diff --git a/mods/screwdriver/depends.txt b/mods/screwdriver/depends.txt deleted file mode 100644 index 4ad96d51..00000000 --- a/mods/screwdriver/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index fbbcea59..74547ae8 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -1,206 +1,162 @@ + +local mode_text = { + {"Change rotation, Don't change axisdir."}, + {"Keep choosen face in front then rotate it."}, + {"Change axis dir, Reset rotation."}, + {"Bring top in front then rotate it."}, +} + +local opposite_faces = { + [0] = 5, + [1] = 2, + [2] = 1, + [3] = 4, + [4] = 3, + [5] = 0, +} + +local function screwdriver_setmode(user,itemstack) + local player_name = user:get_player_name() + local item = itemstack:to_table() + local mode = tonumber(itemstack:get_metadata()) + if not mode then + minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.") + mode = 0 + end + mode = mode + 1 + if mode == 5 then + mode = 1 + end + minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) + itemstack:set_name("screwdriver:screwdriver"..mode) + itemstack:set_metadata(mode) + return itemstack +end + +local function get_node_face(pointed_thing) + local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z + local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z + if ay > uy then return 0 -- Top + elseif az > uz then return 1 -- Z+ side + elseif az < uz then return 2 -- Z- side + elseif ax > ux then return 3 -- X+ side + elseif ax < ux then return 4 -- X- side + elseif ay < uy then return 5 -- Bottom + else + error("pointed_thing.above and under are the same!") + end +end + +local function nextrange(x, max) + x = x + 1 + if x > max then + x = 0 + end + return x +end + +local function screwdriver_handler(itemstack, user, pointed_thing) + if pointed_thing.type ~= "node" then + return + end + local pos = pointed_thing.under + if minetest.is_protected(pos, user:get_player_name()) then + minetest.record_protection_violation(pos, user:get_player_name()) + return + end + local keys = user:get_player_control() + local player_name = user:get_player_name() + local mode = tonumber(itemstack:get_metadata()) + if not mode or keys["sneak"] == true then + return screwdriver_setmode(user, itemstack) + end + local node = minetest.get_node(pos) + local node_name = node.name + local ndef = minetest.registered_nodes[node.name] + if ndef.paramtype2 == "facedir" then + if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then + return + end + if node.param2 == nil then + return + end + -- Get ready to set the param2 + local n = node.param2 + local axisdir = math.floor(n / 4) + local rotation = n - axisdir * 4 + if mode == 1 then + n = axisdir * 4 + nextrange(rotation, 3) + elseif mode == 2 then + -- If you are pointing at the axisdir face or the + -- opposite one then you can just rotate the node. + -- Otherwise change the axisdir, avoiding the facing + -- and opposite axes. + local face = get_node_face(pointed_thing) + if axisdir == face or axisdir == opposite_faces[face] then + n = axisdir * 4 + nextrange(rotation, 3) + else + axisdir = nextrange(axisdir, 5) + -- This is repeated because switching from the face + -- can move to to the opposite and vice-versa + if axisdir == face or axisdir == opposite_faces[face] then + axisdir = nextrange(axisdir, 5) + end + if axisdir == face or axisdir == opposite_faces[face] then + axisdir = nextrange(axisdir, 5) + end + n = axisdir * 4 + end + elseif mode == 3 then + n = nextrange(axisdir, 5) * 4 + elseif mode == 4 then + local face = get_node_face(pointed_thing) + if axisdir == face then + n = axisdir * 4 + nextrange(rotation, 3) + else + n = face * 4 + end + end + --print (dump(axisdir..", "..rotation)) + node.param2 = n + minetest.swap_node(pos, node) + local item_wear = tonumber(itemstack:get_wear()) + item_wear = item_wear + 327 + if item_wear > 65535 then + itemstack:clear() + return itemstack + end + itemstack:set_wear(item_wear) + return itemstack + end +end + +minetest.register_craft({ + output = "screwdriver:screwdriver", + recipe = { + {"default:steel_ingot"}, + {"group:stick"} + } +}) + minetest.register_tool("screwdriver:screwdriver", { description = "Screwdriver", inventory_image = "screwdriver.png", on_use = function(itemstack, user, pointed_thing) - screwdriver_handler(itemstack,user,pointed_thing) - return itemstack + screwdriver_handler(itemstack, user, pointed_thing) + return itemstack end, }) -for i=1,4,1 do -minetest.register_tool("screwdriver:screwdriver"..i, { - description = "Screwdriver in Mode "..i, - inventory_image = "screwdriver.png^tool_mode"..i..".png", - wield_image = "screwdriver.png", - groups = {not_in_creative_inventory=1}, - on_use = function(itemstack, user, pointed_thing) - screwdriver_handler(itemstack,user,pointed_thing) - return itemstack - end, -}) -end -faces_table= -{ ---look dir +X +Y +Z -Z -Y -X - 2 , 0 , 4 , 5 , 1 , 3 , -- rotate around y+ 0 - 3 - 4 , 0 , 3 , 2 , 1 , 5 , - 3 , 0 , 5 , 4 , 1 , 2 , - 5 , 0 , 2 , 3 , 1 , 4 , - - 2 , 5 , 0 , 1 , 4 , 3 , -- rotate around z+ 4 - 7 - 4 , 2 , 0 , 1 , 3 , 5 , - 3 , 4 , 0 , 1 , 5 , 2 , - 5 , 3 , 0 , 1 , 2 , 4 , - - 2 , 4 , 1 , 0 , 5 , 3 , -- rotate around z- 8 - 11 - 4 , 3 , 1 , 0 , 2 , 5 , - 3 , 5 , 1 , 0 , 4 , 2 , - 5 , 2 , 1 , 0 , 3 , 4 , - - 0 , 3 , 4 , 5 , 2 , 1 , -- rotate around x+ 12 - 15 - 0 , 5 , 3 , 2 , 4 , 1 , - 0 , 2 , 5 , 4 , 3 , 1 , - 0 , 4 , 2 , 3 , 5 , 1 , - - 1 , 2 , 4 , 5 , 3 , 0 , -- rotate around x- 16 - 19 - 1 , 4 , 3 , 2 , 5 , 0 , - 1 , 3 , 5 , 4 , 2 , 0 , - 1 , 5 , 2 , 3 , 4 , 0 , - - 3 , 1 , 4 , 5 , 0 , 2 , -- rotate around y- 20 - 23 - 5 , 1 , 3 , 2 , 0 , 4 , - 2 , 1 , 5 , 4 , 0 , 3 , - 4 , 1 , 2 , 3 , 0 , 5 -} - -function screwdriver_handler (itemstack,user,pointed_thing) - local keys=user:get_player_control() - local player_name=user:get_player_name() - local item=itemstack:to_table() - if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end - local mode=tonumber((item["metadata"])) - if pointed_thing.type~="node" then return end - local pos=minetest.get_pointed_thing_position(pointed_thing,above) - local node=minetest.get_node(pos) - local node_name=node.name - if minetest.registered_nodes[node_name].paramtype2 == "facedir" then - if minetest.registered_nodes[node_name].drawtype == "nodebox" then - if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end - end - if node.param2==nil then return end - -- Get ready to set the param2 - local n = node.param2 - local axisdir=math.floor(n/4) - local rotation=n-axisdir*4 - if mode==1 then - rotation=rotation+1 - if rotation>3 then rotation=0 end - n=axisdir*4+rotation - end - - if mode==2 then - local ppos=user:getpos() - local pvect=user:get_look_dir() - local face=get_node_face(pos,ppos,pvect) - if face == nil then return end - local index=convertFaceToIndex(face) - local face1=faces_table[n*6+index+1] - local found = 0 - while found == 0 do - n=n+1 - if n>23 then n=0 end - if faces_table[n*6+index+1]==face1 then found=1 end - end - end - - if mode==3 then - axisdir=axisdir+1 - if axisdir>5 then axisdir=0 end - n=axisdir*4 - end - - if mode==4 then - local ppos=user:getpos() - local pvect=user:get_look_dir() - local face=get_node_face(pos,ppos,pvect) - if face == nil then return end - if axisdir == face then - rotation=rotation+1 - if rotation>3 then rotation=0 end - n=axisdir*4+rotation - else - n=face*4 - end - end - --print (dump(axisdir..", "..rotation)) - node.param2 = n - minetest.swap_node(pos,node) - local item=itemstack:to_table() - local item_wear=tonumber((item["wear"])) - item_wear=item_wear+327 - if item_wear>65535 then itemstack:clear() return itemstack end - item["wear"]=tostring(item_wear) - itemstack:replace(item) +for i = 1, 4 do + minetest.register_tool("screwdriver:screwdriver"..i, { + description = "Screwdriver in Mode "..i, + inventory_image = "screwdriver.png^tool_mode"..i..".png", + wield_image = "screwdriver.png", + groups = {not_in_creative_inventory=1}, + on_use = function(itemstack, user, pointed_thing) + screwdriver_handler(itemstack, user, pointed_thing) return itemstack - end -end - -mode_text={ -{"Change rotation, Don't change axisdir."}, -{"Keep choosen face in front then rotate it."}, -{"Change axis dir, Reset rotation."}, -{"Bring top in front then rotate it."}, -} - -function screwdriver_setmode(user,itemstack) -local player_name=user:get_player_name() -local item=itemstack:to_table() -local mode -if item["metadata"]=="" then - minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.") - mode=0 -else mode=tonumber((item["metadata"])) -end -mode=mode+1 -if mode==5 then mode=1 end -minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] ) -item["name"]="screwdriver:screwdriver"..mode -item["metadata"]=tostring(mode) -itemstack:replace(item) -return itemstack -end - -minetest.register_craft({ -output = "screwdriver:screwdriver", -recipe = { -{"default:steel_ingot"}, -{"group:stick"} -} -}) - -function get_node_face(pos,ppos,pvect) - ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z} - if pvect.x>0 then - local t=(-0.5-ppos.x)/pvect.x - local y_int=ppos.y+t*pvect.y - local z_int=ppos.z+t*pvect.z - if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end - elseif pvect.x<0 then - local t=(0.5-ppos.x)/pvect.x - local y_int=ppos.y+t*pvect.y - local z_int=ppos.z+t*pvect.z - if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end - end - if pvect.y>0 then - local t=(-0.5-ppos.y)/pvect.y - local x_int=ppos.x+t*pvect.x - local z_int=ppos.z+t*pvect.z - if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end - elseif pvect.y<0 then - local t=(0.5-ppos.y)/pvect.y - local x_int=ppos.x+t*pvect.x - local z_int=ppos.z+t*pvect.z - if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end - end - if pvect.z>0 then - local t=(-0.5-ppos.z)/pvect.z - local x_int=ppos.x+t*pvect.x - local y_int=ppos.y+t*pvect.y - if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end - elseif pvect.z<0 then - local t=(0.5-ppos.z)/pvect.z - local x_int=ppos.x+t*pvect.x - local y_int=ppos.y+t*pvect.y - if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end - end -end - -function convertFaceToIndex (face) -if face==0 then return 1 end -if face==1 then return 2 end -if face==2 then return 3 end -if face==3 then return 0 end -if face==4 then return 5 end -if face==5 then return 4 end + end, + }) end