Stairs: Add field to determine world-aligned textures (#2219)

All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.

Update, and add missing documentation to, game_api.txt.
This commit is contained in:
Paramat 2018-10-04 00:33:11 +01:00 committed by GitHub
parent 24900f7da5
commit 5b3b609270
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3 changed files with 144 additions and 68 deletions

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@ -672,31 +672,55 @@ Stairs API
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
delivered with Minetest Game, to keep them compatible with other mods. delivered with Minetest Game, to keep them compatible with other mods.
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` `stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
* Registers a stair. * Registers a stair
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
* `groups`: see [Known damage and digging time defining groups] * `groups`: See [Known damage and digging time defining groups]
* `images`: see [Tile definition] * `images`: See [Tile definition]
* `description`: used for the description field in the stair's definition * `description`: Used for the description field in the stair's definition
* `sounds`: see [#Default sounds] * `sounds`: See [#Default sounds]
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` `stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
* Registers a slabs * Registers a slab
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" * `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
* `groups`: see [Known damage and digging time defining groups] * `groups`: See [Known damage and digging time defining groups]
* `images`: see [Tile definition] * `images`: See [Tile definition]
* `description`: used for the description field in the stair's definition * `description`: Used for the description field in the slab's definition
* `sounds`: see [#Default sounds] * `sounds`: See [#Default sounds]
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
* A wrapper for stairs.register_stair and stairs.register_slab * Registers an inner corner stair
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
* `groups`: See [Known damage and digging time defining groups]
* `images`: See [Tile definition]
* `description`: Used for the description field in the stair's definition
* `sounds`: See [#Default sounds]
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
* Registers an outer corner stair
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
* `groups`: See [Known damage and digging time defining groups]
* `images`: See [Tile definition]
* `description`: Used for the description field in the stair's definition
* `sounds`: See [#Default sounds]
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
* Uses almost the same arguments as stairs.register_stair * Uses almost the same arguments as stairs.register_stair
* `desc_stair`: Description for stair node * `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
* `desc_slab`: Description for slab node * `desc_slab`: Description for slab node

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@ -113,7 +113,8 @@ stairs.register_stair_and_slab(
{"farming_straw.png"}, {"farming_straw.png"},
"Straw Stair", "Straw Stair",
"Straw Slab", "Straw Slab",
default.node_sound_leaves_defaults() default.node_sound_leaves_defaults(),
true
) )
minetest.register_abm({ minetest.register_abm({

View File

@ -48,7 +48,8 @@ end
-- Register stair -- Register stair
-- Node will be called stairs:stair_<subname> -- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) function stairs.register_stair(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set backface culling and world-aligned textures -- Set backface culling and world-aligned textures
local stair_images = {} local stair_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
@ -56,14 +57,16 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
stair_images[i] = { stair_images[i] = {
name = image, name = image,
backface_culling = true, backface_culling = true,
align_style = "world",
} }
if worldaligntex then
stair_images[i].align_style = "world"
end
else else
stair_images[i] = table.copy(image) stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true stair_images[i].backface_culling = true
end end
if stair_images[i].align_style == nil then if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world" stair_images[i].align_style = "world"
end end
end end
@ -147,18 +150,21 @@ local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slab -- Register slab
-- Node will be called stairs:slab_<subname> -- Node will be called stairs:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) function stairs.register_slab(subname, recipeitem, groups, images, description,
sounds, worldaligntex)
-- Set world-aligned textures -- Set world-aligned textures
local slab_images = {} local slab_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
if type(image) == "string" then if type(image) == "string" then
slab_images[i] = { slab_images[i] = {
name = image, name = image,
align_style = "world",
} }
if worldaligntex then
slab_images[i].align_style = "world"
end
else else
slab_images[i] = table.copy(image) slab_images[i] = table.copy(image)
if image.align_style == nil then if worldaligntex and image.align_style == nil then
slab_images[i].align_style = "world" slab_images[i].align_style = "world"
end end
end end
@ -300,7 +306,8 @@ end
-- Register inner stair -- Register inner stair
-- Node will be called stairs:stair_inner_<subname> -- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds) function stairs.register_stair_inner(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures -- Set backface culling and world-aligned textures
local stair_images = {} local stair_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
@ -308,14 +315,16 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images, descri
stair_images[i] = { stair_images[i] = {
name = image, name = image,
backface_culling = true, backface_culling = true,
align_style = "world",
} }
if worldaligntex then
stair_images[i].align_style = "world"
end
else else
stair_images[i] = table.copy(image) stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true stair_images[i].backface_culling = true
end end
if stair_images[i].align_style == nil then if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world" stair_images[i].align_style = "world"
end end
end end
@ -378,7 +387,8 @@ end
-- Register outer stair -- Register outer stair
-- Node will be called stairs:stair_outer_<subname> -- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds) function stairs.register_stair_outer(subname, recipeitem, groups, images,
description, sounds, worldaligntex)
-- Set backface culling and world-aligned textures -- Set backface culling and world-aligned textures
local stair_images = {} local stair_images = {}
for i, image in ipairs(images) do for i, image in ipairs(images) do
@ -386,14 +396,16 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images, descri
stair_images[i] = { stair_images[i] = {
name = image, name = image,
backface_culling = true, backface_culling = true,
align_style = "world",
} }
if worldaligntex then
stair_images[i].align_style = "world"
end
else else
stair_images[i] = table.copy(image) stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true stair_images[i].backface_culling = true
end end
if stair_images[i].align_style == nil then if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world" stair_images[i].align_style = "world"
end end
end end
@ -455,11 +467,16 @@ end
-- Stair/slab registration function. -- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname> -- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) desc_stair, desc_slab, sounds, worldaligntex)
stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair, sounds) stairs.register_stair(subname, recipeitem, groups, images, desc_stair,
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair, sounds) sounds, worldaligntex)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) stairs.register_stair_inner(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_stair_outer(subname, recipeitem, groups, images, desc_stair,
sounds, worldaligntex)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab,
sounds, worldaligntex)
end end
@ -472,7 +489,8 @@ stairs.register_stair_and_slab(
{"default_wood.png"}, {"default_wood.png"},
"Wooden Stair", "Wooden Stair",
"Wooden Slab", "Wooden Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -482,7 +500,8 @@ stairs.register_stair_and_slab(
{"default_junglewood.png"}, {"default_junglewood.png"},
"Jungle Wood Stair", "Jungle Wood Stair",
"Jungle Wood Slab", "Jungle Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -492,7 +511,8 @@ stairs.register_stair_and_slab(
{"default_pine_wood.png"}, {"default_pine_wood.png"},
"Pine Wood Stair", "Pine Wood Stair",
"Pine Wood Slab", "Pine Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -502,7 +522,8 @@ stairs.register_stair_and_slab(
{"default_acacia_wood.png"}, {"default_acacia_wood.png"},
"Acacia Wood Stair", "Acacia Wood Stair",
"Acacia Wood Slab", "Acacia Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -512,7 +533,8 @@ stairs.register_stair_and_slab(
{"default_aspen_wood.png"}, {"default_aspen_wood.png"},
"Aspen Wood Stair", "Aspen Wood Stair",
"Aspen Wood Slab", "Aspen Wood Slab",
default.node_sound_wood_defaults() default.node_sound_wood_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -522,7 +544,8 @@ stairs.register_stair_and_slab(
{"default_stone.png"}, {"default_stone.png"},
"Stone Stair", "Stone Stair",
"Stone Slab", "Stone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -532,7 +555,8 @@ stairs.register_stair_and_slab(
{"default_cobble.png"}, {"default_cobble.png"},
"Cobblestone Stair", "Cobblestone Stair",
"Cobblestone Slab", "Cobblestone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -542,7 +566,8 @@ stairs.register_stair_and_slab(
{"default_mossycobble.png"}, {"default_mossycobble.png"},
"Mossy Cobblestone Stair", "Mossy Cobblestone Stair",
"Mossy Cobblestone Slab", "Mossy Cobblestone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -552,7 +577,8 @@ stairs.register_stair_and_slab(
{"default_stone_brick.png"}, {"default_stone_brick.png"},
"Stone Brick Stair", "Stone Brick Stair",
"Stone Brick Slab", "Stone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -562,7 +588,8 @@ stairs.register_stair_and_slab(
{"default_stone_block.png"}, {"default_stone_block.png"},
"Stone Block Stair", "Stone Block Stair",
"Stone Block Slab", "Stone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -572,7 +599,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone.png"}, {"default_desert_stone.png"},
"Desert Stone Stair", "Desert Stone Stair",
"Desert Stone Slab", "Desert Stone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -582,7 +610,8 @@ stairs.register_stair_and_slab(
{"default_desert_cobble.png"}, {"default_desert_cobble.png"},
"Desert Cobblestone Stair", "Desert Cobblestone Stair",
"Desert Cobblestone Slab", "Desert Cobblestone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -592,7 +621,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone_brick.png"}, {"default_desert_stone_brick.png"},
"Desert Stone Brick Stair", "Desert Stone Brick Stair",
"Desert Stone Brick Slab", "Desert Stone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -602,7 +632,8 @@ stairs.register_stair_and_slab(
{"default_desert_stone_block.png"}, {"default_desert_stone_block.png"},
"Desert Stone Block Stair", "Desert Stone Block Stair",
"Desert Stone Block Slab", "Desert Stone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -612,7 +643,8 @@ stairs.register_stair_and_slab(
{"default_sandstone.png"}, {"default_sandstone.png"},
"Sandstone Stair", "Sandstone Stair",
"Sandstone Slab", "Sandstone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -622,7 +654,8 @@ stairs.register_stair_and_slab(
{"default_sandstone_brick.png"}, {"default_sandstone_brick.png"},
"Sandstone Brick Stair", "Sandstone Brick Stair",
"Sandstone Brick Slab", "Sandstone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -632,7 +665,8 @@ stairs.register_stair_and_slab(
{"default_sandstone_block.png"}, {"default_sandstone_block.png"},
"Sandstone Block Stair", "Sandstone Block Stair",
"Sandstone Block Slab", "Sandstone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -642,7 +676,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone.png"}, {"default_desert_sandstone.png"},
"Desert Sandstone Stair", "Desert Sandstone Stair",
"Desert Sandstone Slab", "Desert Sandstone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -652,7 +687,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone_brick.png"}, {"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair", "Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab", "Desert Sandstone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -662,7 +698,8 @@ stairs.register_stair_and_slab(
{"default_desert_sandstone_block.png"}, {"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair", "Desert Sandstone Block Stair",
"Desert Sandstone Block Slab", "Desert Sandstone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -672,7 +709,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone.png"}, {"default_silver_sandstone.png"},
"Silver Sandstone Stair", "Silver Sandstone Stair",
"Silver Sandstone Slab", "Silver Sandstone Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -682,7 +720,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone_brick.png"}, {"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair", "Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab", "Silver Sandstone Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -692,7 +731,8 @@ stairs.register_stair_and_slab(
{"default_silver_sandstone_block.png"}, {"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair", "Silver Sandstone Block Stair",
"Silver Sandstone Block Slab", "Silver Sandstone Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -702,7 +742,8 @@ stairs.register_stair_and_slab(
{"default_obsidian.png"}, {"default_obsidian.png"},
"Obsidian Stair", "Obsidian Stair",
"Obsidian Slab", "Obsidian Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -712,7 +753,8 @@ stairs.register_stair_and_slab(
{"default_obsidian_brick.png"}, {"default_obsidian_brick.png"},
"Obsidian Brick Stair", "Obsidian Brick Stair",
"Obsidian Brick Slab", "Obsidian Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -722,7 +764,8 @@ stairs.register_stair_and_slab(
{"default_obsidian_block.png"}, {"default_obsidian_block.png"},
"Obsidian Block Stair", "Obsidian Block Stair",
"Obsidian Block Slab", "Obsidian Block Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -732,7 +775,8 @@ stairs.register_stair_and_slab(
{"default_brick.png"}, {"default_brick.png"},
"Brick Stair", "Brick Stair",
"Brick Slab", "Brick Slab",
default.node_sound_stone_defaults() default.node_sound_stone_defaults(),
false
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -742,7 +786,8 @@ stairs.register_stair_and_slab(
{"default_steel_block.png"}, {"default_steel_block.png"},
"Steel Block Stair", "Steel Block Stair",
"Steel Block Slab", "Steel Block Slab",
default.node_sound_metal_defaults() default.node_sound_metal_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -752,7 +797,8 @@ stairs.register_stair_and_slab(
{"default_tin_block.png"}, {"default_tin_block.png"},
"Tin Block Stair", "Tin Block Stair",
"Tin Block Slab", "Tin Block Slab",
default.node_sound_metal_defaults() default.node_sound_metal_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -762,7 +808,8 @@ stairs.register_stair_and_slab(
{"default_copper_block.png"}, {"default_copper_block.png"},
"Copper Block Stair", "Copper Block Stair",
"Copper Block Slab", "Copper Block Slab",
default.node_sound_metal_defaults() default.node_sound_metal_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -772,7 +819,8 @@ stairs.register_stair_and_slab(
{"default_bronze_block.png"}, {"default_bronze_block.png"},
"Bronze Block Stair", "Bronze Block Stair",
"Bronze Block Slab", "Bronze Block Slab",
default.node_sound_metal_defaults() default.node_sound_metal_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -782,7 +830,8 @@ stairs.register_stair_and_slab(
{"default_gold_block.png"}, {"default_gold_block.png"},
"Gold Block Stair", "Gold Block Stair",
"Gold Block Slab", "Gold Block Slab",
default.node_sound_metal_defaults() default.node_sound_metal_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -792,7 +841,8 @@ stairs.register_stair_and_slab(
{"default_ice.png"}, {"default_ice.png"},
"Ice Stair", "Ice Stair",
"Ice Slab", "Ice Slab",
default.node_sound_glass_defaults() default.node_sound_glass_defaults(),
true
) )
stairs.register_stair_and_slab( stairs.register_stair_and_slab(
@ -802,5 +852,6 @@ stairs.register_stair_and_slab(
{"default_snow.png"}, {"default_snow.png"},
"Snow Block Stair", "Snow Block Stair",
"Snow Block Slab", "Snow Block Slab",
default.node_sound_snow_defaults() default.node_sound_snow_defaults(),
true
) )