creative: Override hand after mods loaded...

Prevents other mods from overwriting changes
& removes dependence on default.
This commit is contained in:
Jordan Irwin 2022-09-09 15:05:54 -07:00
parent aff9c28eed
commit 6971a5a232
2 changed files with 29 additions and 28 deletions

View File

@ -46,6 +46,7 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then
minetest.register_on_mods_loaded(function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
@ -74,6 +75,7 @@ if minetest.is_creative_enabled("") then
damage_groups = {fleshy = 10},
}
})
end)
end
-- Unlimited node placement

View File

@ -1,4 +1,3 @@
name = creative
description = Minetest Game mod: creative
depends = sfinv
optional_depends = default