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Fix whitespace errors to silence luacheck.

Currently all minetest_game PR's are failing travis since the
upstream luacheck now also warns about whitespace issues, and
there are a few of those in the code. This fixes all of them
so we can yet again rely on luacheck.
This commit is contained in:
Auke Kok
2016-11-19 19:24:37 -08:00
committed by Auke Kok
parent 47efa2f558
commit 75caa9167c
7 changed files with 11 additions and 11 deletions

View File

@ -66,7 +66,7 @@ beds.register_bed("beds:bed", {
},
top = {
"beds_bed_top_top.png^[transformR90",
"default_wood.png",
"default_wood.png",
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx",
"beds_bed_side_top.png",

View File

@ -174,7 +174,7 @@ end
-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()