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Fire: Add 'permanent flame' node
Update 'disable fire' documentation in conf.example
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@ -9,7 +9,8 @@
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# 0 to disable
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#share_bones_time = 1200
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# Whether fire should be disabled (all fire nodes will instantly disappear)
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# Whether standard fire should be disabled ('basic flame' nodes will disappear)
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# 'permanent flame' nodes will remain with either setting
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#disable_fire = false
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# Whether steel tools, torches and cobblestone should be given to new players
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@ -5,25 +5,31 @@
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fire = {}
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-- Register flame node
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-- Register flame nodes
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minetest.register_node("fire:basic_flame", {
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description = "Fire",
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description = "Basic Flame",
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drawtype = "firelike",
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tiles = {{
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name = "fire_basic_flame_animated.png",
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animation = {type = "vertical_frames",
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aspect_w = 16, aspect_h = 16, length = 1},
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}},
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tiles = {
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{
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name = "fire_basic_flame_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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},
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},
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},
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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light_source = 14,
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groups = {igniter = 2, dig_immediate = 3},
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drop = '',
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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drop = "",
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on_construct = function(pos)
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minetest.after(0, fire.on_flame_add_at, pos)
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@ -33,7 +39,36 @@ minetest.register_node("fire:basic_flame", {
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minetest.after(0, fire.on_flame_remove_at, pos)
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end,
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on_blast = function() end, -- unaffected by explosions
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on_blast = function()
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end, -- unaffected by explosions
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})
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minetest.register_node("fire:permanent_flame", {
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description = "Permanent Flame",
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drawtype = "firelike",
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tiles = {
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{
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name = "fire_basic_flame_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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},
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},
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},
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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light_source = 14,
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walkable = false,
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buildable_to = true,
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sunlight_propagates = true,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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drop = "",
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on_blast = function()
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end,
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})
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@ -129,15 +164,30 @@ function fire.flame_should_extinguish(pos)
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end
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-- Enable ABMs according to 'disable fire' setting
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-- Extinguish all flames quickly with water, snow, ice
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minetest.register_abm({
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nodenames = {"fire:basic_flame", "fire:permanent_flame"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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chance = 2,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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minetest.sound_play("fire_extinguish_flame",
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{pos = p0, max_hear_distance = 16, gain = 0.25})
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end,
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})
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-- Enable the following ABMs according to 'disable fire' setting
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if minetest.setting_getbool("disable_fire") then
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-- Extinguish flames quickly with dedicated ABM
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-- Remove basic flames only
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 3,
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interval = 7,
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chance = 2,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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@ -146,21 +196,7 @@ if minetest.setting_getbool("disable_fire") then
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else
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-- Extinguish flames quickly with water, snow, ice
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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chance = 2,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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minetest.sound_play("fire_extinguish_flame",
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{pos = p0, max_hear_distance = 16, gain = 0.25})
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end,
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})
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-- Ignite neighboring nodes
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-- Ignite neighboring nodes, add basic flames
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minetest.register_abm({
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nodenames = {"group:flammable"},
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@ -179,7 +215,7 @@ else
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end,
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})
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-- Remove flames and flammable nodes
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-- Remove basic flames and flammable nodes
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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