1
0
mirror of https://github.com/minetest/minetest_game.git synced 2025-07-02 14:50:20 +02:00

Redesign API for more flexible usage

This commit is contained in:
Till Affeldt
2023-03-11 18:19:07 +01:00
parent a3f703da3e
commit 5c51eecd7f
2 changed files with 109 additions and 76 deletions

View File

@ -1147,3 +1147,36 @@ the log.
that log corresponding actions
* `def` See [Node definition]
* `name` Description of the node in the log message
Weather API
-------
The weather API allows you to enable / disable weather effects programmatically
and also to modify weather effects before they are applied to the player.
`weather.is_enabled()`
* Returns true if weather mod is enabled or false if disabled
* Will return false regardless of whether the mod has been disabled via the settings or via `set_enabled`.
* Will return true even if selected worldgen doesn't support cloud updates. This is the case for v6 and singlenode types.
`weather.set_enabled(enable)`
* `enable` Boolean. Set to `true` to enable weather globally or `false` to disable it.
* Setting this to `false` is only advised if you want to disable the weather effects __permanently__ and for every player.
Re-enabling effects later on will work but might conflict with other mods doing the same.
Override `weather.on_update` if you want to disable temporarily or need a higher level of control.
* If the `enable_weather` setting is set to `false` in minetest.conf then this function will __not__ do nothing.
`weather.on_update(player, overrides)`
* Override this function to manipulate weather effects before they are applied to the player.
* Calling this function on its own will do nothing. You have to override it in order to modify its behavior.
* `player` The player entity that is about to be updated
* `overrides` Defines which changes are about to be made. It is a table consisting of the following values:
* `overrides.clouds` A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
* `overrides.lighting` A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
* This function is expected to return a table in the same format as `overrides`.
When overriding this function, the return value will be applied to the player instead of the original values.
Setting `clouds` or `lighting` to `nil` will __prevent__ that table from getting updated.