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Weather mod: Tune cloud density variation
Previously, cloud density was too low at medium humidity. Tune cloud density variation to match the default/classic value at humidity midvalue 50. Tune the lower limit of cloud density that occurs at extreme low humidity. Increase minimum cloud thickness to 2 nodes. Add comments.
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@ -82,18 +82,26 @@ local function update_clouds()
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nobj_speedx = nobj_speedx or minetest.get_perlin(np_speedx)
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nobj_speedz = nobj_speedz or minetest.get_perlin(np_speedz)
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local n_density = nobj_density:get_2d({x = time, y = 0})
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local n_thickness = nobj_thickness:get_2d({x = time, y = 0})
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local n_speedx = nobj_speedx:get_2d({x = time, y = 0})
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local n_speedz = nobj_speedz:get_2d({x = time, y = 0})
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local n_density = nobj_density:get_2d({x = time, y = 0}) -- 0 to 1
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local n_thickness = nobj_thickness:get_2d({x = time, y = 0}) -- 0 to 1
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local n_speedx = nobj_speedx:get_2d({x = time, y = 0}) -- -1 to 1
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local n_speedz = nobj_speedz:get_2d({x = time, y = 0}) -- -1 to 1
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for _, player in ipairs(minetest.get_connected_players()) do
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local humid = minetest.get_humidity(player:get_pos())
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-- Default and classic density value is 0.4, make this happen
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-- at humidity midvalue 50 when n_density is at midvalue 0.5.
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-- density_max = 0.25 at humid = 0.
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-- density_max = 0.8 at humid = 50.
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-- density_max = 1.35 at humid = 100.
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local density_max = 0.8 + ((humid - 50) / 50) * 0.55
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player:set_clouds({
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density = rangelim(humid / 100, 0.25, 1.0) * n_density,
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-- Range limit density_max to always have occasional
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-- small scattered clouds at extreme low humidity.
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density = rangelim(density_max, 0.2, 1.0) * n_density,
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thickness = math.max(math.floor(
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rangelim(32 * humid / 100, 8, 32) * n_thickness
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), 1),
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), 2),
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speed = {x = n_speedx * 4, z = n_speedz * 4},
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})
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end
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