diff --git a/game_api.txt b/game_api.txt index 352f4584..b47b0c5d 100644 --- a/game_api.txt +++ b/game_api.txt @@ -228,8 +228,9 @@ The doors mod allows modders to register custom doors and trapdoors. gain_open = 0.3, -- optional, defaults to 0.3 gain_close = 0.3, -- optional, defaults to 0.3 protected = false, -- If true, only placer can open the door (locked for others) - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), -- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper + use_texture_alpha = "clip", ### Trapdoor definition @@ -249,10 +250,9 @@ The doors mod allows modders to register custom doors and trapdoors. gain_open = 0.3, -- optional, defaults to 0.3 gain_close = 0.3, -- optional, defaults to 0.3 protected = false, -- If true, only placer can open the door (locked for others) - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - -- function containing the on_rightclick callback - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) , -- function containing the on_rightclick callback + use_texture_alpha = "clip", ### Fence gate definition @@ -262,7 +262,7 @@ The doors mod allows modders to register custom doors and trapdoors. material = "default:wood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), -- optional - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) -- function containing the on_rightclick callback diff --git a/mods/doors/init.lua b/mods/doors/init.lua index f222ecad..6681055a 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -446,7 +446,7 @@ function doors.register(name, def) def.buildable_to = false def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}} - def.use_texture_alpha = "clip" + def.use_texture_alpha = def.use_texture_alpha or "clip" def.mesh = "door_a.b3d" minetest.register_node(":" .. name .. "_a", table.copy(def)) @@ -600,7 +600,7 @@ function doors.register_trapdoor(name, def) def.paramtype = "light" def.paramtype2 = "facedir" def.is_ground_content = false - def.use_texture_alpha = "clip" + def.use_texture_alpha = def.use_texture_alpha or "clip" if def.protected then def.can_dig = can_dig_door