Fix single player

This commit is contained in:
nixnoxus 2021-07-23 10:52:07 +02:00
parent 258b52b906
commit 6e975655bb
1 changed files with 49 additions and 34 deletions

View File

@ -160,44 +160,74 @@ local function is_above_percent(player_in_bed)
return (#minetest.get_connected_players() * above_percent / 100) < player_in_bed
end
local update_formspecs_loops = 0
local function update_formspecs(force_morning)
local ges = #minetest.get_connected_players()
local player_in_bed = get_player_in_bed_count()
local tod = minetest.get_timeofday()
local form_n
local form_n = beds.formspec
local esc = minetest.formspec_escape
if force_morning or (tod >= 0.23 and tod <= 0.375) then -- <= ~9:00
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
form_n = form_n .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
elseif not is_night() then
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Wake up!")) .. "]"
else
form_n = beds.formspec .. "label[2.2,9;" ..
if (tod < 0.749) then -- < ~18:00
form_n = form_n .. "label[2.7,9;" .. esc(S("Wake up!")) .. "]"
end
elseif not is_sp then
form_n = form_n .. "label[2.2,9;" ..
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
if is_above_percent(player_in_bed) and is_night_skip_enabled() then
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
esc(S("Force night skip")) .. "]"
end
end
if false then -- debug code disabled
form_n = form_n .. " " .. "label[2.2,8;" .. esc(tod*24) ..
" loop:" .. update_formspecs_loops ..
"]";
end
for name,_ in pairs(beds.player) do
minetest.show_formspec(name, "beds_form", form_n)
end
end
local function update_formspecs_loop()
if is_sp or get_player_in_bed_count() < 1 then
return
local function check_night_skip()
if is_night() and check_in_beds() then
minetest.after(2, function()
if not is_sp or enable_bed_in_the_daytime then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
return true
end
return false
end
local function update_formspecs_loop()
if not check_night_skip() then
update_formspecs(false)
end
if get_player_in_bed_count() > 0 then
update_formspecs_loops = update_formspecs_loops + 1
minetest.after(2, update_formspecs_loop)
else
update_formspecs_loops = 0
end
update_formspecs(false)
minetest.after(2, update_formspecs_loop)
end
-- Public functions
function beds.kick_players()
if enable_bed_in_the_daytime then
update_formspecs(false)
return
end
for name, _ in pairs(beds.player) do
@ -232,24 +262,17 @@ function beds.on_rightclick(pos, player)
if not is_sp then
update_formspecs(false)
if enable_bed_in_the_daytime then
-- update formspecs for day sleepers
minetest.after(2, update_formspecs_loop)
end
end
-- skip the night and let all players stand up
if is_night() and check_in_beds() then
minetest.after(2, function()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
check_night_skip()
if enable_bed_in_the_daytime and update_formspecs_loops == 0 then
update_formspecs_loops = 1
-- update formspecs for day sleepers
minetest.after(2, update_formspecs_loop)
end
end
function beds.can_dig(bed_pos)
@ -280,15 +303,7 @@ minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
lay_down(player, nil, nil, false, true)
beds.player[name] = nil
if is_night() and check_in_beds() then
minetest.after(2, function()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
end
check_night_skip()
end)
minetest.register_on_dieplayer(function(player)