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https://github.com/minetest/minetest_game.git
synced 2025-06-28 12:46:02 +02:00
Set blend = "clip" on spawned particles
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@ -9,6 +9,28 @@ if not builtin_item or type(builtin_item.set_item) ~= "function" or type(builtin
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return
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end
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local smoke_particles = {
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amount = 3,
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time = 0.1,
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minpos = vector.new(-0.1, -0.1, -0.1),
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maxpos = vector.new(0.1, 0.1, 0.1),
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minvel = vector.new(0, 2.5, 0),
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maxvel = vector.new(0, 2.5, 0),
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minacc = vector.new(-0.15, -0.02, -0.15),
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maxacc = vector.new(0.15, -0.01, 0.15),
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minexptime = 4,
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maxexptime = 6,
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minsize = 5,
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maxsize = 5,
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collisiondetection = true,
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texture = {
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name = "default_item_smoke.png"
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}
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}
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if minetest.features.particle_blend_clip then
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smoke_particles.texture.blend = "clip"
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end
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local item = {
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set_item = function(self, itemstring, ...)
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builtin_item.set_item(self, itemstring, ...)
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@ -29,22 +51,10 @@ local item = {
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gain = 1.0,
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max_hear_distance = 8,
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}, true)
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minetest.add_particlespawner({
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amount = 3,
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time = 0.1,
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minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
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maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
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minvel = {x = 0, y = 2.5, z = 0},
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maxvel = {x = 0, y = 2.5, z = 0},
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minacc = {x = -0.15, y = -0.02, z = -0.15},
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maxacc = {x = 0.15, y = -0.01, z = 0.15},
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minexptime = 4,
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maxexptime = 6,
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minsize = 5,
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maxsize = 5,
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collisiondetection = true,
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texture = "default_item_smoke.png"
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})
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local ps = table.copy(smoke_particles)
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ps.minpos = vector.add(ps.minpos, p)
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ps.maxpos = vector.add(ps.maxpos, p)
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minetest.add_particlespawner(ps)
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end,
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on_step = function(self, dtime, ...)
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