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Change doors to default.can_interact_with_node()
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@ -6,6 +6,15 @@ local _doors = {}
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_doors.registered_doors = {}
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_doors.registered_trapdoors = {}
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local function replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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if owner and owner ~= "" then
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meta:set_string("owner", owner)
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meta:set_string("doors_owner", "")
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end
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end
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-- returns an object to a door object or nil
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function doors.get(pos)
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local node_name = minetest.get_node(pos).name
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@ -139,28 +148,10 @@ function _doors.door_toggle(pos, node, clicker)
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state = tonumber(state)
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end
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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-- is player wielding the right key?
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local item = clicker:get_wielded_item()
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local owner = meta:get_string("doors_owner")
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if item:get_name() == "default:key" then
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local key_meta = item:get_meta()
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local secret = meta:get_string("key_lock_secret")
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replace_old_owner_information(pos)
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if key_meta:get_string("secret") == "" then
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key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
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item:set_metadata("")
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end
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if secret ~= key_meta:get_string("secret") then
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return false
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end
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elseif owner ~= "" then
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if clicker:get_player_name() ~= owner then
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return false
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end
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end
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if not default.can_interact_with_node(clicker, pos) then
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return false
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end
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-- until Lua-5.2 we have no bitwise operators :(
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@ -211,11 +202,8 @@ local function on_place_node(place_to, newnode,
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end
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local function can_dig_door(pos, digger)
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local digger_name = digger and digger:get_player_name()
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if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
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return true
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end
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return minetest.get_meta(pos):get_string("doors_owner") == digger_name
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replace_old_owner_information(pos)
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return default.can_interact_with_node(digger, pos)
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end
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function doors.register(name, def)
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@ -330,7 +318,7 @@ function doors.register(name, def)
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meta:set_int("state", state)
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if def.protected then
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meta:set_string("doors_owner", pn)
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meta:set_string("owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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@ -394,8 +382,9 @@ function doors.register(name, def)
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door:toggle(player)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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local owner = meta:get_string("owner")
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local pname = player:get_player_name()
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-- verify placer is owner of lockable door
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@ -532,28 +521,11 @@ end
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function _doors.trapdoor_toggle(pos, node, clicker)
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node = node or minetest.get_node(pos)
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if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
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-- is player wielding the right key?
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local item = clicker:get_wielded_item()
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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if item:get_name() == "default:key" then
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local key_meta = item:get_meta()
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local secret = meta:get_string("key_lock_secret")
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if key_meta:get_string("secret") == "" then
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key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
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end
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replace_old_owner_information(pos)
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if secret ~= key_meta:get_string("secret") then
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return false
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end
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elseif owner ~= "" then
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if clicker:get_player_name() ~= owner then
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return false
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end
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end
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if not default.can_interact_with_node(clicker, pos) then
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return false
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end
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local def = minetest.registered_nodes[node.name]
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@ -595,7 +567,7 @@ function doors.register_trapdoor(name, def)
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def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("doors_owner", pn)
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meta:set_string("owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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return minetest.setting_getbool("creative_mode")
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@ -607,8 +579,9 @@ function doors.register_trapdoor(name, def)
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door:toggle(player)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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replace_old_owner_information(pos)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("doors_owner")
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local owner = meta:get_string("owner")
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local pname = player:get_player_name()
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-- verify placer is owner of lockable door
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