush Needles=マツの低木の葉
|
||||
Pine Bush Sapling=マツの低木の苗木
|
||||
Kelp=コンブ
|
||||
Green Coral=緑色のサンゴ
|
||||
Pink Coral=桃色のサンゴ
|
||||
Cyan Coral=青緑色のサンゴ
|
||||
Brown Coral=茶色のサンゴ
|
||||
Orange Coral=橙色のサンゴ
|
||||
Coral Skeleton=サンゴのしがい
|
||||
Water Source=水源
|
||||
Flowing Water=水流
|
||||
River Water Source=川の水源
|
||||
Flowing River Water=川の水流
|
||||
Lava Source=溶岩
|
||||
Flowing Lava=流れる溶岩
|
||||
Empty Bookshelf=空の本棚
|
||||
Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2 冊)
|
||||
Bookshelf=本棚
|
||||
Text too long=テキストが長すぎます
|
||||
"@1"=「@1」
|
||||
Wooden Sign=木の看板
|
||||
Steel Sign=鉄の看板
|
||||
Wooden Ladder=木のはしご
|
||||
Steel Ladder=鉄のはしご
|
||||
Apple Wood Fence=リンゴのフェンス
|
||||
Acacia Wood Fence=アカシアのフェンス
|
||||
Jungle Wood Fence=ジャングルのフェンス
|
||||
Pine Wood Fence=マツのフェンス
|
||||
Aspen Wood Fence=ポプラのフェンス
|
||||
Apple Wood Fence Rail=リンゴのフェンスレール
|
||||
Acacia Wood Fence Rail=アカシアのフェンスレール
|
||||
Jungle Wood Fence Rail=ジャングルのフェンスレール
|
||||
Pine Wood Fence Rail=マツのフェンスレール
|
||||
Aspen Wood Fence Rail=ポプラのフェンスレール
|
||||
Glass=ガラス
|
||||
Obsidian Glass=黒曜石のガラス
|
||||
Brick Block=レンガブロック
|
||||
Mese Lamp=メセの塊
|
||||
Apple Wood Mese Post Light=リンゴのメセ灯柱
|
||||
Acacia Wood Mese Post Light=アカシアのメセ灯柱
|
||||
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
|
||||
Pine Wood Mese Post Light=マツのメセ灯柱
|
||||
Aspen Wood Mese Post Light=ポプラのメセ灯柱
|
||||
Cloud=雲
|
||||
Wooden Pickaxe=木のつるはし
|
||||
Stone Pickaxe=石のつるはし
|
||||
Bronze Pickaxe=青銅のつるはし
|
||||
Steel Pickaxe=鉄のつるはし
|
||||
Mese Pickaxe=メセのつるはし
|
||||
Diamond Pickaxe=ダイヤモンドのつるはし
|
||||
Wooden Shovel=木のシャベル
|
||||
Stone Shovel=石のシャベル
|
||||
Bronze Shovel=青銅のシャベル
|
||||
Steel Shovel=鉄のシャベル
|
||||
Mese Shovel=メセのシャベル
|
||||
Diamond Shovel=ダイヤモンドのシャベル
|
||||
Wooden Axe=木の斧
|
||||
Stone Axe=石の斧
|
||||
Bronze Axe=青銅の斧
|
||||
Steel Axe=鉄の斧
|
||||
Mese Axe=メセの斧
|
||||
Diamond Axe=ダイヤモンドの斧
|
||||
Wooden Sword=木の剣
|
||||
Stone Sword=石の剣
|
||||
Bronze Sword=青銅の剣
|
||||
Steel Sword=鉄の剣
|
||||
Mese Sword=メセの剣
|
||||
Diamond Sword=ダイヤモンドの剣
|
||||
Torch=松明
|
||||
@1 will intersect protection on growth.=@1は成長するとき保護と交差します。
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
|
|||
You do not own this chest.=.i do na ponse lo ti gairvau
|
||||
a locked chest=lo selstela gairvau
|
||||
Chest=lo gairvau
|
||||
Write=ciska
|
||||
Read=tcidu
|
||||
Title:=cmene
|
||||
Contents:=se cukta
|
||||
Save=rejgau
|
||||
by @1=la'o zo'i.@1.zo'i te cukta
|
||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
|
||||
Page @1 of @2=meirmoi fe li @1 li @2
|
||||
The book you were writing to mysteriously disappeared.=lo cukta poi do ciska ke'a cu cizra canci
|
||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
||||
Skeleton Key=lo greku ckiku
|
||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
|
||||
Blueberries=lo blajba
|
||||
Book=lo cukta
|
||||
Book with Text=lo cukta joi selci'a
|
||||
|
@ -58,7 +59,7 @@ Sandstone Block=lo canro'i bliku
|
|||
Desert Sandstone=lo cantu'a canro'i
|
||||
Desert Sandstone Brick=lo morna ke cantu'a canro'i
|
||||
Desert Sandstone Block=lo cantu'a canro'i bliku
|
||||
Silver Sandstone=lo rijyska sanro'i
|
||||
Silver Sandstone=lo rijyska canro'i
|
||||
Silver Sandstone Brick=lo morna ke rijyska canro'i
|
||||
Silver Sandstone Block=lo rijyska canro'i bliku
|
||||
Obsidian=lo je'erma'ablaci
|
||||
|
@ -73,9 +74,9 @@ Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi
|
|||
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
|
||||
Savanna Dirt=lo sudytu'a dertu
|
||||
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
|
||||
Permafrost=le bislunsa dertu
|
||||
Permafrost with Stones=le bislunsa bo dertu joi rokci
|
||||
Permafrost with Moss=le bislunsa bo dertu joi clika
|
||||
Permafrost=lo vi'orbisloi
|
||||
Permafrost with Stones=lo vi'orbisloi joi rokci
|
||||
Permafrost with Moss=lo vi'orbisloi joi clika
|
||||
Sand=lo canre
|
||||
Desert Sand=lo cantu'a canre
|
||||
Silver Sand=lo rijyska canre
|
||||
|
@ -86,7 +87,7 @@ Snow Block=lo snime bliku
|
|||
Ice=lo bisli
|
||||
Cave Ice=lo kevzda bisli
|
||||
Apple Tree=lo plisytricu ricystani
|
||||
Apple Wood Planks=lo plise mudri tanbo
|
||||
Apple Wood Planks=lo plisymudri tanbo
|
||||
Apple Tree Sapling=lo plisytricu ciftricu
|
||||
Apple Tree Leaves=lo plisytricu pezli
|
||||
Apple=lo plise
|
||||
|
@ -97,7 +98,7 @@ Jungle Tree Leaves=lo glatimdemricfoi pezli
|
|||
Jungle Tree Sapling=lo glatimdemricfoi ciftricu
|
||||
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
|
||||
Pine Tree=lo ckunu ricystani
|
||||
Pine Wood Planks=lo ckunu mudri tanbo
|
||||
Pine Wood Planks=lo ku'urmudri tanbo
|
||||
Pine Needles=lo ckunu jezpezli
|
||||
Pine Tree Sapling=lo ckunu ciftricu
|
||||
Acacia Tree=lo atkaci,ia ricystani
|
||||
|
@ -166,25 +167,25 @@ Wooden Sign=lo mudri sinxa
|
|||
Steel Sign=lo gasta sinxa
|
||||
Wooden Ladder=lo mudri rajyserti
|
||||
Steel Ladder=lo gasta rajyserti
|
||||
Apple Wood Fence=lo plise mudri garbi'u
|
||||
Apple Wood Fence=lo plisymudri garbi'u
|
||||
Acacia Wood Fence=lo atkaci,ia mudri garbi'u
|
||||
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
|
||||
Pine Wood Fence=lo ckunu mudri garbi'u
|
||||
Pine Wood Fence=lo ku'urmudri garbi'u
|
||||
Aspen Wood Fence=lo mudrpopulu garbi'u
|
||||
Apple Wood Fence Rail=lo plise mudri garbi'u garna
|
||||
Apple Wood Fence Rail=lo plisymudri garbi'u garna
|
||||
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
|
||||
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
|
||||
Pine Wood Fence Rail=lo ckunu mudri garbi'u garna
|
||||
Pine Wood Fence Rail=lo ku'urmudri garbi'u garna
|
||||
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
|
||||
Glass=lo blaci
|
||||
Obsidian Glass=lo je'erma'ablaci blaci
|
||||
Brick Block=lo kitybli bliku
|
||||
Mese Lamp=lo za'e kunrmese tergu'i
|
||||
Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i
|
||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i
|
||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i
|
||||
Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i
|
||||
Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i
|
||||
Mese Lamp=lo za'e gusrmese
|
||||
Apple Wood Mese Post Light=lo plisymudri ke kamju za'e gusrmese
|
||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri ke kamju za'e gusrmese
|
||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri ke kamju za'e gusrmese
|
||||
Pine Wood Mese Post Light=lo ku'urmudri ke kamju za'e gusrmese
|
||||
Aspen Wood Mese Post Light=lo mudrpopulu ke kamju za'e gusrmese
|
||||
Cloud=lo dilnu
|
||||
Wooden Pickaxe=lo mudri velkakpymru
|
||||
Stone Pickaxe=lo rokci velkakpymru
|
||||
|
@ -210,6 +211,5 @@ Bronze Sword=lo ransu cladakyxa'i
|
|||
Steel Sword=lo gasta cladakyxa'i
|
||||
Mese Sword=lo za'e kunrmese cladakyxa'i
|
||||
Diamond Sword=lo tabjme cladakyxa'i
|
||||
Key=lo ckiku
|
||||
Torch=lo fagytergu'i
|
||||
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
|||
You do not own this chest.=Ini bukan peti milik anda.
|
||||
a locked chest=peti berkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Beri Biru
|
||||
Book=Buku
|
||||
Book with Text=Buku Bertulisan
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=Pedang Gangsa
|
|||
Steel Sword=Pedang Keluli
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Intan
|
||||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
|
||||
|
||||
|
|
215
mods/default/locale/default.pl.tr
Normal file
215
mods/default/locale/default.pl.tr
Normal file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Zablokowana skrzynia
|
||||
Locked Chest (owned by @1)=Zablokowana skrzynia (właściciel: @1)
|
||||
You do not own this chest.=Nie jesteś właścicielem tej skrzyni.
|
||||
a locked chest=zablokowana skrzynia
|
||||
Chest=Skrzynia
|
||||
Write=Zapis
|
||||
Read=Odczyt
|
||||
Title:=Tytuł:
|
||||
Contents:=Zawartość:
|
||||
Save=Zapisz
|
||||
by @1=autor: @1
|
||||
Page @1 of @2=Strona @1 z @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" przez @2
|
||||
Blueberries=Jagody
|
||||
Book=Książka
|
||||
Book with Text=Zapisana książka
|
||||
Bronze Ingot=Sztabka brązu
|
||||
Clay Brick=Gliniana cegła
|
||||
Clay Lump=Glina
|
||||
Coal Lump=Węgiel
|
||||
Copper Ingot=Sztabka miedzi
|
||||
Copper Lump=Bryłka miedzi
|
||||
Diamond=Diament
|
||||
Flint=Krzemień
|
||||
Gold Ingot=Sztabka złota
|
||||
Gold Lump=Bryłka złota
|
||||
Iron Lump=Bryłka żelaza
|
||||
Mese Crystal=Kryształ Mese
|
||||
Mese Crystal Fragment=Fragment kryształu Mese
|
||||
Obsidian Shard=Odłamek obsydianu
|
||||
Paper=Papier
|
||||
Steel Ingot=Sztabka stali
|
||||
Stick=Patyk
|
||||
Tin Ingot=Sztabka cyny
|
||||
Tin Lump=Bryłka cyny
|
||||
Furnace is empty=Piec jest pusty
|
||||
100% (output full)=100% (zapełnione)
|
||||
@1%=@1%
|
||||
Not cookable=Nie nadaje się do przepalania
|
||||
Empty=Puste
|
||||
Furnace active=Piec aktywny
|
||||
Furnace inactive=Piec nieaktywny
|
||||
(Item: @1; Fuel: @2)=(Przedmiot: @1; Paliwo: @2)
|
||||
Furnace=Piec
|
||||
Stone=Kamień
|
||||
Cobblestone=Bruk
|
||||
Stone Brick=Kamienne cegły
|
||||
Stone Block=Blok kamienia
|
||||
Mossy Cobblestone=Bruk z mchem
|
||||
Desert Stone=Pustynny kamień
|
||||
Desert Cobblestone=Pustynny bruk
|
||||
Desert Stone Brick=Pustynne kamienne cegły
|
||||
Desert Stone Block=Blok pustynnego kamienia
|
||||
Sandstone=Piaskowiec
|
||||
Sandstone Brick=Cegły z piaskowca
|
||||
Sandstone Block=Blok piaskowca
|
||||
Desert Sandstone=Pustynny piaskowiec
|
||||
Desert Sandstone Brick=Cegły z pustynnego piaskowca
|
||||
Desert Sandstone Block=Blok pustynnego piaskowca
|
||||
Silver Sandstone=Srebrny piaskowiec
|
||||
Silver Sandstone Brick=Cegły z srebrnego piaskowca
|
||||
Silver Sandstone Block=Blok srebrnego piaskowca
|
||||
Obsidian=Obsydian
|
||||
Obsidian Brick=Obsydianowe cegły
|
||||
Obsidian Block=Blok obsydianu
|
||||
Dirt=Ziemia
|
||||
Dirt with Grass=Ziemia z trawą
|
||||
Dirt with Grass and Footsteps=Ziemia z trawą i śladami
|
||||
Dirt with Savanna Grass=Ziemia z sawannową trawą
|
||||
Dirt with Snow=Ziemia ze śniegiem
|
||||
Dirt with Rainforest Litter=Ziemia ze ściółką lasu deszczowego
|
||||
Dirt with Coniferous Litter=Ziemia ze ściółką lasu iglastego
|
||||
Savanna Dirt=Sawannowa ziemia
|
||||
Savanna Dirt with Savanna Grass=Sawannowa ziemia z sawannową trawą
|
||||
Permafrost=Zmarzlina
|
||||
Permafrost with Stones=Zmarzlina z kamieniami
|
||||
Permafrost with Moss=Zmarzlina z mchem
|
||||
Sand=Piasek
|
||||
Desert Sand=Pustynny piasek
|
||||
Silver Sand=Srebrny piasek
|
||||
Gravel=Żwir
|
||||
Clay=Glina
|
||||
Snow=Śnieg
|
||||
Snow Block=Blok śniegu
|
||||
Ice=Lód
|
||||
Cave Ice=Jaskiniowy lód
|
||||
Apple Tree=Jabłkowe drewno
|
||||
Apple Wood Planks=Deski z drzewa jabłkowego
|
||||
Apple Tree Sapling=Sadzonka drzewa jabłkowego
|
||||
Apple Tree Leaves=Liście drzewa jabłkowego
|
||||
Apple=Jabłko
|
||||
Apple Marker=Znacznik jabłka
|
||||
Jungle Tree=Dżunglowe drewno
|
||||
Jungle Wood Planks=Deski z dżunglowego drzewa
|
||||
Jungle Tree Leaves=Liście dżunglowego drzewa
|
||||
Jungle Tree Sapling=Sadzonka dżunglowego drzewa
|
||||
Emergent Jungle Tree Sapling=Wyłaniająca się sadzonka dżunglowego drzewa
|
||||
Pine Tree=Sosnowe drewno
|
||||
Pine Wood Planks=Deski z sosnowego drzewa
|
||||
Pine Needles=Sosnowe igły
|
||||
Pine Tree Sapling=Sadzonka sosnowego drzewa
|
||||
Acacia Tree=Akacjowe drewno
|
||||
Acacia Wood Planks=Deski z akacjowego drzewa
|
||||
Acacia Tree Leaves=Liście akacjowego drzewa
|
||||
Acacia Tree Sapling=Sadzonka akacjowego drzewa
|
||||
Aspen Tree=Brzozowe drzewo
|
||||
Aspen Wood Planks=Deski z brzozowego drzewa
|
||||
Aspen Tree Leaves=Liście brzozowego drzewa
|
||||
Aspen Tree Sapling=Sadzonka brzozowego drzewa
|
||||
Coal Ore=Ruda węgla
|
||||
Coal Block=Blok węgla
|
||||
Iron Ore=Ruda żelaza
|
||||
Steel Block=Blok stali
|
||||
Copper Ore=Ruda miedzi
|
||||
Copper Block=Blok miedzi
|
||||
Tin Ore=Ruda cyny
|
||||
Tin Block=Blok cyny
|
||||
Bronze Block=Blok brązu
|
||||
Mese Ore=Ruda Mese
|
||||
Mese Block=Blok Mese
|
||||
Gold Ore=Ruda złota
|
||||
Gold Block=Blok złota
|
||||
Diamond Ore=Ruda diamentu
|
||||
Diamond Block=Blok diamentu
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Sadzonka dużego kaktusa
|
||||
Papyrus=Papirus
|
||||
Dry Shrub=Uschnięty krzak
|
||||
Jungle Grass=Dżunglowa trawa
|
||||
Grass=Trawa
|
||||
Savanna Grass=Sawannowa trawa
|
||||
Fern=Paproć
|
||||
Marram Grass=Trzcinnik leśny
|
||||
Bush Stem=Korzeń krzaku
|
||||
Bush Leaves=Liście krzaku
|
||||
Bush Sapling=Sadzonka krzaku
|
||||
Blueberry Bush Leaves with Berries=Liście jagodowego krzaku z jagodami
|
||||
Blueberry Bush Leaves=Liście jagodowego krzaku
|
||||
Blueberry Bush Sapling=Sadzonka jagodowego krzaku
|
||||
Acacia Bush Stem=Korzeń akacjowego krzaku
|
||||
Acacia Bush Leaves=Liście akacjowego krzaku
|
||||
Acacia Bush Sapling=Sadzonka akacjowego krzaku
|
||||
Pine Bush Stem=Korzeń sosnowego krzaku
|
||||
Pine Bush Needles=Igły sosnowego krzaku
|
||||
Pine Bush Sapling=Sadzonka sosnowego krzaku
|
||||
Kelp=Wodorost
|
||||
Green Coral=Zielony koralowiec
|
||||
Pink Coral=Różowy koralowiec
|
||||
Cyan Coral=Cyjanowy koralowiec
|
||||
Brown Coral=Brązowy koralowiec
|
||||
Orange Coral=Pomarańczowy koralowiec
|
||||
Coral Skeleton=Szkielet koralowca
|
||||
Water Source=Źródło wody
|
||||
Flowing Water=Płynąca woda
|
||||
River Water Source=Źródło wody rzecznej
|
||||
Flowing River Water=Płynąca woda rzeczna
|
||||
Lava Source=Źródło lawy
|
||||
Flowing Lava=Płynąca lawa
|
||||
Empty Bookshelf=Pusta półka na książki
|
||||
Bookshelf (@1 written, @2 empty books)=Półka na książki (@1 zapisanych, @2 pustych książek)
|
||||
Bookshelf=Półka na książki
|
||||
Text too long=Tekst jest zbyt długi
|
||||
"@1"="@1"
|
||||
Wooden Sign=Drewniana tabliczka
|
||||
Steel Sign=Stalowa tabliczka
|
||||
Wooden Ladder=Drewniana drabina
|
||||
Steel Ladder=Stalowa drabina
|
||||
Apple Wood Fence=Płot z jabłkowego drzewa
|
||||
Acacia Wood Fence=Płot z akacjowego drzewa
|
||||
Jungle Wood Fence=Płot z dżunglowego drzewa
|
||||
Pine Wood Fence=Płot z sosnowego drzewa
|
||||
Aspen Wood Fence=Płot z brzozowego drzewa
|
||||
Apple Wood Fence Rail=Szyna ogrodzeniowa z jabłkowego drzewa
|
||||
Acacia Wood Fence Rail=Szyna ogrodzeniowa z akacjowego drzewa
|
||||
Jungle Wood Fence Rail=Szyna ogrodzeniowa z dżunglowego drzewa
|
||||
Pine Wood Fence Rail=Szyna ogrodzeniowa z sosnowego drzewa
|
||||
Aspen Wood Fence Rail=Szyna ogrodzeniowa z brzozowego drzewa
|
||||
Glass=Szkło
|
||||
Obsidian Glass=Obsydianowe szkło
|
||||
Brick Block=Blok cegieł
|
||||
Mese Lamp=Lampa Mese
|
||||
Apple Wood Mese Post Light=Lampa Mese z obramowaniem z jabłkowego drzewa
|
||||
Acacia Wood Mese Post Light=Lampa Mese z obramowaniem z akacjowego drzewa
|
||||
Jungle Wood Mese Post Light=Lampa Mese z obramowaniem z dżunglowego drzewa
|
||||
Pine Wood Mese Post Light=Lampa Mese z obramowaniem z sosnowego drzewa
|
||||
Aspen Wood Mese Post Light=Lampa Mese z obramowaniem z brzozowego drzewa
|
||||
Cloud=Chmura
|
||||
Wooden Pickaxe=Drewniany kilof
|
||||
Stone Pickaxe=Kamienny kilof
|
||||
Bronze Pickaxe=Brązowy kilof
|
||||
Steel Pickaxe=Stalowy kilof
|
||||
Mese Pickaxe=Mesowy kilof
|
||||
Diamond Pickaxe=Diamentowy kilof
|
||||
Wooden Shovel=Drewniana łopata
|
||||
Stone Shovel=Kamienna łopata
|
||||
Bronze Shovel=Brązowa łopata
|
||||
Steel Shovel=Stalowa łopata
|
||||
Mese Shovel=Mesowa łopata
|
||||
Diamond Shovel=Diamentowa łopata
|
||||
Wooden Axe=Drewniana siekiera
|
||||
Stone Axe=Kamienna siekiera
|
||||
Bronze Axe=Brązowa siekiera
|
||||
Steel Axe=Stalowa siekiera
|
||||
Mese Axe=Mesowa siekiera
|
||||
Diamond Axe=Diamentowa siekiera
|
||||
Wooden Sword=Drewniany miecz
|
||||
Stone Sword=Kamienny miecz
|
||||
Bronze Sword=Brązowy miecz
|
||||
Steel Sword=Stalowy miecz
|
||||
Mese Sword=Mesowy miecz
|
||||
Diamond Sword=Diamentowy miecz
|
||||
Torch=Pochodnia
|
||||
@1 will intersect protection on growth.=@1 będzie kolidować z ochroną terenu podczas rośnięcia.
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
|
|||
You do not own this chest.=Você não é dono deste baú.
|
||||
a locked chest=um baú trancado
|
||||
Chest=Baú
|
||||
Write=
|
||||
Read=
|
||||
Title:=Título:
|
||||
Contents:=Conteúdo:
|
||||
Save=Salvar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Chave de Mestra
|
||||
Key to @1's @2=Chave para @2 de @1
|
||||
Blueberries=Mirtilo
|
||||
Book=Livro
|
||||
Book with Text=Livro com Texto
|
||||
|
@ -210,6 +211,5 @@ Bronze Sword=Espada de Bronze
|
|||
Steel Sword=Espada de Aço
|
||||
Mese Sword=Espada de Mese
|
||||
Diamond Sword=Espada de Diamante
|
||||
Key=Chave
|
||||
Torch=Tocha
|
||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад
|
|||
You do not own this chest.=Вы не владелец этого сундука.
|
||||
a locked chest=заблокированный сундук
|
||||
Chest=Сундук
|
||||
Write=
|
||||
Read=
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" @2
|
||||
Skeleton Key=Ключ Скелета
|
||||
Key to @1's @2=Ключ к @2 от @1
|
||||
Blueberries=Черника
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
|
@ -67,12 +68,12 @@ Obsidian Block=Обсидиановый Блок
|
|||
Dirt=Земля
|
||||
Dirt with Grass=Земля с Травой
|
||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Savanna Grass=Земля с Саванной Травой
|
||||
Dirt with Snow=Земля Со Снегом
|
||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Savanna Dirt=Саванная Земля
|
||||
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
|
||||
Permafrost=Замороженная Почва
|
||||
Permafrost with Stones=Замороженная Почва с Камнями
|
||||
Permafrost with Moss=Замороженная Почва с Мхом
|
||||
|
@ -129,7 +130,7 @@ Papyrus=Папирус
|
|||
Dry Shrub=Сухой Куст
|
||||
Jungle Grass=Тропическая Трава
|
||||
Grass=Трава
|
||||
Savanna Grass=
|
||||
Savanna Grass=Саванная Трава
|
||||
Fern=Папоротник
|
||||
Marram Grass=Песколюб
|
||||
Bush Stem=Стебли Куста
|
||||
|
@ -180,11 +181,11 @@ Glass=Стекло
|
|||
Obsidian Glass=Обсидиановое Стекло
|
||||
Brick Block=Кирпичный Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
|
||||
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
|
||||
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
|
||||
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
|
||||
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
|
||||
Cloud=Облако
|
||||
Wooden Pickaxe=Деревянная Кирка
|
||||
Stone Pickaxe=Каменная Кирка
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=Бронзовый Меч
|
|||
Steel Sword=Стальной Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазный Меч
|
||||
Key=Ключ
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||
|
||||
|
|
|
@ -1,225 +0,0 @@
|
|||
# textdomain: default
|
||||
## textdomain: default
|
||||
Locked Chest=Låst kista
|
||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||
You do not own this chest.=Du äger inte denna kistan.
|
||||
a locked chest=en låst kista
|
||||
Chest=Kista
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
"@1" by @2="@1" av @2
|
||||
Skeleton Key=Skelett Nyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Bronze Ingot=Brons tacka
|
||||
Clay Brick=Tegelsten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kol Klumo
|
||||
Copper Ingot=Koppar tacka
|
||||
Copper Lump=Koppar Klump
|
||||
Diamond=Diamant
|
||||
Flint=Flinta
|
||||
Gold Ingot=Guld tacka
|
||||
Gold Lump=Guld Klump
|
||||
Iron Lump=Järn Klump
|
||||
Mese Crystal=Mese Kristall
|
||||
Mese Crystal Fragment=Mese Kristall Fragment
|
||||
Obsidian Shard=Obsidian Skärva
|
||||
Paper=Papper
|
||||
Steel Ingot=Stål tacka
|
||||
Stick=Pinne
|
||||
Tin Ingot=Tenn tacka
|
||||
Tin Lump=Tenn Klump
|
||||
Furnace is empty=Ugnen är tom
|
||||
100% (output full)=100% (utgången full)
|
||||
@1%=@1%
|
||||
Not cookable=Inte kokbar
|
||||
Empty=Tom
|
||||
Furnace active=Ugn aktiv
|
||||
Furnace inactive=Ugn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||
Furnace=Ugn
|
||||
Stone=Sten
|
||||
Cobblestone=Kullersten
|
||||
Stone Brick=Stentegel
|
||||
Stone Block=Sten block
|
||||
Mossy Cobblestone=Mossig kullersten
|
||||
Desert Stone=Öken sten
|
||||
Desert Cobblestone=Öken kullersten
|
||||
Desert Stone Brick=Öken stentegel
|
||||
Desert Stone Block=Öken sten block
|
||||
Sandstone=Sandsten
|
||||
Sandstone Brick=Sandstenstegel
|
||||
Sandstone Block=Sandsten block
|
||||
Desert Sandstone=Öken sandsten
|
||||
Desert Sandstone Brick=Öken Sandstenstegel
|
||||
Desert Sandstone Block=Öken sandsten block
|
||||
Silver Sandstone=Silver sandsten
|
||||
Silver Sandstone Brick=Silver Sandstenstegel
|
||||
Silver Sandstone Block=Silver sandsten block
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidiantegel
|
||||
Obsidian Block=Obsidian block
|
||||
Dirt=Jord
|
||||
Dirt with Grass=Jord med gräs
|
||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Jord med snö
|
||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||
Dirt with Coniferous Litter=Jord med Barrträd
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mossa
|
||||
Sand=Sand
|
||||
Desert Sand=Öken sand
|
||||
Silver Sand=Silver sand
|
||||
Gravel=Grus
|
||||
Clay=Lera
|
||||
Snow=Snö
|
||||
Snow Block=Snö block
|
||||
Ice=Is
|
||||
Cave Ice=Grott Is
|
||||
Apple Tree=Äpple Träd
|
||||
Apple Wood Planks=Äpple Plankor
|
||||
Apple Tree Sapling=Äpple Planta
|
||||
Apple Tree Leaves=Äpple Löv
|
||||
Apple=Äpple
|
||||
Apple Marker=Äpple Markör
|
||||
Jungle Tree=Djungel Träd
|
||||
Jungle Wood Planks=Djungel Plankor
|
||||
Jungle Tree Leaves=Djungel Löv
|
||||
Jungle Tree Sapling=Djungel Planta
|
||||
Emergent Jungle Tree Sapling=Nybliven Djungel Planta
|
||||
Pine Tree=Tall
|
||||
Pine Wood Planks= Tall Plankor
|
||||
Pine Needles=Granbarr
|
||||
Pine Tree Sapling=Tall Planta
|
||||
Acacia Tree=Akacia Träd
|
||||
Acacia Wood Planks=Akacia Plankor
|
||||
Acacia Tree Leaves=Akacia Löv
|
||||
Acacia Tree Sapling=Akacia Planta
|
||||
Aspen Tree=Asp
|
||||
Aspen Wood Planks=Asp Plankor
|
||||
Aspen Tree Leaves=Asp Löv
|
||||
Aspen Tree Sapling=Asp Planta
|
||||
Coal Ore=Kol Malm
|
||||
Coal Block=Kol Block
|
||||
Iron Ore=Järn Malm
|
||||
Steel Block=Stål Block
|
||||
Copper Ore=Koppar Malm
|
||||
Copper Block=Koppar Block
|
||||
Tin Ore=Tenn Malm
|
||||
Tin Block=Tenn Block
|
||||
Bronze Block=Brons Block
|
||||
Mese Ore=Mese Malm
|
||||
Mese Block=Mese Block
|
||||
Gold Ore=Guld Malm
|
||||
Gold Block=Guld Block
|
||||
Diamond Ore=Diamant Malm
|
||||
Diamond Block=Diamant Block
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Stor kaktusplanta
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Torr Buske
|
||||
Jungle Grass=Djungel Gräs
|
||||
Grass=Gräs
|
||||
Savanna Grass=
|
||||
Fern=Ormbunke
|
||||
Marram Grass=Marram Gräs
|
||||
Bush Stem=Busk Stam
|
||||
Bush Leaves=Busk Löv
|
||||
Bush Sapling=Busk Planta
|
||||
Blueberry Bush Leaves with Berries=Blåbärsbusks Löv med Bär
|
||||
Blueberry Bush Leaves=Blåbärsbusks Löv
|
||||
Blueberry Bush Sapling=Blåbärsbusks Plantga
|
||||
Acacia Bush Stem=Akacia Busks Stam
|
||||
Acacia Bush Leaves=Akacia Busks Löv
|
||||
Acacia Bush Sapling=Akacia Busks Planta
|
||||
Pine Bush Stem=Tall Busks Stam
|
||||
Pine Bush Needles=Tall Busks Granbarr
|
||||
Pine Bush Sapling=Tall Busks Planta
|
||||
Kelp=Brunalg
|
||||
Green Coral=Grön Korall
|
||||
Pink Coral=Rosa Korall
|
||||
Cyan Coral=Cyan Korall
|
||||
Brown Coral=Brun Korall
|
||||
Orange Coral=Orange Korall
|
||||
Coral Skeleton=Korall Skelett
|
||||
Water Source=Vattenkälla
|
||||
Flowing Water=Flödande Vatten
|
||||
River Water Source=Flodvattenkälla
|
||||
Flowing River Water=Flödande Flodvatten
|
||||
Lava Source=Lavakälla
|
||||
Flowing Lava=Flödande Lava
|
||||
Empty Bookshelf=Tom Bokhylla
|
||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||
Bookshelf=Bokhylla
|
||||
Text too long=Text för lång
|
||||
"@1"="@1"
|
||||
Wooden Sign=Trä Skylt
|
||||
Steel Sign=Stål Skylt
|
||||
Wooden Ladder=Trä Stege
|
||||
Steel Ladder=Stål Stege
|
||||
Apple Wood Fence=Äpple Trä Staket
|
||||
Acacia Wood Fence=Akacia Trä Staket
|
||||
Jungle Wood Fence=Djungel Trä Staket
|
||||
Pine Wood Fence=Tall Trä Staket
|
||||
Aspen Wood Fence=Asp Trä Staket
|
||||
Apple Wood Fence Rail=Äpple Trä Staket Pinne
|
||||
Acacia Wood Fence Rail=Akacia Trä Staket Pinne
|
||||
Jungle Wood Fence Rail=Djungel Trä Staket Pinne
|
||||
Pine Wood Fence Rail=Tall Trä Staket Pinne
|
||||
Aspen Wood Fence Rail=Asp Trä Staket Pinne
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidian Glas
|
||||
Brick Block=Tegelstens Block
|
||||
Mese Lamp=Mese Lampa
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Moln
|
||||
Wooden Pickaxe=Trä Hacka
|
||||
Stone Pickaxe=Sten Hacka
|
||||
Bronze Pickaxe=Brons Hacka
|
||||
Steel Pickaxe=Stål Hacka
|
||||
Mese Pickaxe=Mese Hacka
|
||||
Diamond Pickaxe=Diamant Hacka
|
||||
Wooden Shovel=Trä Spade
|
||||
Stone Shovel=Sten Spade
|
||||
Bronze Shovel=Brons Spade
|
||||
Steel Shovel=Stål Spade
|
||||
Mese Shovel=Mese Spade
|
||||
Diamond Shovel=Diamant Spade
|
||||
Wooden Axe=Trä Yxa
|
||||
Stone Axe=Sten Yxa
|
||||
Bronze Axe=Brons Yxa
|
||||
Steel Axe=Stål Yxa
|
||||
Mese Axe=Mese Yxa
|
||||
Diamond Axe=Diamant Yxa
|
||||
Wooden Sword=Trä Svärd
|
||||
Stone Sword=Sten Svärd
|
||||
Bronze Sword=Brons Svärd
|
||||
Steel Sword=Stål Svärd
|
||||
Mese Sword=Mese Svärd
|
||||
Diamond Sword=Diamant Svärd
|
||||
Key=Nyckel
|
||||
Torch=Fakla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Jord med torrt gräs
|
||||
Dry Dirt=Torr jord
|
||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
|
||||
Dry Grass=Torrt Gräs
|
||||
Mese Post Light=Mese Postljus
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1)
|
|||
You do not own this chest.=Túto truhlicu nevlastníš.
|
||||
a locked chest=zamknutá truhlica
|
||||
Chest=Truhlica
|
||||
Write=
|
||||
Read=
|
||||
Title:=Názov:
|
||||
Contents:=Obsah:
|
||||
Save=Uložiť
|
||||
by @1=od @1
|
||||
Page @1 of @2=Strana @1 z @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=„@1“ z @2
|
||||
Skeleton Key=Základný kľuč
|
||||
Key to @1's @2=Kľuč pre @2 hráča @1
|
||||
Blueberries=Čučoriedky
|
||||
Book=Kniha
|
||||
Book with Text=Kniha s textom
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=Bronzový meč
|
|||
Steel Sword=Oceľový meč
|
||||
Mese Sword=Mese meč
|
||||
Diamond Sword=Diamantový meč
|
||||
Key=Kľúč
|
||||
Torch=Fakľa
|
||||
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
|
||||
|
||||
|
|
215
mods/default/locale/default.sv.tr
Normal file
215
mods/default/locale/default.sv.tr
Normal file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Låst kista
|
||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||
You do not own this chest.=Du äger inte denna kista.
|
||||
a locked chest=en låst kista
|
||||
Chest=Kista
|
||||
Write=Skriva
|
||||
Read=Läs
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" av @2
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Bronze Ingot=Bronstacka
|
||||
Clay Brick=Tegelsten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kolklump
|
||||
Copper Ingot=Koppartacka
|
||||
Copper Lump=Kopparklump
|
||||
Diamond=Diamant
|
||||
Flint=Flinta
|
||||
Gold Ingot=Guldtacka
|
||||
Gold Lump=Guldklump
|
||||
Iron Lump=Järnklump
|
||||
Mese Crystal=Mesekristall
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Obsidian Shard=Obsidianskärva
|
||||
Paper=Papper
|
||||
Steel Ingot=Ståltacka
|
||||
Stick=Pinne
|
||||
Tin Ingot=Tenntacka
|
||||
Tin Lump=Tennklump
|
||||
Furnace is empty=Ugnen är tom
|
||||
100% (output full)=100% (utgången full)
|
||||
@1%=@1%
|
||||
Not cookable=Inte kokbar
|
||||
Empty=Tom
|
||||
Furnace active=Ugn aktiv
|
||||
Furnace inactive=Ugn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||
Furnace=Ugn
|
||||
Stone=Sten
|
||||
Cobblestone=Kullersten
|
||||
Stone Brick=Stentegel
|
||||
Stone Block=Stenblock
|
||||
Mossy Cobblestone=Mossig kullersten
|
||||
Desert Stone=Ökensten
|
||||
Desert Cobblestone=Ökenkullersten
|
||||
Desert Stone Brick=Ökenstenstegel
|
||||
Desert Stone Block=Ökenstensblock
|
||||
Sandstone=Sandsten
|
||||
Sandstone Brick=Sandstenstegel
|
||||
Sandstone Block=Sandstensblock
|
||||
Desert Sandstone=Ökensandsten
|
||||
Desert Sandstone Brick=Ökensandstenstegel
|
||||
Desert Sandstone Block=Ökensandstensblock
|
||||
Silver Sandstone=Silversandsten
|
||||
Silver Sandstone Brick=Silversandstenstegel
|
||||
Silver Sandstone Block=Silversandstensblock
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidiantegel
|
||||
Obsidian Block=Obsidianblock
|
||||
Dirt=Jord
|
||||
Dirt with Grass=Jord med gräs
|
||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||
Dirt with Savanna Grass=Jord med savanngräs
|
||||
Dirt with Snow=Jord med snö
|
||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||
Dirt with Coniferous Litter=Jord med barrträd
|
||||
Savanna Dirt=Savannjord
|
||||
Savanna Dirt with Savanna Grass=Savannjord med savanngräs
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mossa
|
||||
Sand=Sand
|
||||
Desert Sand=Ökensand
|
||||
Silver Sand=Silversand
|
||||
Gravel=Grus
|
||||
Clay=Lera
|
||||
Snow=Snö
|
||||
Snow Block=Snöblock
|
||||
Ice=Is
|
||||
Cave Ice=Grottis
|
||||
Apple Tree=Äppleträd
|
||||
Apple Wood Planks=Äppleträdplankor
|
||||
Apple Tree Sapling=Äppleplanta
|
||||
Apple Tree Leaves=Äpplelöv
|
||||
Apple=Äpple
|
||||
Apple Marker=Äpplemarkör
|
||||
Jungle Tree=Djungelträd
|
||||
Jungle Wood Planks=Djungelplankor
|
||||
Jungle Tree Leaves=Djungellöv
|
||||
Jungle Tree Sapling=Djungelplanta
|
||||
Emergent Jungle Tree Sapling=Nybliven djungelplanta
|
||||
Pine Tree=Tall
|
||||
Pine Wood Planks=Tallplankor
|
||||
Pine Needles=Granbarr
|
||||
Pine Tree Sapling=Tallplanta
|
||||
Acacia Tree=Akaciaträd
|
||||
Acacia Wood Planks=Akaciaplankor
|
||||
Acacia Tree Leaves=Akacialöv
|
||||
Acacia Tree Sapling=Akaciaplanta
|
||||
Aspen Tree=Asp
|
||||
Aspen Wood Planks=Aspplankor
|
||||
Aspen Tree Leaves=Asplöv
|
||||
Aspen Tree Sapling=Aspplanta
|
||||
Coal Ore=Kolmalm
|
||||
Coal Block=Kolblock
|
||||
Iron Ore=Järnmalm
|
||||
Steel Block=Stålblock
|
||||
Copper Ore=Kopparmalm
|
||||
Copper Block=Kopparblock
|
||||
Tin Ore=Tennmalm
|
||||
Tin Block=Tennblock
|
||||
Bronze Block=Bronsblock
|
||||
Mese Ore=Mesemalm
|
||||
Mese Block=Meseblock
|
||||
Gold Ore=Guldmalm
|
||||
Gold Block=Guldblock
|
||||
Diamond Ore=Diamantmalm
|
||||
Diamond Block=Diamantblock
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Stor kaktusplanta
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Torr buske
|
||||
Jungle Grass=Djungelgräs
|
||||
Grass=Gräs
|
||||
Savanna Grass=Savanngräs
|
||||
Fern=Ormbunke
|
||||
Marram Grass=Marramgräs
|
||||
Bush Stem=Buskstam
|
||||
Bush Leaves=Busklöv
|
||||
Bush Sapling=Buskplanta
|
||||
Blueberry Bush Leaves with Berries=Blåbärsbuske med bär
|
||||
Blueberry Bush Leaves=Blåbärsbuske
|
||||
Blueberry Bush Sapling=Blåbärsbuskplanta
|
||||
Acacia Bush Stem=Akaciabuskstam
|
||||
Acacia Bush Leaves=Akaciabuske
|
||||
Acacia Bush Sapling=Akaciabuskplanta
|
||||
Pine Bush Stem=Tallbuskestam
|
||||
Pine Bush Needles=Tallgranbarr
|
||||
Pine Bush Sapling=Tallbuskplanta
|
||||
Kelp=Brunalg
|
||||
Green Coral=Grön korall
|
||||
Pink Coral=Rosa korall
|
||||
Cyan Coral=Cyan korall
|
||||
Brown Coral=Brun korall
|
||||
Orange Coral=Orange korall
|
||||
Coral Skeleton=Korallskelett
|
||||
Water Source=Vattenkälla
|
||||
Flowing Water=Flytande vatten
|
||||
River Water Source=Flodvattenkälla
|
||||
Flowing River Water=Flytande flodvatten
|
||||
Lava Source=Lavakälla
|
||||
Flowing Lava=Flytande lava
|
||||
Empty Bookshelf=Tom bokhylla
|
||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||
Bookshelf=Bokhylla
|
||||
Text too long=Texten är för lång
|
||||
"@1"="@1"
|
||||
Wooden Sign=Träskylt
|
||||
Steel Sign=Stålskylt
|
||||
Wooden Ladder=Trästege
|
||||
Steel Ladder=Stålstege
|
||||
Apple Wood Fence=Äppleträstaket
|
||||
Acacia Wood Fence=Akaciastaket
|
||||
Jungle Wood Fence=Djungelstaket
|
||||
Pine Wood Fence=Tallstaket
|
||||
Aspen Wood Fence=Aspträdstaket
|
||||
Apple Wood Fence Rail=Äppleträstaketsräls
|
||||
Acacia Wood Fence Rail=Akaciastaketsräls
|
||||
Jungle Wood Fence Rail=Djungelstaketsräls
|
||||
Pine Wood Fence Rail=Tallstaketsräls
|
||||
Aspen Wood Fence Rail=Aspstaketsräls
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Tegelstensblock
|
||||
Mese Lamp=Meselampa
|
||||
Apple Wood Mese Post Light=Äppleträ-meselykta
|
||||
Acacia Wood Mese Post Light=Acacia-meselykta
|
||||
Jungle Wood Mese Post Light=Djungel-meselykta
|
||||
Pine Wood Mese Post Light=Tall-meselykta
|
||||
Aspen Wood Mese Post Light=Aspträ-meselykta
|
||||
Cloud=Moln
|
||||
Wooden Pickaxe=Trähacka
|
||||
Stone Pickaxe=Stenhacka
|
||||
Bronze Pickaxe=Bronshacka
|
||||
Steel Pickaxe=Stålhacka
|
||||
Mese Pickaxe=Mesehacka
|
||||
Diamond Pickaxe=Diamanthacka
|
||||
Wooden Shovel=Träspade
|
||||
Stone Shovel=Stenspade
|
||||
Bronze Shovel=Bronsspade
|
||||
Steel Shovel=Stålspade
|
||||
Mese Shovel=Mesespade
|
||||
Diamond Shovel=Diamantspade
|
||||
Wooden Axe=Träyxa
|
||||
Stone Axe=Stenyxa
|
||||
Bronze Axe=Bronsyxa
|
||||
Steel Axe=Stålyxa
|
||||
Mese Axe=Meseyxa
|
||||
Diamond Axe=Diamantyxa
|
||||
Wooden Sword=Träsvärd
|
||||
Stone Sword=Stensvärd
|
||||
Bronze Sword=Bronssvärd
|
||||
Steel Sword=Stålsvärd
|
||||
Mese Sword=Mesesvärd
|
||||
Diamond Sword=Diamantsvärd
|
||||
Torch=Fackla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
215
mods/default/locale/default.uk.tr
Normal file
215
mods/default/locale/default.uk.tr
Normal file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокована Скриня
|
||||
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
|
||||
You do not own this chest.=Ви не власник цієї скрині.
|
||||
a locked chest=заблокована скриня
|
||||
Chest=Скриня
|
||||
Write=Писати
|
||||
Read=Читати
|
||||
Title:=Заголовок:
|
||||
Contents:=Вміст:
|
||||
Save=Зберегти
|
||||
by @1=@1
|
||||
Page @1 of @2=Сторінка @1 з @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" @2
|
||||
Blueberries=Чорниці
|
||||
Book=Книга
|
||||
Book with Text=Книга З Текстом
|
||||
Bronze Ingot=Бронзовий Злиток
|
||||
Clay Brick=Глиняна Цегла
|
||||
Clay Lump=Шматок Глини
|
||||
Coal Lump=Шматок Вугілля
|
||||
Copper Ingot=Мідний Злиток
|
||||
Copper Lump=Шматок Меді
|
||||
Diamond=Алмаз
|
||||
Flint=Кремінь
|
||||
Gold Ingot=Золотий Злиток
|
||||
Gold Lump=Шматок Золота
|
||||
Iron Lump=Шматок Заліза
|
||||
Mese Crystal=Кристал Месе
|
||||
Mese Crystal Fragment=Уламок Кристалу Месе
|
||||
Obsidian Shard=Обсидіановий Уламок
|
||||
Paper=Папір
|
||||
Steel Ingot=Залізний Злиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Шматок Олова
|
||||
Tin Lump=Уламок Олова
|
||||
Furnace is empty=Пічка Порожня
|
||||
100% (output full)=100% (повне приготування)
|
||||
@1%=@1%
|
||||
Not cookable=Не може бути приготовлено
|
||||
Empty=Порожньо
|
||||
Furnace active=Піч запалена
|
||||
Furnace inactive=Піч не запалена
|
||||
(Item: @1; Fuel: @2)=(Предмет: @1; Паливо: @2)
|
||||
Furnace=Піч
|
||||
Stone=Камінь
|
||||
Cobblestone=Кругляк
|
||||
Stone Brick=Кам'яна Цегла
|
||||
Stone Block=Кам'яний Блок
|
||||
Mossy Cobblestone=Моховий Кругляк
|
||||
Desert Stone=Пустельний Камінь
|
||||
Desert Cobblestone=Пустельний Камінь
|
||||
Desert Stone Brick=Пустельна Кам'яна Цегла
|
||||
Desert Stone Block=Пустельний Кам'яний Блок
|
||||
Sandstone=Піщаник
|
||||
Sandstone Brick=Цегла З Піщанику
|
||||
Sandstone Block=Блок З Піщанику
|
||||
Desert Sandstone=Пустельний Піщаник
|
||||
Desert Sandstone Brick=Пустельна Цегла З Піщанику
|
||||
Desert Sandstone Block=Пустельний Блок З Піщанику
|
||||
Silver Sandstone=Срібний Піщаник
|
||||
Silver Sandstone Brick=Цегла Із Срібного Піщанику
|
||||
Silver Sandstone Block=Блок Із Срібного Піщанику
|
||||
Obsidian=Обсидіан
|
||||
Obsidian Brick=Обсидіанова Цегла
|
||||
Obsidian Block=Обсидіановий Блок
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля З Травою
|
||||
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
|
||||
Dirt with Savanna Grass=Земля Із Саванною Травою
|
||||
Dirt with Snow=Земля Зі Снігом
|
||||
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
|
||||
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
|
||||
Savanna Dirt=Саваннова Земля
|
||||
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
|
||||
Permafrost=Заморожений Ґрунт
|
||||
Permafrost with Stones=Заморожений Ґрунт Із Камінням
|
||||
Permafrost with Moss=Заморожений Ґрунт Із Мохом
|
||||
Sand=Пісок
|
||||
Desert Sand=Пустельний Пісок
|
||||
Silver Sand=Срібний Пісок
|
||||
Gravel=Гравій
|
||||
Clay=Глиняний Блок
|
||||
Snow=Сніг
|
||||
Snow Block=Сніговий Блок
|
||||
Ice=Лід
|
||||
Cave Ice=Печерний Лід
|
||||
Apple Tree=Стовбур Яблуні
|
||||
Apple Wood Planks=Яблуневі Дошки
|
||||
Apple Tree Sapling=Саджанець Яблуні
|
||||
Apple Tree Leaves=Яблуневе Листя
|
||||
Apple=Яблуко
|
||||
Apple Marker=Яблучна Мітка
|
||||
Jungle Tree=Стовбур Тропічного Дерева
|
||||
Jungle Wood Planks=Дошки З Тропічного Дерева
|
||||
Jungle Tree Leaves=Листя Тропічного Дерева
|
||||
Jungle Tree Sapling=Саджанець Тропічного Дерева
|
||||
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
|
||||
Pine Tree=Сосновий Стовбур
|
||||
Pine Wood Planks=Соснові Дошки
|
||||
Pine Needles=Соснова Хвоя
|
||||
Pine Tree Sapling=Саджанець Сосни
|
||||
Acacia Tree=Стовбур Акації
|
||||
Acacia Wood Planks=Дошки Акації
|
||||
Acacia Tree Leaves=Листя Акації
|
||||
Acacia Tree Sapling=Саджанець Акації
|
||||
Aspen Tree=Стовбур Осики
|
||||
Aspen Wood Planks=Осикові Дошки
|
||||
Aspen Tree Leaves=Осикове Листя
|
||||
Aspen Tree Sapling=Саджанець Осики
|
||||
Coal Ore=Поклади Вугілля
|
||||
Coal Block=Вугільний Блок
|
||||
Iron Ore=Залізна Руда
|
||||
Steel Block=Сталевий Блок
|
||||
Copper Ore=Мідна Руда
|
||||
Copper Block=Мідний Блок
|
||||
Tin Ore=Олов'яна Руда
|
||||
Tin Block=Олов'яний Блок
|
||||
Bronze Block=Бронзовий Блок
|
||||
Mese Ore=Месева Руда
|
||||
Mese Block=Месевий Блок
|
||||
Gold Ore=Золота Руда
|
||||
Gold Block=Золотий Блок
|
||||
Diamond Ore=Поклади Алмазу
|
||||
Diamond Block=Алмазний Блок
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саджанець Кактуса
|
||||
Papyrus=Папірус
|
||||
Dry Shrub=Сухий Кущ
|
||||
Jungle Grass=Тропічна Трава
|
||||
Grass=Трава
|
||||
Savanna Grass=Саваннова Трава
|
||||
Fern=Папороть
|
||||
Marram Grass=Пісколюб
|
||||
Bush Stem=Стебла Куща
|
||||
Bush Leaves=Листя Куща
|
||||
Bush Sapling=Саджанець Куща
|
||||
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
|
||||
Blueberry Bush Leaves=Кущ Чорниці
|
||||
Blueberry Bush Sapling=Саджанець Куща Чорниці
|
||||
Acacia Bush Stem=Стебла Куща Акації
|
||||
Acacia Bush Leaves=Листя Куща Акації
|
||||
Acacia Bush Sapling=Саджанець Куща Акації
|
||||
Pine Bush Stem=Стебла Хвойного Куща
|
||||
Pine Bush Needles=Хвоя Куща
|
||||
Pine Bush Sapling=Саджанець Хвойного Куща
|
||||
Kelp=Ламінарія
|
||||
Green Coral=Зелений Корал
|
||||
Pink Coral=Рожевий Корал
|
||||
Cyan Coral=Блакитний Корал
|
||||
Brown Coral=Коричневий Корал
|
||||
Orange Coral=Помаранчевий Корал
|
||||
Coral Skeleton=Кораловий Остов
|
||||
Water Source=Водне Джерело
|
||||
Flowing Water=Проточна Вода
|
||||
River Water Source=Річкове Водне Джерело
|
||||
Flowing River Water=Проточна Річна Вода
|
||||
Lava Source=Лавове Джерело
|
||||
Flowing Lava=Проточна Лава
|
||||
Empty Bookshelf=Порожня Книжкова Полиця
|
||||
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
|
||||
Bookshelf=Книжкова Полиця
|
||||
Text too long=Текст надто довгий
|
||||
"@1"="@1"
|
||||
Wooden Sign=Дерев'яна Табличка
|
||||
Steel Sign=Сталева Табличка
|
||||
Wooden Ladder=Дерев'яна Драбина
|
||||
Steel Ladder=Сталеві Сходи
|
||||
Apple Wood Fence=Яблуневий Дерев'яний Паркан
|
||||
Acacia Wood Fence=Дерев'яний Паркан З Акації
|
||||
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
|
||||
Pine Wood Fence=Сосновий Дерев'яний Паркан
|
||||
Aspen Wood Fence=Осиковий Дерев'яний Паркан
|
||||
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
|
||||
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
|
||||
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
|
||||
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
|
||||
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
|
||||
Glass=Скло
|
||||
Obsidian Glass=Обсидіанове Скло
|
||||
Brick Block=Цегляний Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
|
||||
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
|
||||
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
|
||||
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
|
||||
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
|
||||
Cloud=Хмара
|
||||
Wooden Pickaxe=Дерев'яна Кірка
|
||||
Stone Pickaxe=Кам'яна Кірка
|
||||
Bronze Pickaxe=Бронзова Кірка
|
||||
Steel Pickaxe=Сталева Кірка
|
||||
Mese Pickaxe=Месе Кірка
|
||||
Diamond Pickaxe=Алмазна Кірка
|
||||
Wooden Shovel=Дерев'янна Лопата
|
||||
Stone Shovel=Кам'яна Лопата
|
||||
Bronze Shovel=Бронзова Лопата
|
||||
Steel Shovel=Сталева Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазна Лопата
|
||||
Wooden Axe=Дерев'яна Сокира
|
||||
Stone Axe=Кам'яна Сокира
|
||||
Bronze Axe=Бронзова Сокира
|
||||
Steel Axe=Сталева Сокира
|
||||
Mese Axe=Месе Сокира
|
||||
Diamond Axe=Алмазна Сокира
|
||||
Wooden Sword=Дерев'яний Меч
|
||||
Stone Sword=Кам'яний Меч
|
||||
Bronze Sword=Бронзовий Меч
|
||||
Steel Sword=Сталевий Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазний Меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
|
|
@ -1,17 +1,18 @@
|
|||
# textdomain: default
|
||||
Locked Chest=已上锁的箱子
|
||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1所有)
|
||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1)
|
||||
You do not own this chest.=这个箱子不属于你所有。
|
||||
a locked chest=一个已上锁的箱子
|
||||
Chest=箱子
|
||||
Write=
|
||||
Read=
|
||||
Title:=标题:
|
||||
Contents:=内容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1页,共@2页。
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" by @2
|
||||
Skeleton Key=万能钥匙
|
||||
Key to @1's @2=@1的@2的钥匙
|
||||
Blueberries=蓝莓
|
||||
Book=书
|
||||
Book with Text=带文字的书
|
||||
|
@ -66,13 +67,13 @@ Obsidian Brick=黑曜石砖
|
|||
Obsidian Block=黑曜石方块
|
||||
Dirt=土方块
|
||||
Dirt with Grass=草方块
|
||||
Dirt with Grass and Footsteps=草方块及脚印
|
||||
Dirt with Grass and Footsteps=带有脚印的草方块
|
||||
Dirt with Savanna Grass=草原草方块
|
||||
Dirt with Snow=雪土方块
|
||||
Dirt with Rainforest Litter=雨林腐土
|
||||
Dirt with Coniferous Litter=针叶林腐土
|
||||
Dirt with Rainforest Litter=雨林凋落物土
|
||||
Dirt with Coniferous Litter=针叶林凋落物土
|
||||
Savanna Dirt=草原土
|
||||
Savanna Dirt with Savanna Grass=草原草方块(草原土)
|
||||
Savanna Dirt with Savanna Grass=草原草方块
|
||||
Permafrost=多年冻土
|
||||
Permafrost with Stones=带石头的多年冻土
|
||||
Permafrost with Moss=生苔的多年冻土
|
||||
|
@ -95,7 +96,7 @@ Jungle Tree=丛林树
|
|||
Jungle Wood Planks=丛林树木板
|
||||
Jungle Tree Leaves=丛林树叶
|
||||
Jungle Tree Sapling=丛林树苗
|
||||
Emergent Jungle Tree Sapling=应急丛林树苗
|
||||
Emergent Jungle Tree Sapling=露生层丛林树苗
|
||||
Pine Tree=松树
|
||||
Pine Wood Planks=松树木板
|
||||
Pine Needles=松针
|
||||
|
@ -129,13 +130,13 @@ Papyrus=莎草纸
|
|||
Dry Shrub=干灌木
|
||||
Jungle Grass=丛林草
|
||||
Grass=草
|
||||
Savanna Grass=
|
||||
Savanna Grass=草原草
|
||||
Fern=蕨
|
||||
Marram Grass=滨草
|
||||
Bush Stem=灌木
|
||||
Bush Leaves=灌木叶
|
||||
Bush Sapling=灌木苗
|
||||
Blueberry Bush Leaves with Berries=蓝莓灌木叶与浆果
|
||||
Blueberry Bush Leaves with Berries=长蓝莓的蓝莓灌木叶
|
||||
Blueberry Bush Leaves=蓝莓灌木叶
|
||||
Blueberry Bush Sapling=蓝莓灌木苗
|
||||
Acacia Bush Stem=相思灌木
|
||||
|
@ -210,9 +211,8 @@ Bronze Sword=青铜剑
|
|||
Steel Sword=铁剑
|
||||
Mese Sword=黄石剑
|
||||
Diamond Sword=钻石剑
|
||||
Key=钥匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1将与增长的保护相交。
|
||||
@1 will intersect protection on growth.=@1生长时将与保护区域相交。
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
|
|||
You do not own this chest.=這個箱子不屬於你所有。
|
||||
a locked chest=一個已上鎖的箱子
|
||||
Chest=箱子
|
||||
Write=
|
||||
Read=
|
||||
Title:=標題:
|
||||
Contents:=內容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1頁,共@2頁。
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" by @2
|
||||
Skeleton Key=萬能鑰匙
|
||||
Key to @1's @2=@1的@2的鑰匙
|
||||
Blueberries=藍莓
|
||||
Book=書
|
||||
Book with Text=帶文字的書
|
||||
|
@ -210,7 +211,6 @@ Bronze Sword=青銅劍
|
|||
Steel Sword=鐵劍
|
||||
Mese Sword=黃石劍
|
||||
Diamond Sword=鑽石劍
|
||||
Key=鑰匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1將與增長的保護相交。
|
||||
|
||||
|
|
|
@ -4,14 +4,15 @@ Locked Chest (owned by @1)=
|
|||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Write=
|
||||
Read=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
Book with Text=
|
||||
|
@ -210,6 +211,5 @@ Bronze Sword=
|
|||
Steel Sword=
|
||||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_ceiling.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.062469 -0.047331 0.068152
|
||||
v -0.062469 -0.559515 -0.164388
|
||||
v -0.062469 0.004344 -0.045667
|
||||
|
@ -45,14 +43,11 @@ vn -0.0000 -0.4134 0.9105
|
|||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/9/2 4/6/2 8/5/2 7/10/2
|
||||
f 1/11/3 3/9/3 4/6/3 2/12/3
|
||||
f 5/13/2 1/11/2 2/12/2 6/14/2
|
||||
f 7/10/3 8/5/3 6/14/3 5/13/3
|
||||
usemtl Material.002
|
||||
f 9/15/4 10/16/4 12/17/4 11/18/4
|
||||
f 13/19/5 14/20/5 16/21/5 15/22/5
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v 0.062500 0.062500 0.062500
|
||||
|
@ -35,16 +33,11 @@ vn 0.000000 0.000000 -1.000000
|
|||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
vn -0.707100 -0.000000 0.707100
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v 0.062469 -0.303502 0.086070
|
||||
|
@ -47,9 +45,6 @@ vn -0.707100 0.612400 -0.353600
|
|||
vn -0.707100 -0.612400 0.353600
|
||||
vn -0.707100 0.707100 -0.000000
|
||||
vn -0.707100 -0.707100 -0.000000
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
|
@ -58,7 +53,5 @@ f 5/2/2 1/3/2 2/5/2 6/6/2
|
|||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
||||
|
|
|
@ -2057,10 +2057,9 @@ local function coral_on_place(itemstack, placer, pointed_thing)
|
|||
|
||||
if minetest.is_protected(pos_under, player_name) or
|
||||
minetest.is_protected(pos_above, player_name) then
|
||||
minetest.log("action", player_name
|
||||
.. " tried to place " .. itemstack:get_name()
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos_under))
|
||||
default.log_player_action(placer,
|
||||
"tried to place", itemstack:get_name(),
|
||||
"at protected position", pos_under)
|
||||
minetest.record_protection_violation(pos_under, player_name)
|
||||
return itemstack
|
||||
end
|
||||
|
@ -2525,7 +2524,7 @@ local function update_bookshelf(pos)
|
|||
end
|
||||
end
|
||||
|
||||
minetest.register_node("default:bookshelf", {
|
||||
local default_bookshelf_def = {
|
||||
description = S("Bookshelf"),
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
|
||||
|
@ -2550,21 +2549,6 @@ minetest.register_node("default:bookshelf", {
|
|||
end
|
||||
return 0
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
|
||||
update_bookshelf(pos)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
|
||||
update_bookshelf(pos)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
|
||||
update_bookshelf(pos)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "books", drops)
|
||||
|
@ -2572,7 +2556,9 @@ minetest.register_node("default:bookshelf", {
|
|||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
})
|
||||
}
|
||||
default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf")
|
||||
minetest.register_node("default:bookshelf", default_bookshelf_def)
|
||||
|
||||
local function register_sign(material, desc, def)
|
||||
minetest.register_node("default:sign_wall_" .. material, {
|
||||
|
@ -2615,8 +2601,8 @@ local function register_sign(material, desc, def)
|
|||
minetest.chat_send_player(player_name, S("Text too long"))
|
||||
return
|
||||
end
|
||||
minetest.log("action", player_name .. " wrote \"" .. text ..
|
||||
"\" to the sign at " .. minetest.pos_to_string(pos))
|
||||
default.log_player_action(sender, "wrote \"" .. text ..
|
||||
"\" to the sign at", pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("text", text)
|
||||
|
||||
|
@ -2810,7 +2796,6 @@ minetest.register_node("default:glass", {
|
|||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
use_texture_alpha = "clip", -- only needed for stairs API
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
|
@ -2823,7 +2808,6 @@ minetest.register_node("default:obsidian_glass", {
|
|||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
use_texture_alpha = "clip", -- only needed for stairs API
|
||||
paramtype = "light",
|
||||
paramtype2 = "glasslikeliquidlevel",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
|
|
Binary file not shown.
|
@ -452,46 +452,6 @@ for name, mat in pairs(craft_ingreds) do
|
|||
})
|
||||
end
|
||||
|
||||
minetest.register_tool("default:key", {
|
||||
description = S("Key"),
|
||||
inventory_image = "default_key.png",
|
||||
groups = {key = 1, not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
if not node or node.name == "ignore" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if not ndef then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local on_key_use = ndef.on_key_use
|
||||
if on_key_use then
|
||||
on_key_use(pos, placer)
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pick_wood",
|
||||
|
|
|
@ -11,7 +11,7 @@ local function on_flood(pos, oldnode, newnode)
|
|||
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
|
||||
minetest.sound_play(
|
||||
"default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1},
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.07},
|
||||
true
|
||||
)
|
||||
end
|
||||
|
|
|
@ -572,8 +572,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
|
|||
return itemstack
|
||||
end
|
||||
|
||||
minetest.log("action", player_name .. " places node "
|
||||
.. sapling_name .. " at " .. minetest.pos_to_string(pos))
|
||||
default.log_player_action(placer, "places node", sapling_name, "at", pos)
|
||||
|
||||
local take_item = not minetest.is_creative_enabled(player_name)
|
||||
local newnode = {name = sapling_name}
|
||||
|
|
|
@ -170,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
|
|||
|
||||
if state % 2 == 0 then
|
||||
minetest.sound_play(def.door.sounds[1],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
|
||||
else
|
||||
minetest.sound_play(def.door.sounds[2],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
|
@ -260,10 +260,11 @@ function doors.register(name, def)
|
|||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local doorname = itemstack:get_name()
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pdef = minetest.registered_nodes[node.name]
|
||||
if pdef and pdef.on_rightclick and
|
||||
|
@ -315,10 +316,10 @@ function doors.register(name, def)
|
|||
local state = 0
|
||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||
state = state + 2
|
||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||
minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||
else
|
||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||
minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
||||
end
|
||||
|
||||
|
@ -364,12 +365,21 @@ function doors.register(name, def)
|
|||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
if not def.gain_open then
|
||||
def.gain_open = 0.3
|
||||
end
|
||||
|
||||
if not def.gain_close then
|
||||
def.gain_close = 0.3
|
||||
end
|
||||
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.door = 1
|
||||
def.drop = name
|
||||
def.door = {
|
||||
name = name,
|
||||
sounds = { def.sound_close, def.sound_open },
|
||||
sounds = {def.sound_close, def.sound_open},
|
||||
gains = {def.gain_close, def.gain_open},
|
||||
}
|
||||
if not def.on_rightclick then
|
||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
|
@ -436,19 +446,19 @@ function doors.register(name, def)
|
|||
def.buildable_to = false
|
||||
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||
def.use_texture_alpha = "clip"
|
||||
def.use_texture_alpha = def.use_texture_alpha or "clip"
|
||||
|
||||
def.mesh = "door_a.obj"
|
||||
minetest.register_node(":" .. name .. "_a", def)
|
||||
def.mesh = "door_a.b3d"
|
||||
minetest.register_node(":" .. name .. "_a", table.copy(def))
|
||||
|
||||
def.mesh = "door_b.obj"
|
||||
minetest.register_node(":" .. name .. "_b", def)
|
||||
def.mesh = "door_b.b3d"
|
||||
minetest.register_node(":" .. name .. "_b", table.copy(def))
|
||||
|
||||
def.mesh = "door_a2.obj"
|
||||
minetest.register_node(":" .. name .. "_c", def)
|
||||
def.mesh = "door_b.b3d"
|
||||
minetest.register_node(":" .. name .. "_c", table.copy(def))
|
||||
|
||||
def.mesh = "door_b2.obj"
|
||||
minetest.register_node(":" .. name .. "_d", def)
|
||||
def.mesh = "door_a.b3d"
|
||||
minetest.register_node(":" .. name .. "_d", table.copy(def))
|
||||
|
||||
doors.registered_doors[name .. "_a"] = true
|
||||
doors.registered_doors[name .. "_b"] = true
|
||||
|
@ -461,6 +471,8 @@ doors.register("door_wood", {
|
|||
description = S("Wooden Door"),
|
||||
inventory_image = "doors_item_wood.png",
|
||||
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
gain_open = 0.06,
|
||||
gain_close = 0.13,
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
|
@ -477,6 +489,8 @@ doors.register("door_steel", {
|
|||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
gain_open = 0.2,
|
||||
gain_close = 0.2,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
|
@ -492,6 +506,8 @@ doors.register("door_glass", {
|
|||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
gain_open = 0.3,
|
||||
gain_close = 0.25,
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
|
@ -507,6 +523,8 @@ doors.register("door_obsidian_glass", {
|
|||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
gain_open = 0.3,
|
||||
gain_close = 0.25,
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
|
@ -553,12 +571,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
|
|||
|
||||
if string.sub(node.name, -5) == "_open" then
|
||||
minetest.sound_play(def.sound_close,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
|
||||
minetest.swap_node(pos, {name = string.sub(node.name, 1,
|
||||
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||
else
|
||||
minetest.sound_play(def.sound_open,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
|
||||
minetest.swap_node(pos, {name = node.name .. "_open",
|
||||
param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
@ -582,7 +600,7 @@ function doors.register_trapdoor(name, def)
|
|||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
def.use_texture_alpha = "clip"
|
||||
def.use_texture_alpha = def.use_texture_alpha or "clip"
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = can_dig_door
|
||||
|
@ -641,13 +659,25 @@ function doors.register_trapdoor(name, def)
|
|||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
if not def.gain_open then
|
||||
def.gain_open = 0.3
|
||||
end
|
||||
|
||||
if not def.gain_close then
|
||||
def.gain_close = 0.3
|
||||
end
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
if def.nodebox_closed and def.nodebox_opened then
|
||||
def_closed.node_box = def.nodebox_closed
|
||||
else
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
end
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
|
@ -661,10 +691,14 @@ function doors.register_trapdoor(name, def)
|
|||
def.tile_side
|
||||
}
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
if def.nodebox_opened and def.nodebox_closed then
|
||||
def_opened.node_box = def.nodebox_opened
|
||||
else
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
end
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
|
@ -694,6 +728,8 @@ doors.register_trapdoor("doors:trapdoor", {
|
|||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
gain_open = 0.06,
|
||||
gain_close = 0.13,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
||||
})
|
||||
|
||||
|
@ -707,6 +743,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
|
|||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
gain_open = 0.2,
|
||||
gain_close = 0.2,
|
||||
groups = {cracky = 1, level = 2, door = 1},
|
||||
})
|
||||
|
||||
|
@ -746,8 +784,8 @@ function doors.register_fencegate(name, def)
|
|||
sounds = def.sounds,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
||||
minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
|
||||
max_hear_distance = 8}, true)
|
||||
return itemstack
|
||||
end,
|
||||
|
@ -775,8 +813,8 @@ function doors.register_fencegate(name, def)
|
|||
|
||||
local fence_closed = table.copy(fence)
|
||||
fence_closed.mesh = "doors_fencegate_closed.obj"
|
||||
fence_closed.gate = name .. "_open"
|
||||
fence_closed.sound = "doors_fencegate_open"
|
||||
fence_closed._gate = name .. "_open"
|
||||
fence_closed._gate_sound = "doors_fencegate_open"
|
||||
fence_closed.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
|
@ -784,8 +822,8 @@ function doors.register_fencegate(name, def)
|
|||
|
||||
local fence_open = table.copy(fence)
|
||||
fence_open.mesh = "doors_fencegate_open.obj"
|
||||
fence_open.gate = name .. "_closed"
|
||||
fence_open.sound = "doors_fencegate_close"
|
||||
fence_open._gate = name .. "_closed"
|
||||
fence_open._gate_sound = "doors_fencegate_close"
|
||||
fence_open.groups.not_in_creative_inventory = 1
|
||||
fence_open.collision_box = {
|
||||
type = "fixed",
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Kaŝita Porda Segmento
|
||||
Owned by @1=Estas de @1
|
||||
You do not own this locked door.=Vi ne posedas ĉi tiu ŝlosita pordo.
|
||||
Owned by @1=Posedita de @1
|
||||
You do not own this locked door.=Vi ne posedas ĉi tiun ŝlositan pordon.
|
||||
a locked door=ŝlosita pordo
|
||||
Wooden Door=Ligna Pordo
|
||||
Steel Door=Ŝtala Pordo
|
||||
Glass Door=Vitra Pordo
|
||||
Obsidian Glass Door=Obsidiana Vitra Pordo
|
||||
You do not own this trapdoor.=Vi ne posedas ĉi tiu plankpordo.
|
||||
You do not own this trapdoor.=Vi ne posedas ĉi tiun plankpordon.
|
||||
a locked trapdoor=ŝlosita plankpordo
|
||||
Wooden Trapdoor=Ligna Plankpordo
|
||||
Steel Trapdoor=Ŝtala Plankpordo
|
||||
|
|
18
mods/doors/locale/doors.ja.tr
Normal file
18
mods/doors/locale/doors.ja.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=隠しドアの区切り
|
||||
Owned by @1=所有者 @1
|
||||
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
|
||||
a locked door=ロックされたドア
|
||||
Wooden Door=木のドア
|
||||
Steel Door=鉄のドア
|
||||
Glass Door=ガラスのドア
|
||||
Obsidian Glass Door=黒曜石のガラスのドア
|
||||
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
|
||||
a locked trapdoor=ロックされたトラップドア
|
||||
Wooden Trapdoor=木のトラップドア
|
||||
Steel Trapdoor=鉄のトラップドア
|
||||
Apple Wood Fence Gate=リンゴのフェンスゲート
|
||||
Acacia Wood Fence Gate=アカシアのフェンスゲート
|
||||
Jungle Wood Fence Gate=ジャングルのフェンスゲート
|
||||
Pine Wood Fence Gate=マツのフェンスゲート
|
||||
Aspen Wood Fence Gate=ポプラのフェンスゲート
|
|
@ -11,8 +11,8 @@ You do not own this trapdoor.=.i do na ponse lo ti selstela lolvrogai
|
|||
a locked trapdoor=lo selstela lolvrogai
|
||||
Wooden Trapdoor=lo mudri lolvrogai
|
||||
Steel Trapdoor=lo gasta lolvrogai
|
||||
Apple Wood Fence Gate=lo plise mudri garbimvrogai
|
||||
Apple Wood Fence Gate=lo plisymudri garbimvrogai
|
||||
Acacia Wood Fence Gate=lo atkaci,ia mudri garbimvrogai
|
||||
Jungle Wood Fence Gate=lo glatimdemricfoi mudri garbimvrogai
|
||||
Pine Wood Fence Gate=lo ckunu mudri garbimvrogai
|
||||
Pine Wood Fence Gate=lo ku'urmudri garbimvrogai
|
||||
Aspen Wood Fence Gate=lo mudrpopulu garbimvrogai
|
||||
|
|
18
mods/doors/locale/doors.pl.tr
Normal file
18
mods/doors/locale/doors.pl.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Ukryty segment drzwi
|
||||
Owned by @1=Właściciel: @1
|
||||
You do not own this locked door.=Nie jesteś właścicielem tych zablokowanych drzwi.
|
||||
a locked door=zablokowane drzwi
|
||||
Wooden Door=Drewniane drzwi
|
||||
Steel Door=Stalowe drzwi
|
||||
Glass Door=Szklane drzwi
|
||||
Obsidian Glass Door=Drzwi z obsydianowego szkła
|
||||
You do not own this trapdoor.=Nie jesteś właścicielem tego włazu.
|
||||
a locked trapdoor=zablokowany właz
|
||||
Wooden Trapdoor=Drewniany właz
|
||||
Steel Trapdoor=Stalowy właz
|
||||
Apple Wood Fence Gate=Furtka z jabłkowego drzewa
|
||||
Acacia Wood Fence Gate=Furtka z akacjowego drzewa
|
||||
Jungle Wood Fence Gate=Furtka z dżunglowego drzewa
|
||||
Pine Wood Fence Gate=Furtka z sosnowego drzewa
|
||||
Aspen Wood Fence Gate=Furtka z brzozowego drzewa
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Dold dörrsegment
|
||||
Owned by @1=Ägd av @1
|
||||
You do not own this locked door.=Du äger inte denna låsta dörr.
|
||||
a locked door=en låst dörr
|
||||
Wooden Door=Trä Dörr
|
||||
Steel Door=Stål Dörr
|
||||
Glass Door=Glas Dörr
|
||||
Obsidian Glass Door=Obsidian Glas Dörr
|
||||
You do not own this trapdoor.=Du äger inte denna fallucka
|
||||
a locked trapdoor=en låst fallucka
|
||||
Wooden Trapdoor=Trä Fallucka
|
||||
Steel Trapdoor=Stål Fallucka
|
||||
Apple Wood Fence Gate=Äpple Trä Fallucka
|
||||
Acacia Wood Fence Gate=Akacia Trä Fallucka
|
||||
Jungle Wood Fence Gate=Djungel Trä Fallucka
|
||||
Pine Wood Fence Gate=Tall Trä Fallucka
|
||||
Aspen Wood Fence Gate=Asp Trä Fallucka
|
18
mods/doors/locale/doors.sv.tr
Normal file
18
mods/doors/locale/doors.sv.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Dolt dörrsegment
|
||||
Owned by @1=Ägd av @1
|
||||
You do not own this locked door.=Du äger inte denna låsta dörr.
|
||||
a locked door=en låst dörr
|
||||
Wooden Door=Trädörr
|
||||
Steel Door=Ståldörr
|
||||
Glass Door=Glasdörr
|
||||
Obsidian Glass Door=Obsidianglasdörr
|
||||
You do not own this trapdoor.=Du äger inte denna fallucka
|
||||
a locked trapdoor=en låst fallucka
|
||||
Wooden Trapdoor=Träfallucka
|
||||
Steel Trapdoor=Stålfallucka
|
||||
Apple Wood Fence Gate=Äppleträfallucka
|
||||
Acacia Wood Fence Gate=Akaciaträfallucka
|
||||
Jungle Wood Fence Gate=Djungelträfallucka
|
||||
Pine Wood Fence Gate=Tallträfallucka
|
||||
Aspen Wood Fence Gate=Aspträfallucka
|
18
mods/doors/locale/doors.uk.tr
Normal file
18
mods/doors/locale/doors.uk.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Захована Частина Дверей
|
||||
Owned by @1=Власник: @1
|
||||
You do not own this locked door.=Ви не власник цих заблокованих дверей.
|
||||
a locked door=заблоковані двері
|
||||
Wooden Door=Дерев'яні двері
|
||||
Steel Door=Сталеві Двері
|
||||
Glass Door=Скляні двері
|
||||
Obsidian Glass Door=Двері З Обсидіанового Скла
|
||||
You do not own this trapdoor.=Ви не є власником цього люка.
|
||||
a locked trapdoor=заблокований люк
|
||||
Wooden Trapdoor=Дерев'яний Люк
|
||||
Steel Trapdoor=Сталевий Люк
|
||||
Apple Wood Fence Gate=Яблунева Дерев'яна Хвіртка
|
||||
Acacia Wood Fence Gate=Дерев'яна Хвіртка З Акації
|
||||
Jungle Wood Fence Gate=Дерев'яна Хвіртка З Тропічного Дерева
|
||||
Pine Wood Fence Gate=Соснова Дерев'яна Хвіртка
|
||||
Aspen Wood Fence Gate=Осикова Дерев'яна Хвіртка
|
|
@ -1,13 +1,13 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=隐藏门段
|
||||
Owned by @1=由@1拥有
|
||||
You do not own this locked door.=这个门不属于你所有。
|
||||
Owned by @1=由@1所有
|
||||
You do not own this locked door.=这个门不属于你。
|
||||
a locked door=一扇已上锁的门
|
||||
Wooden Door=木门
|
||||
Steel Door=铁门
|
||||
Glass Door=玻璃门
|
||||
Obsidian Glass Door=黑曜石玻璃门
|
||||
You do not own this trapdoor.=这个活板门不属于你所有。
|
||||
You do not own this trapdoor.=这个活板门不属于你。
|
||||
a locked trapdoor=一扇已上锁的活板门
|
||||
Wooden Trapdoor=木活板门
|
||||
Steel Trapdoor=铁活板门
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user